Player Matchup

Yemoja
Yemoja
AQuari0
Yemoja
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 8L
1,059 Elo+
Solo
Cernunnos
Cernunnos
Diegomd1992
Cernunnos
Level 15
God Stats
27W - 30L
1,575 SR
Queue Stats
210W - 254L
1,327 Elo+
Solo
Nemesis
Nemesis
Tomoko123
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 59L
1,657 Elo+
Party 2
Nu Wa
Nu Wa
benearjls
Nu Wa
Level 80
God Stats
27W - 26L
1,496 SR
Queue Stats
308W - 386L
1,418 Elo+
Party 2
Bellona
Bellona
mihami14
Bellona
Level 27
God Stats
4W - 2L
1,425 SR
Queue Stats
15W - 15L
1,452 Elo+
Solo
Team Averages
Level 26
1,499 SR
1,383 Elo+

VS

Team Averages
Level 10
1,489 SR
1,434 Elo+
Thor
Thor
BTSWongwianYai
Thor
Level 14
God Stats
2W - 1L
1,455 SR
Queue Stats
24W - 31L
1,534 Elo+
Party 1
Kukulkan
Kukulkan
Jackol03
Kukulkan
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Solo
Nu Wa
Nu Wa
PuscyIsBig
Nu Wa
Level 14
God Stats
6W - 7L
1,535 SR
Queue Stats
21W - 31L
1,471 Elo+
Party 1
Xbalanque
Xbalanque
greatgatsby101
Xbalanque
Level 4
God Stats
3W - 1L
1,676 SR
Queue Stats
30W - 21L
1,358 Elo+
Solo
Anubis
Anubis
molodysya
Anubis
Level 16
God Stats
0W - 2L
1,279 SR
Queue Stats
34W - 38L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AQuari0
Yemoja
15
1 / 3 / 2
9,723
486
4,334
11,557
9,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cernunnos
Diegomd1992
Cernunnos
19
6 / 2 / 2
12,343
617
10,450
12,891
4,284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
Tomoko123
Nemesis
18
8 / 3 / 4
11,641
582
8,755
17,447
6,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Nu Wa
benearjls
Nu Wa
16
3 / 4 / 5
10,612
531
9,150
7,680
2,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
mihami14
Bellona
15
2 / 1 / 3
9,303
465
4,340
14,464
10,784
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 3
9,663
483
10,318
14,565
4,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
Jackol03
Kukulkan
15
1 / 3 / 2
9,170
459
10,021
10,047
3,845
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
15
5 / 3 / 3
9,095
455
8,654
8,709
2,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xbalanque
greatgatsby101
Xbalanque
2
0 / 1 / 0
5,446
272
599
1,334
253
Short Bow

Short Bow

+15%
Attack Speed

Anubis
molodysya
Anubis
14
2 / 7 / 3
8,604
430
7,913
13,998
5,595
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
23
20
Kills
12
13
Deaths
20
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Yemoja
AQuari0
Yemoja
1
3
2
0.67
L
4
6
3
0.92
W
Cernunnos
Diegomd1992
Cernunnos
6
2
2
3.5
L
Kukulkan
Jackol03
Kukulkan
1
3
2
0.67
L
Nu Wa
5
3
3
2.17
W
Nemesis
Tomoko123
Nemesis
8
3
4
3.33
W
Nu Wa
benearjls
Nu Wa
3
4
5
1.38
L
Xbalanque
greatgatsby101
Xbalanque
0
1
0
0
W
Bellona
mihami14
Bellona
2
1
3
3.5
L
Anubis
molodysya
Anubis
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,029
Damage
37,505
64,039
Taken
48,653
32,865
Mitigated
16,709
15,231
Healing
8,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
AQuari0
Yemoja
4,334
1,494
726
879
11,557
9,191
506
7,013
4,366
41,259
0
L
10,318
1,984
0
2,098
14,565
4,613
0
3,369
11,032
0
52,896
W
Cernunnos
Diegomd1992
Cernunnos
10,450
5,780
116
6,781
12,891
4,284
3,390
3,580
8,987
0
97,075
L
Kukulkan
Jackol03
Kukulkan
10,021
1,359
0
1,635
10,047
3,845
154
2,816
7,121
56,978
0
L
Nu Wa
8,654
1,592
0
330
8,709
2,403
52
2,222
6,361
37,117
0
W
Nemesis
Tomoko123
Nemesis
8,755
4,201
0
3,784
17,447
6,571
0
4,032
13,283
0
105,746
W
Nu Wa
benearjls
Nu Wa
9,150
1,862
0
1,290
7,680
2,035
180
4,697
2,851
62,350
0
L
Xbalanque
greatgatsby101
Xbalanque
599
331
0
84
1,334
253
154
683
615
0
2,540
W
Bellona
mihami14
Bellona
4,340
125
0
1,655
14,464
10,784
29
6,528
7,816
0
35,196
L
Anubis
molodysya
Anubis
7,913
405
0
4,048
13,998
5,595
486
3,736
10,040
50,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,622
Gold Earned
41,978
566
Minions Killed
363
0
Camps Cleared
0
1,790,415
Distance Traveled
1,329,028
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,723
486
76
4
0
307,194
0
L
Thor
9,663
483
88
4
0
338,731
0
W
Cernunnos
12,343
617
179
9
0
340,219
1
L
Kukulkan
9,170
459
124
6
0
284,237
0
L
Nu Wa
9,095
455
58
3
0
339,800
1
W
Nemesis
11,641
582
138
7
0
389,055
4
W
Nu Wa
10,612
531
116
6
0
364,807
0
L
Xbalanque
5,446
272
3
0
0
29,796
1
W
Bellona
9,303
465
57
3
0
389,140
7
L
Anubis
8,604
430
90
5
0
336,464
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role