Player Matchup

Chang'e
Chang'e
Athena13225
Chang'e
Level 27
God Stats
2W - 7L
1,145 SR
Queue Stats
4W - 13L
1,090 Elo+
Solo
Janus
Janus
JeffKapps
Janus
Level 25
God Stats
13W - 8L
1,416 SR
Queue Stats
62W - 67L
1,522 Elo+
Party 2
Zeus
Zeus
TKZhyon
Zeus
Level 13
God Stats
4W - 1L
1,500 SR
Queue Stats
112W - 109L
1,572 Elo+
Party 2
Mercury
Mercury
ViciousRawr
Mercury
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 19L
1,482 Elo+
Solo
Cthulhu
Cthulhu
Yahbuubay
Cthulhu
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
27W - 25L
1,523 Elo+
Solo
Team Averages
Level 16
1,412 SR
1,438 Elo+

VS

Team Averages
Level 14
1,477 SR
1,437 Elo+
Raijin
Raijin
 
Raijin
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
LhitSord
Nemesis
Level 29
God Stats
5W - 3L
1,882 SR
Queue Stats
156W - 172L
1,441 Elo+
Solo
King Arthur
King Arthur
WAN1970WAN197
King Arthur
Level 8
God Stats
3W - 3L
1,500 SR
Queue Stats
10W - 13L
1,372 Elo+
Party 1
Susano
Susano
YueYalian
Susano
Level 4
God Stats
0W - 2L
1,341 SR
Queue Stats
7W - 8L
1,372 Elo+
Party 1
He Bo
He Bo
rachelhotgirl89
He Bo
Level 4
God Stats
0W - 2L
1,163 SR
Queue Stats
3W - 7L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Athena13225
Chang'e
17
3 / 1 / 24
10,551
1,055
10,642
6,561
2,065
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Janus
JeffKapps
Janus
17
6 / 0 / 15
10,149
1,015
9,800
3,347
1,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Zeus
TKZhyon
Zeus
18
14 / 1 / 15
12,356
1,236
24,420
8,605
3,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
ViciousRawr
Mercury
18
9 / 3 / 13
10,541
1,054
10,015
10,980
3,716
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cthulhu
Yahbuubay
Cthulhu
18
5 / 1 / 23
11,770
1,177
11,028
9,920
9,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Team 1 Tickets

291

VS

Team 2 Tickets

55

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
2 / 3 / 3
9,946
995
11,268
14,309
5,045
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
LhitSord
Nemesis
14
2 / 12 / 0
9,209
921
8,486
19,373
7,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

King Arthur
WAN1970WAN197
King Arthur
14
0 / 8 / 3
8,469
847
5,583
22,027
15,847
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Susano
YueYalian
Susano
14
1 / 12 / 1
8,837
884
8,861
17,072
6,238
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 3 / 1
8,247
825
1,436
2,945
993
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
14
37
Kills
6
6
Deaths
38
90
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
3
3
1.17
W
Chang'e
Athena13225
Chang'e
3
1
24
15
W
Janus
JeffKapps
Janus
6
0
15
13.5
L
Nemesis
LhitSord
Nemesis
2
12
0
0.17
W
Zeus
TKZhyon
Zeus
14
1
15
21.5
W
Mercury
ViciousRawr
Mercury
9
3
13
5.17
L
King Arthur
WAN1970WAN197
King Arthur
0
8
3
0.19
W
Cthulhu
Yahbuubay
Cthulhu
5
1
23
16.5
L
Susano
YueYalian
Susano
1
12
1
0.13
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,905
Damage
35,634
39,413
Taken
75,726
19,685
Mitigated
35,734
12,135
Healing
4,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
11,268
1,768
0
2,838
14,309
5,045
0
11,546
2,525
46,562
0
W
Chang'e
Athena13225
Chang'e
10,642
792
5,757
3,113
6,561
2,065
0
2,471
4,090
28,331
0
W
Janus
JeffKapps
Janus
9,800
507
166
754
3,347
1,184
0
126
3,221
32,783
0
L
Nemesis
LhitSord
Nemesis
8,486
4,534
0
760
19,373
7,611
0
13,610
5,537
0
24,657
W
Zeus
TKZhyon
Zeus
24,420
707
34
672
8,605
3,030
0
3,444
5,161
40,785
0
W
Mercury
ViciousRawr
Mercury
10,015
5,182
0
0
10,980
3,716
0
2,638
8,342
0
17,329
L
King Arthur
WAN1970WAN197
King Arthur
5,583
840
0
1,009
22,027
15,847
0
15,620
6,125
0
14,316
W
Cthulhu
Yahbuubay
Cthulhu
11,028
1,545
223
1,416
9,920
9,690
0
4,025
5,895
23,495
0
L
Susano
YueYalian
Susano
8,861
1,403
0
0
17,072
6,238
0
11,305
5,441
0
26,132
L
1,436
61
0
338
2,945
993
0
2,649
208
5,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,367
Gold Earned
44,708
193
Minions Killed
168
11
Camps Cleared
4
1,050,665
Distance Traveled
794,983
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,946
995
74
7
1
177,844
0
W
Chang'e
10,551
1,055
44
4
2
215,248
0
W
Janus
10,149
1,015
55
6
3
217,090
0
L
Nemesis
9,209
921
40
4
2
170,185
1
W
Zeus
12,356
1,236
58
6
1
202,600
2
W
Mercury
10,541
1,054
12
1
2
203,070
0
L
King Arthur
8,469
847
9
1
0
197,832
2
W
Cthulhu
11,770
1,177
24
2
3
212,657
0
L
Susano
8,837
884
41
4
0
195,159
0
L
He Bo
8,247
825
4
0
1
53,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role