Player Matchup

Fenrir
Fenrir
IRS1808
Fenrir
Level 7
God Stats
8W - 9L
1,397 SR
Queue Stats
15W - 15L
1,341 Elo+
Solo
Nemesis
Nemesis
NotTankGm
Nemesis
Level 18
God Stats
6W - 4L
1,656 SR
Queue Stats
26W - 20L
1,447 Elo+
Solo
Artemis
Artemis
Soupy-comet_ttv
Artemis
Level 26
God Stats
2W - 3L
1,542 SR
Queue Stats
68W - 79L
1,348 Elo+
Party 1
King Arthur
King Arthur
m-_-_-PROM-_-
King Arthur
Level 14
God Stats
2W - 2L
1,296 SR
Queue Stats
22W - 32L
1,235 Elo+
Party 1
Mulan
Mulan
pablofm666
Mulan
Level 29
God Stats
0W - 3L
1,160 SR
Queue Stats
80W - 78L
1,347 Elo+
Solo
Team Averages
Level 19
1,410 SR
1,344 Elo+

VS

Team Averages
Level 21
1,498 SR
1,371 Elo+
Jormungandr
Jormungandr
ArabAli777
Jormungandr
Level 20
God Stats
9W - 4L
1,606 SR
Queue Stats
69W - 69L
1,350 Elo+
Solo
Bellona
Bellona
Juantonio007
Bellona
Level 18
God Stats
11W - 9L
1,520 SR
Queue Stats
25W - 18L
1,432 Elo+
Party 2
Yemoja
Yemoja
amolineroo
Yemoja
Level 18
God Stats
1W - 2L
1,304 SR
Queue Stats
18W - 15L
1,404 Elo+
Party 2
Artemis
Artemis
faze_pepone06
Artemis
Level 18
God Stats
11W - 11L
1,424 SR
Queue Stats
19W - 23L
1,353 Elo+
Party 2
Thanatos
Thanatos
xa248vi
Thanatos
Level 29
God Stats
9W - 4L
1,638 SR
Queue Stats
20W - 25L
1,313 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
IRS1808
Fenrir
12
6 / 5 / 0
7,996
571
7,463
9,277
2,757
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
NotTankGm
Nemesis
9
2 / 3 / 4
6,320
451
4,456
9,575
2,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

9
0 / 4 / 3
6,200
443
5,539
8,354
2,331
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
m-_-_-PROM-_-
King Arthur
9
1 / 13 / 3
6,086
435
5,839
13,202
3,166
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mulan
10
3 / 6 / 4
6,938
496
10,199
14,912
9,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ArabAli777
Jormungandr
11
3 / 4 / 10
7,356
525
9,411
14,433
14,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
Juantonio007
Bellona
12
11 / 2 / 6
8,554
611
9,937
10,203
11,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
amolineroo
Yemoja
11
3 / 0 / 6
7,221
516
4,419
7,565
6,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
12
4 / 2 / 3
7,188
513
7,025
7,529
2,409
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
xa248vi
Thanatos
12
10 / 4 / 2
7,972
569
11,529
11,324
5,704
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
58
12
Kills
31
31
Deaths
12
14
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
ArabAli777
Jormungandr
3
4
10
2
L
Fenrir
IRS1808
Fenrir
6
5
0
1.2
W
Bellona
Juantonio007
Bellona
11
2
6
7
L
Nemesis
NotTankGm
Nemesis
2
3
4
1.33
L
0
4
3
0.38
W
Yemoja
amolineroo
Yemoja
3
0
6
6
W
Artemis
4
2
3
2.75
L
King Arthur
m-_-_-PROM-_-
King Arthur
1
13
3
0.19
L
Mulan
3
6
4
0.83
W
Thanatos
xa248vi
Thanatos
10
4
2
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,496
Damage
42,321
55,320
Taken
51,054
20,864
Mitigated
40,016
4,757
Healing
14,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
ArabAli777
Jormungandr
9,411
3,791
0
1,492
14,433
14,551
508
0
14,433
30,406
0
L
Fenrir
IRS1808
Fenrir
7,463
1,635
0
947
9,277
2,757
0
2,139
7,138
0
26,817
W
Bellona
Juantonio007
Bellona
9,937
1,554
0
830
10,203
11,235
456
0
10,203
10,179
28,285
L
Nemesis
NotTankGm
Nemesis
4,456
2,277
0
1,668
9,575
2,738
0
1,968
7,607
0
29,984
L
5,539
1,978
0
812
8,354
2,331
0
1,316
7,038
0
22,375
W
Yemoja
amolineroo
Yemoja
4,419
1,847
1,510
1,079
7,565
6,117
737
196
7,369
23,715
0
W
Artemis
7,025
3,904
0
1,116
7,529
2,409
2,212
148
7,381
0
36,903
L
King Arthur
m-_-_-PROM-_-
King Arthur
5,839
2,364
0
394
13,202
3,166
0
5,606
7,596
0
17,919
L
Mulan
10,199
2,496
0
936
14,912
9,872
0
5,600
9,312
0
30,577
W
Thanatos
xa248vi
Thanatos
11,529
3,288
0
8,284
11,324
5,704
0
0
11,324
0
43,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,540
Gold Earned
38,291
192
Minions Killed
264
0
Camps Cleared
0
1,291,958
Distance Traveled
1,283,332
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,356
525
47
3
0
224,889
0
L
Fenrir
7,996
571
38
3
0
272,355
0
W
Bellona
8,554
611
64
5
0
270,089
0
L
Nemesis
6,320
451
50
4
0
281,782
0
L
Artemis
6,200
443
40
3
0
218,990
3
W
Yemoja
7,221
516
37
3
0
236,571
1
W
Artemis
7,188
513
63
5
0
233,449
0
L
King Arthur
6,086
435
32
2
0
260,013
0
L
Mulan
6,938
496
32
2
0
258,818
0
W
Thanatos
7,972
569
53
4
0
318,334
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role