Player Matchup

Sun Wukong
Sun Wukong
BallBagBooty
Sun Wukong
Level 25
God Stats
17W - 8L
1,786 SR
Queue Stats
78W - 75L
1,648 Elo+
Solo
Merlin
Merlin
Jrobtheslob1999
Merlin
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,679 Elo+
Solo
Izanami
Izanami
MikeKroegerNB
Izanami
Level 27
God Stats
18W - 22L
1,623 SR
Queue Stats
202W - 221L
1,554 Elo+
Solo
Jormungandr
Jormungandr
SticksAndStocks
Jormungandr
Level 26
God Stats
5W - 6L
1,460 SR
Queue Stats
43W - 39L
1,538 Elo+
Solo
Loki
Loki
我是嫩叠叠
Loki
Level 30
God Stats
1W - 0L
1,603 SR
Queue Stats
85W - 70L
1,485 Elo+
Solo
Team Averages
Level 24
1,594 SR
1,581 Elo+

VS

Team Averages
Level 18
1,505 SR
1,549 Elo+
Ganesha
Ganesha
 
Ganesha
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
FloofyWulf
Danzaburou
Level 27
God Stats
15W - 14L
1,658 SR
Queue Stats
27W - 26L
1,545 Elo+
Solo
Ares
Ares
IEATbrass7682
Ares
Level 15
God Stats
4W - 9L
1,352 SR
Queue Stats
30W - 35L
1,479 Elo+
Solo
Zeus
Zeus
SrSurvivor16
Zeus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,705 Elo+
Solo
Bellona
Bellona
kevnneo
Bellona
Level 16
God Stats
5W - 6L
1,516 SR
Queue Stats
71W - 54L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BallBagBooty
Sun Wukong
18
10 / 0 / 11
12,209
610
14,888
17,353
16,026
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
1 / 4 / 8
10,386
519
6,608
10,033
3,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
19
7 / 3 / 9
12,106
605
10,850
12,182
3,836
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
SticksAndStocks
Jormungandr
17
2 / 1 / 14
10,978
549
10,954
15,213
12,989
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
11 / 5 / 6
12,073
604
13,480
15,283
6,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
13
1 / 6 / 5
8,080
404
6,614
19,831
13,503
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
FloofyWulf
Danzaburou
14
3 / 8 / 2
9,349
467
6,896
12,018
5,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

16
5 / 4 / 2
9,845
492
13,407
19,583
13,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 9 / 2
8,442
422
5,679
12,512
4,144
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
kevnneo
Bellona
17
3 / 4 / 1
10,660
533
7,905
15,547
14,755
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
25
31
Kills
13
13
Deaths
31
48
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
1
6
5
0.58
W
Sun Wukong
BallBagBooty
Sun Wukong
10
0
11
15.5
L
Danzaburou
FloofyWulf
Danzaburou
3
8
2
0.5
L
5
4
2
1.5
W
1
4
8
1.25
W
Izanami
7
3
9
3.83
L
1
9
2
0.22
W
Jormungandr
SticksAndStocks
Jormungandr
2
1
14
9
L
Bellona
kevnneo
Bellona
3
4
1
0.88
W
11
5
6
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,780
Damage
40,501
70,064
Taken
79,491
42,394
Mitigated
51,102
20,510
Healing
9,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
6,614
672
694
1,713
19,831
13,503
340
4,260
15,571
34,885
0
W
Sun Wukong
BallBagBooty
Sun Wukong
14,888
3,218
0
4,773
17,353
16,026
0
7,373
9,980
0
73,671
L
Danzaburou
FloofyWulf
Danzaburou
6,896
2,711
0
763
12,018
5,061
975
1,956
10,062
0
53,166
L
13,407
1,084
0
4,563
19,583
13,639
59
4,595
14,988
71,280
0
W
6,608
945
318
1,495
10,033
3,308
150
6,547
3,486
52,516
0
W
Izanami
10,850
8,010
0
3,073
12,182
3,836
336
4,918
7,264
0
104,959
L
5,679
705
0
1,199
12,512
4,144
0
2,491
10,021
36,637
0
W
Jormungandr
SticksAndStocks
Jormungandr
10,954
2,211
359
6,305
15,213
12,989
462
4,698
10,515
58,103
0
L
Bellona
kevnneo
Bellona
7,905
1,506
0
892
15,547
14,755
402
4,375
11,172
3,486
64,678
W
13,480
3,407
0
4,187
15,283
6,235
1,807
3,947
11,336
0
88,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,752
Gold Earned
46,376
579
Minions Killed
479
0
Camps Cleared
0
1,960,186
Distance Traveled
1,812,074
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,080
404
7
0
0
392,941
4
W
Sun Wukong
12,209
610
130
7
0
389,388
1
L
Danzaburou
9,349
467
142
7
0
364,882
2
L
Ares
9,845
492
101
5
0
386,393
4
W
Merlin
10,386
519
89
4
0
381,527
1
W
Izanami
12,106
605
132
7
0
366,350
0
L
Zeus
8,442
422
76
4
0
322,752
1
W
Jormungandr
10,978
549
113
6
0
364,354
11
L
Bellona
10,660
533
153
8
0
345,106
2
W
Loki
12,073
604
115
6
0
458,567
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role