Player Matchup

Cerberus
Cerberus
BILLY_THE_BOY6
Cerberus
Level 8
God Stats
7W - 3L
1,779 SR
Queue Stats
21W - 18L
1,408 Elo+
Solo
Achilles
Achilles
mynameisthelord_
Achilles
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,393 Elo+
Solo
Charybdis
Charybdis
shawumsenumse
Charybdis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 51L
1,495 Elo+
Solo
Sylvanus
Sylvanus
sylv-ANUS
Sylvanus
Level 18
God Stats
21W - 31L
1,443 SR
Queue Stats
21W - 31L
1,406 Elo+
Solo
Merlin
Merlin
titipat06
Merlin
Level 28
God Stats
20W - 23L
1,431 SR
Queue Stats
155W - 155L
1,441 Elo+
Solo
Team Averages
Level 19
1,531 SR
1,428 Elo+

VS

Team Averages
Level 24
1,500 SR
1,488 Elo+
Chaac
Chaac
N_I_belik
Chaac
Level 29
God Stats
2W - 1L
1,514 SR
Queue Stats
53W - 30L
1,648 Elo+
Solo
Mulan
Mulan
RazorAtlanta
Mulan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 56L
1,448 Elo+
Solo
Mercury
Mercury
Sailon89
Mercury
Level 29
God Stats
14W - 11L
1,627 SR
Queue Stats
363W - 384L
1,475 Elo+
Solo
Zeus
Zeus
bikey72tmn
Zeus
Level 28
God Stats
44W - 50L
1,359 SR
Queue Stats
161W - 175L
1,394 Elo+
Solo
Neith
Neith
zNoTrap_TV
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
8
1 / 4 / 6
5,704
439
3,371
12,645
7,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
1 / 4 / 4
6,452
496
4,690
8,563
4,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Charybdis
shawumsenumse
Charybdis
11
8 / 7 / 0
6,650
512
5,779
8,877
3,125
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
sylv-ANUS
Sylvanus
11
0 / 5 / 0
5,880
452
4,500
8,576
8,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Merlin
titipat06
Merlin
2
0 / 2 / 0
4,082
314
419
1,154
172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
N_I_belik
Chaac
15
7 / 0 / 1
9,037
695
8,465
9,912
7,173
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
8 / 2 / 0
8,438
649
7,344
8,598
3,323
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
Sailon89
Mercury
14
5 / 0 / 6
8,388
645
4,705
7,139
3,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
2 / 4 / 4
6,469
498
5,307
6,937
1,858
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
7
0 / 4 / 4
5,563
428
3,224
4,348
959
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
10
Kills
22
22
Deaths
10
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cerberus
1
4
6
1
W
Chaac
N_I_belik
Chaac
7
0
1
7.5
W
8
2
0
4
W
Mercury
Sailon89
Mercury
5
0
6
8
W
2
4
4
1
L
1
4
4
0.75
L
Charybdis
shawumsenumse
Charybdis
8
7
0
1.14
L
Sylvanus
sylv-ANUS
Sylvanus
0
5
0
0
L
Merlin
titipat06
Merlin
0
2
0
0
W
Neith
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,759
Damage
29,045
39,815
Taken
36,934
24,321
Mitigated
16,784
6,924
Healing
11,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
3,371
0
0
1,412
12,645
7,816
0
2,302
10,343
17,026
0
W
Chaac
N_I_belik
Chaac
8,465
2,426
0
5,447
9,912
7,173
521
3,767
6,145
4,999
50,679
W
7,344
1,702
0
1,623
8,598
3,323
582
697
7,785
0
54,509
W
Mercury
Sailon89
Mercury
4,705
2,203
0
2,399
7,139
3,471
1,598
557
6,542
0
49,276
W
5,307
766
0
1,500
6,937
1,858
1,224
1,641
5,296
23,497
0
L
4,690
2,550
0
1,806
8,563
4,507
0
238
8,325
0
36,637
L
Charybdis
shawumsenumse
Charybdis
5,779
2,980
0
979
8,877
3,125
0
3,206
5,671
0
23,829
L
Sylvanus
sylv-ANUS
Sylvanus
4,500
1,551
0
2,597
8,576
8,701
0
397
8,179
21,665
7,620
L
Merlin
titipat06
Merlin
419
35
0
130
1,154
172
0
0
1,154
1,819
0
W
Neith
3,224
1,439
0
438
4,348
959
110
835
3,513
0
11,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,768
Gold Earned
37,895
207
Minions Killed
373
0
Camps Cleared
0
871,639
Distance Traveled
1,184,960
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,704
439
24
2
0
203,401
5
W
Chaac
9,037
695
117
9
0
266,380
0
W
Mulan
8,438
649
103
8
0
257,201
4
W
Mercury
8,388
645
91
7
0
275,671
0
W
Zeus
6,469
498
37
3
0
218,993
0
L
Achilles
6,452
496
66
5
0
233,381
4
L
Charybdis
6,650
512
43
3
0
209,679
0
L
Sylvanus
5,880
452
71
5
0
181,974
6
L
Merlin
4,082
314
3
0
0
43,204
0
W
Neith
5,563
428
25
2
0
166,715
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role