Player Matchup

Sol
Sol
Silver III
Chuppawoman
Sol
Silver III
Level 142
God Stats
109W - 107L
1,444 SR
Queue Stats
185W - 194L
836 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver II
DystopianDevil
Morgan Le Fay
Silver II
Level 154
God Stats
8W - 8L
1,469 SR
Queue Stats
756W - 778L
1,012 MMR
Solo
Aphrodite
Aphrodite
Silver IV
Meknessiya30
Aphrodite
Silver IV
Level 126
God Stats
27W - 15L
1,611 SR
Queue Stats
154W - 174L
739 MMR
Solo
Artemis
Artemis
Silver III
carmelomiguel
Artemis
Silver III
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 109L
957 MMR
Solo
Loki
Loki
Silver II
diabloxx9208
Loki
Silver II
Level 108
God Stats
70W - 65L
1,495 SR
Queue Stats
661W - 661L
991 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 122
1,504 SR
907 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 132
1,534 SR
1,005 MMR
Janus
Janus
Silver II
 
Janus
Silver II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver III
CrisiCastillo
Geb
Silver III
Level 153
God Stats
18W - 5L
1,661 SR
Queue Stats
362W - 386L
733 MMR
Solo
Hun Batz
Hun Batz
Silver IV
ForeverRisky
Hun Batz
Silver IV
Level 66
God Stats
0W - 2L
1,294 SR
Queue Stats
65W - 85L
860 MMR
Solo
Heimdallr
Heimdallr
Silver III
Lakai93
Heimdallr
Silver III
Level 155
God Stats
7W - 6L
1,632 SR
Queue Stats
426W - 446L
989 MMR
Solo
Jormungandr
Jormungandr
Silver IV
Thurgill I 26 I
Jormungandr
Silver IV
Level 129
God Stats
1W - 3L
1,584 SR
Queue Stats
74W - 86L
944 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 1
8,458
564
7,607
11,722
4,024
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Morgan Le Fay
DystopianDevil
Morgan Le Fay
15
2 / 2 / 1
8,737
582
5,144
8,716
3,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
Meknessiya30
Aphrodite
12
1 / 0 / 3
7,406
494
3,139
8,870
3,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
13
4 / 1 / 1
7,768
518
7,561
6,272
1,874
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 3 / 3
8,528
569
3,799
10,458
3,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
SetAthenaCthulhuTiamatPersephone

VS

Bans
TsukuyomiSobekGilgameshFafnirFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
2 / 2 / 2
8,488
566
4,366
6,518
2,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 4 / 1
6,526
435
5,261
8,965
5,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
ForeverRisky
Hun Batz
13
5 / 1 / 1
7,952
530
6,478
9,880
3,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
Lakai93
Heimdallr
11
0 / 3 / 2
6,325
422
4,938
8,401
2,693
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
Thurgill I 26 I
Jormungandr
15
0 / 2 / 2
8,241
549
4,105
9,418
6,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
16
12
Kills
8
8
Deaths
12
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
2
2
1.5
W
2
2
1
1.25
L
1
4
1
0.38
W
Morgan Le Fay
DystopianDevil
Morgan Le Fay
2
2
1
1.25
L
Hun Batz
ForeverRisky
Hun Batz
5
1
1
5.5
L
Heimdallr
Lakai93
Heimdallr
0
3
2
0.33
W
Aphrodite
Meknessiya30
Aphrodite
1
0
3
2.5
L
Jormungandr
Thurgill I 26 I
Jormungandr
0
2
2
0.5
W
Artemis
4
1
1
4.5
W
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,250
Damage
25,148
46,038
Taken
43,182
16,270
Mitigated
19,482
22,748
Healing
9,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,366
455
0
1,867
6,518
2,103
0
3,669
2,849
61,707
0
W
7,607
3,333
0
6,627
11,722
4,024
2,232
3,214
8,508
64,039
0
L
5,261
512
0
1,590
8,965
5,023
0
1,443
7,522
27,272
0
W
Morgan Le Fay
DystopianDevil
Morgan Le Fay
5,144
271
0
2,683
8,716
3,327
505
3,867
4,617
63,741
0
L
Hun Batz
ForeverRisky
Hun Batz
6,478
2,299
0
2,520
9,880
3,346
0
4,083
5,797
0
35,607
L
Heimdallr
Lakai93
Heimdallr
4,938
1,613
0
1,945
8,401
2,693
0
2,377
6,024
0
35,622
W
Aphrodite
Meknessiya30
Aphrodite
3,139
334
1,773
6,290
8,870
3,634
433
2,686
5,820
28,916
0
L
Jormungandr
Thurgill I 26 I
Jormungandr
4,105
959
0
1,760
9,418
6,317
209
4,318
5,100
53,545
0
W
Artemis
7,561
3,869
0
557
6,272
1,874
668
2,001
4,011
0
43,671
W
3,799
746
0
4,818
10,458
3,411
0
1,063
9,350
0
48,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,897
Gold Earned
37,532
490
Minions Killed
431
0
Camps Cleared
0
1,446,997
Distance Traveled
1,436,609
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,488
566
139
9
0
311,198
4
W
Sol
8,458
564
121
8
0
243,189
7
L
Geb
6,526
435
55
4
0
288,491
2
W
Morgan Le Fay
8,737
582
127
8
0
284,892
5
L
Hun Batz
7,952
530
72
5
0
311,643
2
L
Heimdallr
6,325
422
59
4
0
273,847
5
W
Aphrodite
7,406
494
53
4
0
255,441
7
L
Jormungandr
8,241
549
106
7
0
251,430
1
W
Artemis
7,768
518
85
6
0
263,381
0
W
Loki
8,528
569
104
7
0
400,094
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role