Player Matchup

Da Ji
Da Ji
Harupocchi
Da Ji
Level 28
God Stats
8W - 9L
1,629 SR
Queue Stats
67W - 67L
1,462 Elo+
Party 1
Ymir
Ymir
Junior9599
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,360 Elo+
Solo
Jing Wei
Jing Wei
Rosa_FF14
Jing Wei
Level 29
God Stats
6W - 9L
1,421 SR
Queue Stats
45W - 39L
1,447 Elo+
Party 1
Hercules
Hercules
Th3Travesty
Hercules
Level 27
God Stats
2W - 3L
1,554 SR
Queue Stats
80W - 72L
1,510 Elo+
Solo
Ra
Ra
WesternBell4948
Ra
Level 29
God Stats
0W - 1L
1,403 SR
Queue Stats
19W - 18L
1,274 Elo+
Solo
Team Averages
Level 23
1,501 SR
1,411 Elo+

VS

Team Averages
Level 23
1,542 SR
1,402 Elo+
Ganesha
Ganesha
HumbleLittleHomo
Ganesha
Level 28
God Stats
13W - 10L
1,599 SR
Queue Stats
52W - 60L
1,372 Elo+
Solo
Arachne
Arachne
PeanutButter12E
Arachne
Level 17
God Stats
10W - 5L
1,712 SR
Queue Stats
59W - 70L
1,224 Elo+
Solo
Izanami
Izanami
SenpaiSuccubus
Izanami
Level 24
God Stats
14W - 18L
1,399 SR
Queue Stats
248W - 369L
1,320 Elo+
Solo
Gilgamesh
Gilgamesh
fishmancap
Gilgamesh
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,671 Elo+
Solo
Nu Wa
Nu Wa
millomalfred
Nu Wa
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 33L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
9
1 / 2 / 2
6,224
566
1,467
7,476
2,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 5 / 0
4,478
407
216
5,109
2,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
Rosa_FF14
Jing Wei
12
1 / 1 / 0
5,822
529
1,630
5,049
1,321
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
Th3Travesty
Hercules
12
3 / 1 / 0
6,981
635
3,870
5,715
3,993
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 8 / 1
6,899
627
3,483
7,980
2,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 6
6,657
605
1,075
3,335
1,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
1 / 4 / 1
5,716
520
1,261
6,052
2,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
8 / 0 / 0
7,418
674
5,041
3,438
982
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
fishmancap
Gilgamesh
10
0 / 1 / 1
5,663
515
1,666
3,918
2,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
7 / 2 / 0
7,428
675
7,504
5,941
1,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
7
Kills
16
17
Deaths
7
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Da Ji
1
2
2
1
W
0
0
6
3
L
0
5
0
0
W
1
4
1
0.38
L
Jing Wei
Rosa_FF14
Jing Wei
1
1
0
1
W
8
0
0
8
L
Hercules
Th3Travesty
Hercules
3
1
0
3
L
2
8
1
0.31
W
Gilgamesh
fishmancap
Gilgamesh
0
1
1
0.5
W
7
2
0
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,666
Damage
16,547
31,329
Taken
22,684
12,112
Mitigated
8,723
6,122
Healing
5,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
1,467
391
0
2,605
7,476
2,094
0
1,704
5,611
0
26,284
W
1,075
192
85
1,043
3,335
1,700
664
214
3,121
13,404
0
L
216
216
0
84
5,109
2,620
0
1,000
4,005
2,048
0
W
1,261
667
0
1,348
6,052
2,209
522
778
5,274
0
24,979
L
Jing Wei
Rosa_FF14
Jing Wei
1,630
518
0
585
5,049
1,321
0
623
4,322
0
28,399
W
5,041
3,409
218
1,452
3,438
982
2,266
300
3,138
0
35,260
L
Hercules
Th3Travesty
Hercules
3,870
827
0
1,905
5,715
3,993
470
779
4,832
5,324
30,936
L
3,483
888
27
916
7,980
2,084
818
4,015
3,753
39,721
0
W
Gilgamesh
fishmancap
Gilgamesh
1,666
469
0
1,015
3,918
2,113
0
174
3,744
0
20,384
W
7,504
1,909
0
780
5,941
1,719
90
2,875
3,066
38,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,404
Gold Earned
32,882
279
Minions Killed
271
0
Camps Cleared
0
1,056,088
Distance Traveled
1,052,404
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,224
566
64
6
0
226,456
3
W
Ganesha
6,657
605
5
0
0
229,775
1
L
Ymir
4,478
407
5
0
0
197,205
0
W
Arachne
5,716
520
48
4
0
176,939
1
L
Jing Wei
5,822
529
50
5
0
226,651
3
W
Izanami
7,418
674
87
8
0
212,243
3
L
Hercules
6,981
635
88
8
0
203,539
1
L
Ra
6,899
627
72
7
0
202,237
0
W
Gilgamesh
5,663
515
57
5
0
240,725
1
W
Nu Wa
7,428
675
74
7
0
192,722
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role