Player Matchup

Scylla
Scylla
ExOmIfRuit
Scylla
Level 84
God Stats
8W - 7L
1,540 SR
Queue Stats
427W - 389L
1,443 Elo+
Party 1
Hercules
Hercules
GODraf_
Hercules
Level 121
God Stats
23W - 25L
1,458 SR
Queue Stats
1,175W - 1,086L
1,453 Elo+
Party 1
Charybdis
Charybdis
OhNotAgain-_-
Charybdis
Level 88
God Stats
2W - 3L
1,548 SR
Queue Stats
267W - 260L
1,479 Elo+
Party 1
Cthulhu
Cthulhu
Virescens
Cthulhu
Level 126
God Stats
6W - 11L
1,505 SR
Queue Stats
160W - 160L
1,532 Elo+
Solo
Mulan
Mulan
xPsychoLionx
Mulan
Level 157
God Stats
34W - 20L
1,637 SR
Queue Stats
577W - 572L
1,550 Elo+
Solo
Team Averages
Level 115
1,537 SR
1,492 Elo+

VS

Team Averages
Level 110
1,605 SR
1,534 Elo+
Geb
Geb
 
Geb
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Black-Out-1606
Mercury
Level 122
God Stats
31W - 16L
1,701 SR
Queue Stats
259W - 227L
1,576 Elo+
Party 2
Chang'e
Chang'e
DonJonez
Chang'e
Level 121
God Stats
113W - 102L
1,593 SR
Queue Stats
244W - 228L
1,540 Elo+
Solo
Anubis
Anubis
Oi ALBINOBEN
Anubis
Level 99
God Stats
317W - 265L
1,576 SR
Queue Stats
454W - 441L
1,459 Elo+
Solo
Izanami
Izanami
michele1564
Izanami
Level 128
God Stats
124W - 87L
1,656 SR
Queue Stats
421W - 387L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ExOmIfRuit
Scylla
11
4 / 0 / 3
6,795
680
1,411
1,601
426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
GODraf_
Hercules
10
3 / 1 / 1
5,774
577
3,047
5,641
3,484
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
OhNotAgain-_-
Charybdis
9
2 / 1 / 3
5,664
566
3,934
4,018
958
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
Virescens
Cthulhu
9
3 / 1 / 2
5,260
526
3,483
6,559
2,242
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
2 / 1 / 5
5,631
563
3,710
6,504
2,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
7
2 / 2 / 1
5,080
508
2,343
7,505
3,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 1 / 0
5,183
518
1,503
5,191
1,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
DonJonez
Chang'e
9
0 / 1 / 1
5,188
519
2,549
4,459
2,864
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
5
0 / 8 / 0
4,055
406
132
6,272
1,746
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Izanami
michele1564
Izanami
9
1 / 2 / 2
5,686
569
3,491
4,585
1,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
14
Kills
4
4
Deaths
14
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
2
2
1
1.25
L
1
1
0
1
L
Chang'e
DonJonez
Chang'e
0
1
1
0.5
W
Scylla
ExOmIfRuit
Scylla
4
0
3
5.5
W
Hercules
GODraf_
Hercules
3
1
1
3.5
W
Charybdis
OhNotAgain-_-
Charybdis
2
1
3
3.5
L
Anubis
0
8
0
0
W
Cthulhu
Virescens
Cthulhu
3
1
2
4
L
Izanami
michele1564
Izanami
1
2
2
1
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,585
Damage
10,018
24,323
Taken
28,012
9,178
Mitigated
10,339
10,093
Healing
5,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
2,343
392
0
2,412
7,505
3,003
240
1,921
5,568
7,695
0
L
1,503
701
0
70
5,191
1,537
0
641
4,550
0
23,762
L
Chang'e
DonJonez
Chang'e
2,549
207
66
2,554
4,459
2,864
0
187
4,272
22,182
0
W
Scylla
ExOmIfRuit
Scylla
1,411
217
0
709
1,601
426
208
111
1,490
34,070
0
W
Hercules
GODraf_
Hercules
3,047
1,122
0
2,128
5,641
3,484
0
2,429
3,212
0
26,178
W
Charybdis
OhNotAgain-_-
Charybdis
3,934
1,998
0
1,461
4,018
958
590
1,066
2,952
0
29,492
L
Anubis
132
82
0
0
6,272
1,746
11
1,022
5,250
9,768
0
W
Cthulhu
Virescens
Cthulhu
3,483
381
303
2,362
6,559
2,242
0
732
5,827
19,971
0
L
Izanami
michele1564
Izanami
3,491
2,562
0
750
4,585
1,189
1,094
1,107
3,478
0
41,227
W
3,710
758
0
3,130
6,504
2,068
0
686
5,818
0
26,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,124
Gold Earned
25,192
307
Minions Killed
237
0
Camps Cleared
0
923,606
Distance Traveled
821,263
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,080
508
8
1
0
163,110
1
L
Mercury
5,183
518
55
6
0
201,535
0
L
Chang'e
5,188
519
57
6
0
142,324
0
W
Scylla
6,795
680
83
8
0
177,374
1
W
Hercules
5,774
577
53
5
0
181,697
2
W
Charybdis
5,664
566
76
8
0
182,175
3
L
Anubis
4,055
406
22
2
0
158,616
0
W
Cthulhu
5,260
526
38
4
0
198,312
0
L
Izanami
5,686
569
95
10
0
155,678
2
W
Mulan
5,631
563
57
6
0
184,048
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role