Player Matchup

King Arthur
King Arthur
Alcatrazcc
King Arthur
Level 119
God Stats
1W - 5L
1,061 SR
Queue Stats
466W - 302L
1,624 Elo+
Party 1
Serqet
Serqet
kaswarin0
Serqet
Level 120
God Stats
2W - 1L
1,438 SR
Queue Stats
383W - 220L
1,616 Elo+
Party 1
Rama
Rama
kaswarino
Rama
Level 29
God Stats
7W - 5L
1,524 SR
Queue Stats
265W - 173L
1,644 Elo+
Party 1
Team Averages
Level 89
1,341 SR
1,628 Elo+

VS

Team Averages
Level 70
1,459 SR
1,489 Elo+
Jing Wei
Jing Wei
KirosanGataki
Jing Wei
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
83W - 62L
1,517 Elo+
Solo
Ah Puch
Ah Puch
PapalocMor
Ah Puch
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 83L
1,527 Elo+
Party 2
Nemesis
Nemesis
Pheasan737
Nemesis
Level 29
God Stats
6W - 8L
1,376 SR
Queue Stats
99W - 115L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Alcatrazcc
King Arthur
14
3 / 3 / 12
10,948
644
12,422
18,935
19,216
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mace

Mace

+10
Physical Power

Serqet
kaswarin0
Serqet
15
5 / 2 / 11
11,575
681
11,518
16,811
8,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Rama
15
9 / 4 / 6
12,013
707
10,854
10,922
3,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
KirosanGataki
Jing Wei
13
0 / 5 / 5
9,795
576
8,407
14,891
5,445
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

Ah Puch
PapalocMor
Ah Puch
15
7 / 6 / 1
11,912
701
17,530
12,850
4,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nemesis
Pheasan737
Nemesis
12
2 / 6 / 3
9,800
576
9,928
13,801
6,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
17
Kills
9
9
Deaths
17
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Alcatrazcc
King Arthur
3
3
12
3
L
Jing Wei
KirosanGataki
Jing Wei
0
5
5
0.5
L
Ah Puch
PapalocMor
Ah Puch
7
6
1
1.25
L
Nemesis
Pheasan737
Nemesis
2
6
3
0.58
W
Serqet
kaswarin0
Serqet
5
2
11
5.25
W
Rama
9
4
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,794
Damage
35,865
46,668
Taken
41,542
32,021
Mitigated
16,896
11,222
Healing
4,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Alcatrazcc
King Arthur
12,422
1,104
1,027
2,560
18,935
19,216
203
6,392
12,543
0
31,868
L
Jing Wei
KirosanGataki
Jing Wei
8,407
6,786
0
1,301
14,891
5,445
0
0
14,257
0
27,949
L
Ah Puch
PapalocMor
Ah Puch
17,530
285
0
1,532
12,850
4,866
0
27
11,591
54,463
0
L
Nemesis
Pheasan737
Nemesis
9,928
2,662
0
2,078
13,801
6,585
0
284
12,273
0
27,145
W
Serqet
kaswarin0
Serqet
11,518
2,190
0
5,892
16,811
8,881
739
5,816
10,995
0
33,175
W
Rama
10,854
5,217
0
1,743
10,922
3,924
1,413
6,078
4,844
0
51,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,536
Gold Earned
31,507
187
Minions Killed
155
9
Camps Cleared
6
942,513
Distance Traveled
902,099
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,948
644
28
2
0
345,332
3
L
Jing Wei
9,795
576
42
2
0
284,200
0
L
Ah Puch
11,912
701
85
5
2
274,456
9
L
Nemesis
9,800
576
28
2
4
343,443
5
W
Serqet
11,575
681
50
3
8
325,079
2
W
Rama
12,013
707
109
6
1
272,102
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role