Player Matchup

Nemesis
Nemesis
F4BGY_RizitosOro
Nemesis
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 19L
1,448 Elo+
Solo
Khepri
Khepri
Molimo7887
Khepri
Level 29
God Stats
3W - 2L
1,868 SR
Queue Stats
94W - 65L
1,580 Elo+
Solo
King Arthur
King Arthur
YouTubeChemoney_
King Arthur
Level 10
God Stats
0W - 2L
1,310 SR
Queue Stats
21W - 18L
1,499 Elo+
Solo
Medusa
Medusa
frenkus2
Medusa
Level 24
God Stats
3W - 3L
1,715 SR
Queue Stats
133W - 83L
1,549 Elo+
Solo
Nu Wa
Nu Wa
scottkenny13
Nu Wa
Level 15
God Stats
3W - 3L
1,464 SR
Queue Stats
17W - 9L
1,511 Elo+
Solo
Team Averages
Level 19
1,571 SR
1,517 Elo+

VS

Team Averages
Level 22
1,505 SR
1,525 Elo+
Ymir
Ymir
Axiion_51
Ymir
Level 23
God Stats
4W - 1L
1,845 SR
Queue Stats
192W - 204L
1,520 Elo+
Solo
Neith
Neith
GIxdiatorr
Neith
Level 29
God Stats
6W - 4L
1,447 SR
Queue Stats
33W - 25L
1,498 Elo+
Solo
Hera
Hera
Harzbukkel_
Hera
Level 22
God Stats
2W - 3L
1,333 SR
Queue Stats
15W - 14L
1,511 Elo+
Solo
Kuzenbo
Kuzenbo
Prince_Andrew---
Kuzenbo
Level 28
God Stats
11W - 17L
1,398 SR
Queue Stats
178W - 203L
1,487 Elo+
Solo
Ao Kuang
Ao Kuang
genshin_988
Ao Kuang
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
14W - 6L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,544
505
898
4,872
1,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Khepri
Molimo7887
Khepri
7
1 / 2 / 0
4,557
506
1,328
5,840
3,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
YouTubeChemoney_
King Arthur
7
0 / 3 / 0
4,247
472
1,430
4,840
3,368
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Medusa
frenkus2
Medusa
7
0 / 2 / 1
4,392
488
3,103
4,849
1,346
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 5 / 0
4,375
486
3,075
5,464
1,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
1 / 0 / 2
5,023
558
2,547
4,854
3,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
8
4 / 1 / 1
4,991
555
4,204
3,728
790
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
4 / 0 / 4
5,804
645
4,554
3,408
863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 0 / 1
5,257
584
3,240
5,013
3,603
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ao Kuang
genshin_988
Ao Kuang
7
3 / 0 / 3
5,053
561
2,150
4,458
1,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
14
14
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
0
2
2
L
0
2
0
0
W
Neith
4
1
1
4.5
W
4
0
4
6
L
Khepri
Molimo7887
Khepri
1
2
0
0.5
W
2
0
1
2.5
L
King Arthur
YouTubeChemoney_
King Arthur
0
3
0
0
L
Medusa
frenkus2
Medusa
0
2
1
0.25
W
Ao Kuang
genshin_988
Ao Kuang
3
0
3
4.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,834
Damage
16,695
25,865
Taken
21,461
11,479
Mitigated
9,635
6,132
Healing
7,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
2,547
863
109
2,224
4,854
3,192
0
903
3,951
19,544
0
L
898
123
0
1,164
4,872
1,598
0
2,173
2,607
0
23,783
W
Neith
4,204
1,486
0
1,515
3,728
790
405
923
2,805
0
21,180
W
4,554
652
0
500
3,408
863
287
1,219
2,189
24,496
0
L
Khepri
Molimo7887
Khepri
1,328
91
0
1,611
5,840
3,522
0
2,360
3,436
8,201
0
W
3,240
1,402
0
2,256
5,013
3,603
0
223
4,790
19,452
0
L
King Arthur
YouTubeChemoney_
King Arthur
1,430
457
0
1,057
4,840
3,368
0
2,300
2,540
0
16,916
L
Medusa
frenkus2
Medusa
3,103
1,206
0
1,634
4,849
1,346
0
815
4,034
0
27,391
W
Ao Kuang
genshin_988
Ao Kuang
2,150
665
0
1,153
4,458
1,187
0
915
3,543
16,041
0
L
3,075
608
0
666
5,464
1,645
0
4,662
652
18,286
1,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,115
Gold Earned
26,128
184
Minions Killed
185
0
Camps Cleared
0
796,070
Distance Traveled
830,266
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,023
558
23
3
0
155,929
3
L
Nemesis
4,544
505
56
6
0
181,976
0
W
Neith
4,991
555
45
5
0
150,854
0
W
Hera
5,804
645
45
5
0
177,242
3
L
Khepri
4,557
506
10
1
0
179,548
1
W
Kuzenbo
5,257
584
40
4
0
171,484
2
L
King Arthur
4,247
472
29
3
0
125,104
0
L
Medusa
4,392
488
55
6
0
154,079
2
W
Ao Kuang
5,053
561
32
4
0
174,757
2
L
Nu Wa
4,375
486
34
4
0
155,363
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role