Player Matchup

King Arthur
King Arthur
Gold IV
 
King Arthur
Gold IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver IV
Insane Welshy
Ares
Silver IV
Level 100
God Stats
4W - 1L
1,482 SR
Queue Stats
149W - 164L
710 MMR
Solo
Ullr
Ullr
Silver V
Polaris91
Ullr
Silver V
Level 127
God Stats
21W - 35L
1,389 SR
Queue Stats
376W - 398L
503 MMR
Solo
Zhong Kui
Zhong Kui
Silver III
neyegts
Zhong Kui
Silver III
Level 141
God Stats
4W - 3L
1,467 SR
Queue Stats
269W - 311L
834 MMR
Solo
Loki
Loki
Bronze I
rwby_rose__
Loki
Bronze I
Level 105
God Stats
11W - 16L
1,376 SR
Queue Stats
203W - 223L
348 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 120
1,443 SR
779 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 104
1,535 SR
752 MMR
Fenrir
Fenrir
Silver I
 
Fenrir
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver III
DoctorHolywood25
Sobek
Silver III
Level 86
God Stats
2W - 6L
1,470 SR
Queue Stats
31W - 40L
914 MMR
Solo
Zeus
Zeus
Bronze III
HeathenDad85
Zeus
Bronze III
Level 64
God Stats
2W - 7L
1,502 SR
Queue Stats
154W - 210L
-15 MMR
Solo
Skadi
Skadi
Bronze I
Nok1dZTTV
Skadi
Bronze I
Level 83
God Stats
1W - 2L
1,631 SR
Queue Stats
65W - 90L
457 MMR
Solo
Pele
Pele
Silver III
moribund sun
Pele
Silver III
Level 129
God Stats
3W - 3L
1,574 SR
Queue Stats
370W - 386L
901 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
6 / 0 / 1
10,976
549
16,319
15,267
13,121
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
5 / 0 / 7
11,410
571
13,164
17,022
18,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ullr
17
7 / 3 / 2
11,058
553
9,400
18,823
7,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Zhong Kui
neyegts
Zhong Kui
19
4 / 0 / 2
11,651
583
6,272
7,051
5,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 6 / 7
10,245
512
9,234
15,618
6,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
RavanaAthenaTiamatGilgameshCu Chulainn

VS

Bans
Morgan Le FayIzanamiJanusSetRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
6 / 3 / 1
10,068
503
8,739
17,577
10,055
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 4 / 2
7,306
365
4,977
18,613
19,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
0 / 6 / 0
7,954
398
5,317
7,606
2,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
Nok1dZTTV
Skadi
12
0 / 7 / 1
7,746
387
5,577
10,480
2,713
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 4 / 2
8,397
420
8,433
17,102
16,056
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
24
Kills
6
9
Deaths
24
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
6
0
1
6.5
L
Fenrir
 
Fenrir
6
3
1
2.17
L
0
4
2
0.25
L
0
6
0
0
W
5
0
7
8.5
L
Skadi
Nok1dZTTV
Skadi
0
7
1
0.07
W
Ullr
7
3
2
2.67
L
0
4
2
0.25
W
Zhong Kui
neyegts
Zhong Kui
4
0
2
5
W
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,389
Damage
33,043
73,781
Taken
71,378
50,380
Mitigated
50,621
30,837
Healing
14,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
16,319
1,429
0
7,034
15,267
13,121
17
1,052
14,207
10,125
60,216
L
Fenrir
 
Fenrir
8,739
1,899
0
5,306
17,577
10,055
0
3,756
13,821
0
62,960
L
4,977
401
0
4,918
18,613
19,017
0
7,965
10,648
21,481
0
L
5,317
210
0
527
7,606
2,780
0
4,745
2,861
43,446
0
W
13,164
477
0
3,626
17,022
18,269
0
5,709
11,111
57,836
0
L
Skadi
Nok1dZTTV
Skadi
5,577
2,356
0
1,083
10,480
2,713
459
1,192
9,288
0
43,343
W
Ullr
9,400
4,214
0
9,420
18,823
7,425
4,284
440
18,383
0
90,820
L
8,433
2,321
0
2,463
17,102
16,056
0
4,891
12,211
0
56,307
W
Zhong Kui
neyegts
Zhong Kui
6,272
326
0
5,571
7,051
5,410
385
1,368
5,457
75,719
8,684
W
9,234
3,473
0
5,186
15,618
6,155
906
1,397
14,209
0
68,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,340
Gold Earned
41,471
610
Minions Killed
405
0
Camps Cleared
0
1,853,162
Distance Traveled
1,641,200
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,976
549
124
6
0
405,635
4
L
Fenrir
10,068
503
105
5
0
386,791
5
L
Sobek
7,306
365
23
1
0
308,225
5
L
Zeus
7,954
398
93
5
0
303,825
0
W
Ares
11,410
571
87
4
0
359,369
4
L
Skadi
7,746
387
79
4
0
313,648
2
W
Ullr
11,058
553
117
6
0
353,812
1
L
Pele
8,397
420
105
5
0
328,711
1
W
Zhong Kui
11,651
583
165
8
0
357,179
3
W
Loki
10,245
512
117
6
0
377,167
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role