Player Matchup

Skadi
Skadi
Champion_PoleV7
Skadi
Level 23
God Stats
1W - 1L
1,735 SR
Queue Stats
33W - 41L
1,355 Elo+
Solo
Zeus
Zeus
Claraaaaaxy
Zeus
Level 29
God Stats
15W - 31L
1,232 SR
Queue Stats
119W - 191L
1,256 Elo+
Solo
Loki
Loki
KitchenBeku
Loki
Level 21
God Stats
2W - 6L
1,202 SR
Queue Stats
60W - 97L
1,205 Elo+
Party 2
King Arthur
King Arthur
LuLmurmeli
King Arthur
Level 23
God Stats
28W - 30L
1,246 SR
Queue Stats
133W - 150L
1,221 Elo+
Party 2
Sylvanus
Sylvanus
ManuliPanuli
Sylvanus
Level 21
God Stats
2W - 3L
1,500 SR
Queue Stats
197W - 197L
1,338 Elo+
Party 2
Team Averages
Level 23
1,383 SR
1,275 Elo+

VS

Team Averages
Level 19
1,554 SR
1,317 Elo+
Cliodhna
Cliodhna
AXJEDI
Cliodhna
Level 25
God Stats
4W - 4L
1,500 SR
Queue Stats
9W - 7L
1,346 Elo+
Solo
Ymir
Ymir
Bl4ckPho3nixx
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,212 Elo+
Solo
Persephone
Persephone
TamasMatyas
Persephone
Level 16
God Stats
2W - 2L
1,552 SR
Queue Stats
28W - 18L
1,432 Elo+
Solo
Susano
Susano
White_Devil312
Susano
Level 27
God Stats
3W - 1L
1,469 SR
Queue Stats
28W - 18L
1,286 Elo+
Party 1
Sol
Sol
schnitzeltje1001
Sol
Level 25
God Stats
4W - 0L
1,749 SR
Queue Stats
29W - 22L
1,311 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
6,618
288
1,812
3,714
622
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 8 / 0
7,261
316
1,964
8,470
2,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 3 / 3
8,933
388
7,694
13,499
5,017
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
LuLmurmeli
King Arthur
17
9 / 3 / 1
11,081
482
11,839
16,292
13,289
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
ManuliPanuli
Sylvanus
15
1 / 4 / 1
9,191
400
5,298
16,975
18,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
AXJEDI
Cliodhna
17
1 / 1 / 3
10,398
452
3,312
9,183
3,633
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 6 / 2
9,661
420
1,862
16,002
21,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Persephone
TamasMatyas
Persephone
19
12 / 0 / 1
13,232
575
17,665
10,102
3,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
3 / 4 / 7
10,810
470
8,902
11,380
4,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
4 / 2 / 1
12,602
548
10,068
10,174
4,077
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
34
13
Kills
20
20
Deaths
13
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
AXJEDI
Cliodhna
1
1
3
2.5
W
0
6
2
0.17
L
0
2
1
0.25
L
0
8
0
0
L
3
3
3
1.5
L
King Arthur
LuLmurmeli
King Arthur
9
3
1
3.17
L
Sylvanus
ManuliPanuli
Sylvanus
1
4
1
0.38
W
Persephone
TamasMatyas
Persephone
12
0
1
12.5
W
3
4
7
1.63
W
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,607
Damage
41,809
58,950
Taken
56,841
40,090
Mitigated
37,446
10,102
Healing
14,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
AXJEDI
Cliodhna
3,312
1,009
0
4,395
9,183
3,633
291
272
8,770
0
63,377
W
1,862
481
0
1,262
16,002
21,094
619
835
15,016
30,022
0
L
1,812
637
203
363
3,714
622
0
1,078
2,636
0
5,784
L
1,964
89
0
1,569
8,470
2,413
114
5,233
3,052
22,195
0
L
7,694
1,924
0
49
13,499
5,017
709
7,116
6,128
0
41,722
L
King Arthur
LuLmurmeli
King Arthur
11,839
2,416
0
1,730
16,292
13,289
612
5,026
11,208
0
68,265
L
Sylvanus
ManuliPanuli
Sylvanus
5,298
2,367
1,077
5,111
16,975
18,749
665
10,510
6,331
38,809
12,727
W
Persephone
TamasMatyas
Persephone
17,665
811
234
2,357
10,102
3,895
3,498
2,517
7,585
86,430
0
W
8,902
1,194
0
2,336
11,380
4,747
319
480
10,900
0
53,920
W
10,068
4,368
0
4,000
10,174
4,077
7,636
2,081
8,093
87,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,084
Gold Earned
56,703
336
Minions Killed
599
0
Camps Cleared
0
1,567,744
Distance Traveled
2,041,043
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
10,398
452
108
5
0
430,313
0
W
Ymir
9,661
420
62
3
0
340,045
2
L
Skadi
6,618
288
9
0
0
117,401
0
L
Zeus
7,261
316
42
2
0
194,480
0
L
Loki
8,933
388
63
3
0
509,594
1
L
King Arthur
11,081
482
131
6
0
400,107
0
L
Sylvanus
9,191
400
91
4
0
346,162
7
W
Persephone
13,232
575
155
7
0
417,402
3
W
Susano
10,810
470
93
4
0
463,951
0
W
Sol
12,602
548
181
8
0
389,332
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role