Player Matchup

Hades
Hades
AncientGizmo
Hades
Level 24
God Stats
1W - 1L
1,764 SR
Queue Stats
1W - 5L
1,261 Elo+
Solo
Merlin
Merlin
JeikseI
Merlin
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 21L
1,162 Elo+
Party 1
Sylvanus
Sylvanus
Poksimees
Sylvanus
Level 13
God Stats
0W - 2L
1,305 SR
Queue Stats
20W - 23L
1,289 Elo+
Party 1
Thor
Thor
Rpg646
Thor
Level 8
God Stats
6W - 7L
1,595 SR
Queue Stats
16W - 18L
1,343 Elo+
Solo
Nemesis
Nemesis
Sakamiii
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 11
1,533 SR
1,311 Elo+

VS

Team Averages
Level 16
1,473 SR
1,264 Elo+
Kukulkan
Kukulkan
Bigmowi40119100
Kukulkan
Level 15
God Stats
3W - 0L
1,762 SR
Queue Stats
69W - 55L
1,389 Elo+
Solo
Danzaburou
Danzaburou
Lrt145
Danzaburou
Level 29
God Stats
35W - 46L
1,412 SR
Queue Stats
109W - 139L
1,331 Elo+
Solo
Yemoja
Yemoja
ToPoR2735
Yemoja
Level 13
God Stats
2W - 3L
1,190 SR
Queue Stats
11W - 18L
1,197 Elo+
Solo
Thor
Thor
pablo_sg_1312
Thor
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,085 Elo+
Solo
Chaac
Chaac
theofel-974
Chaac
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 44L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 8 / 1
9,543
415
9,370
19,764
11,349
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Merlin
JeikseI
Merlin
16
5 / 4 / 7
10,758
468
8,223
10,812
4,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
Poksimees
Sylvanus
14
4 / 4 / 7
9,196
400
9,034
16,086
22,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thor
Rpg646
Thor
19
6 / 3 / 2
11,248
489
10,636
15,191
7,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
Sakamiii
Nemesis
15
5 / 10 / 3
9,708
422
8,634
19,016
8,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
20
15 / 0 / 2
14,294
621
25,803
8,912
3,569
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Lrt145
Danzaburou
20
10 / 6 / 2
13,525
588
18,183
19,944
8,053
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
ToPoR2735
Yemoja
9
0 / 7 / 1
8,060
350
317
10,985
8,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
0 / 4 / 5
9,286
404
3,618
11,439
5,528
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 7 / 6
11,149
485
6,420
18,977
8,037
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
44
23
Kills
28
29
Deaths
24
20
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
8
1
0.44
W
Kukulkan
15
0
2
16
L
Merlin
JeikseI
Merlin
5
4
7
2.13
W
Danzaburou
Lrt145
Danzaburou
10
6
2
1.83
L
Sylvanus
Poksimees
Sylvanus
4
4
7
1.88
L
Thor
Rpg646
Thor
6
3
2
2.33
L
Nemesis
Sakamiii
Nemesis
5
10
3
0.65
W
Yemoja
ToPoR2735
Yemoja
0
7
1
0.07
W
0
4
5
0.63
W
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,897
Damage
54,341
80,869
Taken
70,257
53,701
Mitigated
33,332
14,492
Healing
12,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,370
461
0
4,905
19,764
11,349
0
10,039
9,725
48,231
0
W
Kukulkan
25,803
4,102
0
1,402
8,912
3,569
2,809
4,893
4,019
114,149
0
L
Merlin
JeikseI
Merlin
8,223
696
0
796
10,812
4,001
131
3,910
6,902
62,859
0
W
Danzaburou
Lrt145
Danzaburou
18,183
6,993
42
7,634
19,944
8,053
6,681
4,252
15,692
0
106,539
L
Sylvanus
Poksimees
Sylvanus
9,034
4,004
1,109
5,029
16,086
22,484
435
5,681
10,405
30,708
7,105
L
Thor
Rpg646
Thor
10,636
2,990
0
0
15,191
7,477
0
4,966
10,225
0
106,802
L
Nemesis
Sakamiii
Nemesis
8,634
3,807
0
2,653
19,016
8,390
0
1,657
17,359
0
39,811
W
Yemoja
ToPoR2735
Yemoja
317
280
195
326
10,985
8,145
796
2,071
8,914
5,444
0
W
3,618
1,512
0
0
11,439
5,528
194
7,635
3,804
0
21,783
W
6,420
1,681
0
3,246
18,977
8,037
762
6,526
12,451
0
50,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,453
Gold Earned
56,314
483
Minions Killed
517
0
Camps Cleared
0
1,843,480
Distance Traveled
1,969,340
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
9,543
415
87
4
0
333,410
0
W
Kukulkan
14,294
621
191
8
0
477,332
4
L
Merlin
10,758
468
116
5
0
407,132
0
W
Danzaburou
13,525
588
165
7
0
370,872
3
L
Sylvanus
9,196
400
70
3
0
364,981
0
L
Thor
11,248
489
159
7
0
418,568
1
L
Nemesis
9,708
422
51
2
0
319,389
1
W
Yemoja
8,060
350
9
0
0
254,309
0
W
Thor
9,286
404
52
2
0
440,946
0
W
Chaac
11,149
485
100
4
0
425,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role