Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Overpo
Thanatos
Level 58
God Stats
3W - 2L
1,780 SR
Queue Stats
119W - 94L
1,664 Elo+
Solo
Merlin
Merlin
Sadklaus
Merlin
Level 123
God Stats
23W - 14L
1,609 SR
Queue Stats
222W - 199L
1,591 Elo+
Solo
Neith
Neith
UWUFurryGarbage
Neith
Level 56
God Stats
1W - 1L
1,704 SR
Queue Stats
12W - 11L
1,659 Elo+
Solo
King Arthur
King Arthur
Wizdaddy714
King Arthur
Level 159
God Stats
1W - 4L
1,303 SR
Queue Stats
161W - 155L
1,645 Elo+
Solo
Team Averages
Level 103
1,579 SR
1,612 Elo+

VS

Team Averages
Level 120
1,605 SR
1,521 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Leeroy558
Ares
Level 66
God Stats
4W - 0L
1,716 SR
Queue Stats
41W - 47L
1,450 Elo+
Solo
Gilgamesh
Gilgamesh
SnowyUmbreon
Gilgamesh
Level 160
God Stats
7W - 5L
1,776 SR
Queue Stats
187W - 134L
1,669 Elo+
Solo
Medusa
Medusa
TMGAngelic
Medusa
Level 105
God Stats
10W - 9L
1,482 SR
Queue Stats
464W - 462L
1,384 Elo+
Solo
Agni
Agni
Zelacian
Agni
Level 108
God Stats
22W - 12L
1,552 SR
Queue Stats
441W - 325L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
3 / 3 / 5
6,983
499
4,132
13,184
10,405
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
Overpo
Thanatos
11
3 / 6 / 4
7,029
502
6,228
13,417
3,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
Sadklaus
Merlin
13
3 / 6 / 2
8,112
579
3,856
8,875
2,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
6 / 4 / 6
8,786
628
10,860
10,389
3,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

King Arthur
Wizdaddy714
King Arthur
13
3 / 2 / 2
7,752
554
8,100
10,662
8,454
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
16
10 / 4 / 4
9,357
668
14,520
11,566
4,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
12
3 / 5 / 7
7,671
548
7,142
11,371
9,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gilgamesh
SnowyUmbreon
Gilgamesh
14
2 / 2 / 1
7,931
567
5,977
11,150
9,085
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Medusa
TMGAngelic
Medusa
12
2 / 5 / 4
7,132
509
5,843
8,100
2,024
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Agni
16
4 / 2 / 4
9,146
653
6,962
5,162
1,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
41
18
Kills
21
21
Deaths
18
19
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
3
3
5
1.83
W
Cliodhna
 
Cliodhna
10
4
4
3
W
Ares
3
5
7
1.3
L
Thanatos
Overpo
Thanatos
3
6
4
0.83
L
Merlin
Sadklaus
Merlin
3
6
2
0.67
W
Gilgamesh
SnowyUmbreon
Gilgamesh
2
2
1
1.25
W
Medusa
TMGAngelic
Medusa
2
5
4
0.8
L
6
4
6
2.25
L
King Arthur
Wizdaddy714
King Arthur
3
2
2
2
W
Agni
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,176
Damage
40,444
56,527
Taken
47,349
29,135
Mitigated
26,255
18,448
Healing
10,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,132
428
462
2,022
13,184
10,405
0
3,621
9,563
23,417
0
W
Cliodhna
 
Cliodhna
14,520
2,762
0
3,295
11,566
4,244
401
3,256
8,046
0
64,360
W
Ares
7,142
429
0
1,840
11,371
9,499
131
2,816
8,555
16,386
0
L
Thanatos
Overpo
Thanatos
6,228
1,930
0
8,220
13,417
3,922
0
3,391
10,026
0
38,357
L
Merlin
Sadklaus
Merlin
3,856
336
0
1,059
8,875
2,378
0
1,887
6,988
50,289
0
W
Gilgamesh
SnowyUmbreon
Gilgamesh
5,977
2,507
0
3,273
11,150
9,085
0
0
11,150
0
52,058
W
Medusa
TMGAngelic
Medusa
5,843
2,717
0
1,348
8,100
2,024
0
612
7,488
0
45,976
L
10,860
4,993
0
3,903
10,389
3,976
570
4,216
6,173
0
57,221
L
King Arthur
Wizdaddy714
King Arthur
8,100
1,614
0
2,782
10,662
8,454
0
1,278
9,384
0
44,451
W
Agni
6,962
559
0
1,122
5,162
1,403
0
960
4,122
72,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,662
Gold Earned
41,237
424
Minions Killed
454
0
Camps Cleared
0
1,270,516
Distance Traveled
1,416,123
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,983
499
63
5
0
249,623
2
W
Cliodhna
9,357
668
105
8
0
333,061
3
W
Ares
7,671
548
19
1
0
264,610
5
L
Thanatos
7,029
502
70
5
0
253,638
1
L
Merlin
8,112
579
105
8
0
233,757
4
W
Gilgamesh
7,931
567
113
8
0
267,728
5
W
Medusa
7,132
509
72
5
0
251,307
3
L
Neith
8,786
628
98
7
0
253,225
3
L
King Arthur
7,752
554
88
6
0
280,273
5
W
Agni
9,146
653
145
10
0
299,417
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role