Player Matchup

Fenrir
Fenrir
Arkaaniline
Fenrir
Level 27
God Stats
5W - 2L
1,740 SR
Queue Stats
88W - 78L
1,490 Elo+
Party 1
Eset
Eset
Th4Max
Eset
Level 23
God Stats
0W - 3L
1,267 SR
Queue Stats
12W - 13L
1,535 Elo+
Solo
Arachne
Arachne
Vissertje
Arachne
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,649 Elo+
Solo
Medusa
Medusa
WhiteXPlaysLoki
Medusa
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 103L
1,577 Elo+
Party 1
Geb
Geb
fantacup2000
Geb
Level 26
God Stats
1W - 1L
1,848 SR
Queue Stats
39W - 38L
1,580 Elo+
Solo
Team Averages
Level 23
1,571 SR
1,566 Elo+

VS

Team Averages
Level 27
1,566 SR
1,540 Elo+
Bastet
Bastet
 
Bastet
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
EasyEni
Sun Wukong
Level 28
God Stats
5W - 0L
1,936 SR
Queue Stats
57W - 45L
1,549 Elo+
Party 2
Ymir
Ymir
IKuro21
Ymir
Level 25
God Stats
4W - 6L
1,220 SR
Queue Stats
181W - 187L
1,603 Elo+
Solo
Sol
Sol
Kiyukai
Sol
Level 26
God Stats
29W - 19L
1,592 SR
Queue Stats
32W - 25L
1,535 Elo+
Party 2
Izanami
Izanami
MasterSmite007
Izanami
Level 29
God Stats
15W - 13L
1,579 SR
Queue Stats
149W - 150L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
5 / 2 / 2
6,495
590
5,066
7,587
2,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Eset
Th4Max
Eset
8
0 / 5 / 3
5,061
460
1,815
4,819
1,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
Vissertje
Arachne
9
2 / 7 / 3
5,674
516
817
7,432
1,865
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
3 / 3 / 4
5,812
528
5,526
6,105
1,509
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 1 / 1
5,968
543
4,475
7,780
3,378
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
3 / 2 / 2
6,678
607
3,950
6,563
2,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sun Wukong
EasyEni
Sun Wukong
11
0 / 1 / 1
6,072
552
3,642
8,459
3,860
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ymir
IKuro21
Ymir
10
3 / 4 / 7
6,374
579
2,839
6,985
6,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sol
11
7 / 4 / 3
6,936
631
9,244
5,438
1,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 1 / 1
8,581
780
4,113
5,417
1,848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
32
11
Kills
18
18
Deaths
12
13
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
2
2
2
L
Fenrir
5
2
2
3
W
Sun Wukong
EasyEni
Sun Wukong
0
1
1
0.5
W
Ymir
IKuro21
Ymir
3
4
7
1.63
W
Sol
7
4
3
2.13
W
5
1
1
5.5
L
Eset
Th4Max
Eset
0
5
3
0.3
L
Arachne
Vissertje
Arachne
2
7
3
0.5
L
3
3
4
1.67
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,699
Damage
23,788
33,723
Taken
32,862
10,448
Mitigated
15,038
8,086
Healing
10,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
3,950
995
0
2,447
6,563
2,033
48
1,179
5,384
0
30,922
L
Fenrir
5,066
1,768
0
2,310
7,587
2,421
0
1,775
5,812
0
30,104
W
Sun Wukong
EasyEni
Sun Wukong
3,642
1,220
0
2,693
8,459
3,860
0
3,338
5,121
774
28,460
W
Ymir
IKuro21
Ymir
2,839
501
0
1,092
6,985
6,028
178
437
6,471
11,255
0
W
Sol
9,244
4,931
0
1,068
5,438
1,269
932
526
4,873
38,219
0
W
4,113
2,671
0
3,208
5,417
1,848
2,670
608
4,723
0
61,542
L
Eset
Th4Max
Eset
1,815
246
0
458
4,819
1,275
0
1,887
2,932
20,022
0
L
Arachne
Vissertje
Arachne
817
658
0
449
7,432
1,865
0
5,191
2,241
0
10,874
L
5,526
3,018
0
1,379
6,105
1,509
0
3,450
2,655
0
28,595
L
4,475
1,261
0
3,490
7,780
3,378
0
145
7,635
33,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,010
Gold Earned
34,641
238
Minions Killed
374
0
Camps Cleared
0
984,123
Distance Traveled
1,031,635
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,678
607
65
6
0
209,090
1
L
Fenrir
6,495
590
63
6
0
234,922
1
W
Sun Wukong
6,072
552
79
7
0
227,127
0
W
Ymir
6,374
579
16
1
0
188,004
1
W
Sol
6,936
631
79
7
0
192,967
3
W
Izanami
8,581
780
135
12
0
214,447
1
L
Eset
5,061
460
48
4
0
170,749
2
L
Arachne
5,674
516
28
3
0
204,170
0
L
Medusa
5,812
528
45
4
0
182,278
4
L
Geb
5,968
543
54
5
0
192,004
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role