Player Matchup

Janus
Janus
Petesports
Janus
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
323W - 373L
1,307 Elo+
Solo
Arachne
Arachne
YousefAltaher
Arachne
Level 29
God Stats
21W - 26L
1,648 SR
Queue Stats
545W - 574L
1,387 Elo+
Solo
Guan Yu
Guan Yu
mahmoud_999mmm
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
sciluigi
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 2
Neith
Neith
yOnFiRe_-NT
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,527 Elo+
Party 2
Team Averages
Level 14
1,530 SR
1,444 Elo+

VS

Team Averages
Level 22
1,569 SR
1,419 Elo+
Da Ji
Da Ji
Harupocchi
Da Ji
Level 28
God Stats
8W - 9L
1,760 SR
Queue Stats
67W - 67L
1,469 Elo+
Party 1
Zeus
Zeus
MacisWack2
Zeus
Level 28
God Stats
56W - 56L
1,482 SR
Queue Stats
130W - 120L
1,383 Elo+
Solo
Guan Yu
Guan Yu
Optimus_AEK
Guan Yu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Rosa_FF14
Jormungandr
Level 29
God Stats
5W - 1L
1,757 SR
Queue Stats
45W - 39L
1,454 Elo+
Party 1
Izanami
Izanami
SenpaiSuccubus
Izanami
Level 24
God Stats
14W - 18L
1,347 SR
Queue Stats
248W - 369L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
3 / 3 / 3
5,973
543
2,010
5,618
1,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
10
5 / 5 / 0
6,281
571
5,740
9,220
3,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 9 / 2
4,411
401
655
8,963
5,064
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
6
0 / 5 / 2
4,641
422
1,482
7,057
4,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
6 / 5 / 0
5,889
535
5,855
6,677
1,958
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
11
4 / 2 / 4
6,659
605
4,834
7,414
3,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
6 / 2 / 2
7,022
638
6,594
3,510
976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Optimus_AEK
Guan Yu
8
1 / 7 / 6
5,395
490
588
7,604
5,807
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
Rosa_FF14
Jormungandr
10
6 / 2 / 6
6,698
609
5,335
7,707
2,476
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
9 / 2 / 3
6,939
631
8,811
5,546
1,217
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
47
14
Kills
26
27
Deaths
15
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Da Ji
4
2
4
3
W
6
2
2
3.5
W
Guan Yu
Optimus_AEK
Guan Yu
1
7
6
0.57
L
Janus
3
3
3
1.5
W
Jormungandr
Rosa_FF14
Jormungandr
6
2
6
4.5
W
9
2
3
5.25
L
Arachne
5
5
0
1
L
0
9
2
0.11
L
Ymir
0
5
2
0.2
L
6
5
0
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,742
Damage
26,162
37,535
Taken
31,781
16,446
Mitigated
13,500
6,207
Healing
7,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
4,834
1,241
0
2,365
7,414
3,024
329
227
7,167
0
29,304
W
6,594
1,535
0
703
3,510
976
140
744
2,626
34,065
0
W
Guan Yu
Optimus_AEK
Guan Yu
588
275
0
58
7,604
5,807
143
844
6,706
0
9,870
L
Janus
2,010
150
0
1,034
5,618
1,376
0
1,422
3,987
32,345
0
W
Jormungandr
Rosa_FF14
Jormungandr
5,335
1,770
195
1,070
7,707
2,476
95
611
7,096
25,987
0
W
8,811
7,176
694
1,962
5,546
1,217
702
802
4,694
0
30,534
L
Arachne
5,740
3,012
0
2,074
9,220
3,508
0
3,552
5,520
0
28,163
L
655
655
0
0
8,963
5,064
0
3,854
4,949
0
4,443
L
Ymir
1,482
553
0
1,309
7,057
4,540
0
1,462
5,595
4,847
0
L
5,855
3,083
0
1,790
6,677
1,958
0
1,122
5,555
0
28,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,195
Gold Earned
32,713
185
Minions Killed
267
0
Camps Cleared
0
1,010,317
Distance Traveled
958,297
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,659
605
63
6
0
218,885
4
W
Zeus
7,022
638
89
8
0
181,917
3
W
Guan Yu
5,395
490
24
2
0
177,087
1
L
Janus
5,973
543
74
7
0
187,546
5
W
Jormungandr
6,698
609
35
3
0
195,221
3
W
Izanami
6,939
631
56
5
0
185,187
2
L
Arachne
6,281
571
50
5
0
216,010
0
L
Guan Yu
4,411
401
10
1
0
208,948
0
L
Ymir
4,641
422
8
1
0
206,226
1
L
Neith
5,889
535
43
4
0
191,587
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role