Player Matchup

Merlin
Merlin
 
Merlin
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
ANG5T
Nemesis
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,384 Elo+
Solo
Agni
Agni
Im_Nefelibata
Agni
Level 123
God Stats
4W - 2L
1,764 SR
Queue Stats
134W - 129L
1,465 Elo+
Solo
Raijin
Raijin
Lolito-_-kid
Raijin
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,121 Elo+
Solo
Guan Yu
Guan Yu
Shergulath
Guan Yu
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Team Averages
Level 87
1,553 SR
1,394 Elo+

VS

Team Averages
Level 111
1,559 SR
1,435 Elo+
Cerberus
Cerberus
 
Cerberus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
B7U3B4RR3N
Chiron
Level 103
God Stats
32W - 9L
1,731 SR
Queue Stats
1,003W - 1,061L
1,418 Elo+
Solo
Agni
Agni
Byckslow
Agni
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 49L
1,534 Elo+
Solo
Achilles
Achilles
Y_EquilibriuM_Y
Achilles
Level 157
God Stats
13W - 7L
1,634 SR
Queue Stats
426W - 461L
1,415 Elo+
Solo
Sylvanus
Sylvanus
vandringsmann
Sylvanus
Level 118
God Stats
42W - 37L
1,430 SR
Queue Stats
1,213W - 1,455L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
3 / 5 / 4
9,744
696
17,688
9,786
3,168
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
ANG5T
Nemesis
15
1 / 4 / 11
8,867
633
9,735
20,378
7,432
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
7 / 8 / 5
11,165
798
20,571
16,966
5,915
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
16
2 / 8 / 5
9,396
671
13,279
13,282
4,351
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
Shergulath
Guan Yu
15
1 / 6 / 5
8,329
595
6,980
17,447
18,283
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
20
6 / 0 / 14
11,722
837
9,020
20,915
21,598
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chiron
B7U3B4RR3N
Chiron
17
7 / 3 / 15
10,841
774
18,113
11,584
5,209
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Agni
20
10 / 3 / 14
12,293
878
24,672
13,939
6,658
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
19
8 / 3 / 18
11,417
816
14,380
25,597
31,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
vandringsmann
Sylvanus
15
0 / 5 / 19
9,597
686
6,448
14,829
13,283
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
111
14
Kills
31
31
Deaths
14
30
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
5
4
1
W
Cerberus
 
Cerberus
6
0
14
13
L
Nemesis
ANG5T
Nemesis
1
4
11
1.63
W
Chiron
B7U3B4RR3N
Chiron
7
3
15
4.83
W
Agni
10
3
14
5.67
L
7
8
5
1.19
L
Raijin
2
8
5
0.56
L
Guan Yu
Shergulath
Guan Yu
1
6
5
0.58
W
Achilles
8
3
18
5.67
W
Sylvanus
vandringsmann
Sylvanus
0
5
19
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,253
Damage
72,633
77,859
Taken
86,864
39,149
Mitigated
78,571
26,481
Healing
46,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
17,688
521
1,850
1,365
9,786
3,168
336
3,720
5,884
40,388
0
W
Cerberus
 
Cerberus
9,020
173
1,821
8,182
20,915
21,598
699
14,873
6,042
35,175
0
L
Nemesis
ANG5T
Nemesis
9,735
2,105
1,068
7,986
20,378
7,432
387
11,052
8,907
0
12,912
W
Chiron
B7U3B4RR3N
Chiron
18,113
4,527
2,388
4,398
11,584
5,209
883
8,357
3,227
0
25,556
W
Agni
24,672
1,145
2,004
4,139
13,939
6,658
1,784
9,081
4,858
52,294
0
L
20,571
1,121
1,366
2,758
16,966
5,915
178
9,927
6,682
36,861
0
L
Raijin
13,279
793
615
1,124
13,282
4,351
412
5,661
6,731
21,891
0
L
Guan Yu
Shergulath
Guan Yu
6,980
841
3,186
5,163
17,447
18,283
0
10,214
6,366
0
11,505
W
Achilles
14,380
2,231
1,580
10,897
25,597
31,823
518
9,962
15,635
3,629
14,985
W
Sylvanus
vandringsmann
Sylvanus
6,448
302
7,295
3,340
14,829
13,283
728
9,265
5,564
9,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,501
Gold Earned
55,870
134
Minions Killed
166
0
Camps Cleared
0
1,219,522
Distance Traveled
1,358,534
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,744
696
53
4
0
248,401
2
W
Cerberus
11,722
837
58
4
0
322,592
4
L
Nemesis
8,867
633
9
1
0
284,237
0
W
Chiron
10,841
774
23
2
0
226,337
2
W
Agni
12,293
878
57
4
0
251,839
1
L
Agni
11,165
798
38
3
0
220,757
2
L
Raijin
9,396
671
26
2
0
217,284
0
L
Guan Yu
8,329
595
8
1
0
248,843
0
W
Achilles
11,417
816
17
1
0
286,877
1
W
Sylvanus
9,597
686
11
1
0
270,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role