Player Matchup

Yemoja
Yemoja
CordingLace9426
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Dnzlpp
Tsukuyomi
Level 29
God Stats
4W - 3L
1,564 SR
Queue Stats
14W - 15L
1,314 Elo+
Solo
Loki
Loki
KING-kong-GUN92
Loki
Level 21
God Stats
5W - 8L
1,428 SR
Queue Stats
47W - 60L
1,382 Elo+
Solo
Olorun
Olorun
Vatoloco4559
Olorun
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Kukulkan
Kukulkan
kasirim
Kukulkan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 12
1,498 SR
1,439 Elo+

VS

Team Averages
Level 11
1,441 SR
1,322 Elo+
Set
Set
Azaim205
Set
Level 23
God Stats
32W - 43L
1,448 SR
Queue Stats
148W - 173L
1,373 Elo+
Solo
Nemesis
Nemesis
Crank1R
Nemesis
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ymir
Ymir
MTZ BYAS
Ymir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 23L
1,161 Elo+
Solo
Hou Yi
Hou Yi
Marabou3506
Hou Yi
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,226 Elo+
Solo
Gilgamesh
Gilgamesh
newgametag3829
Gilgamesh
Level 18
God Stats
1W - 1L
1,257 SR
Queue Stats
31W - 33L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 1
5,603
350
2,238
7,545
5,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tsukuyomi
Dnzlpp
Tsukuyomi
10
1 / 5 / 1
6,578
411
8,596
11,573
3,370
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
2 / 6 / 1
6,770
423
4,330
9,602
2,110
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
9
2 / 6 / 1
6,380
399
2,886
8,446
2,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Kukulkan
kasirim
Kukulkan
7
0 / 7 / 0
5,507
344
2,987
6,205
1,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 3 / 8
8,179
511
9,943
10,896
7,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nemesis
Crank1R
Nemesis
10
4 / 3 / 7
7,124
445
4,525
7,486
2,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ymir
7
0 / 0 / 5
5,700
356
876
5,087
3,284
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hou Yi
12
5 / 0 / 4
7,761
485
7,334
9,216
3,109
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
newgametag3829
Gilgamesh
13
11 / 0 / 4
8,206
513
9,620
7,297
5,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
55
5
Kills
27
28
Deaths
6
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
7
3
8
3.67
L
0
4
1
0.13
W
Nemesis
Crank1R
Nemesis
4
3
7
2.5
L
Tsukuyomi
Dnzlpp
Tsukuyomi
1
5
1
0.3
L
2
6
1
0.42
W
Ymir
0
0
5
2.5
W
Hou Yi
5
0
4
7
L
Olorun
2
6
1
0.42
L
Kukulkan
kasirim
Kukulkan
0
7
0
0
W
Gilgamesh
newgametag3829
Gilgamesh
11
0
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,037
Damage
32,298
43,371
Taken
39,982
14,535
Mitigated
22,200
7,673
Healing
9,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,943
4,695
0
3,158
10,896
7,231
0
2,447
8,449
0
47,069
L
2,238
934
419
304
7,545
5,034
385
101
7,444
8,613
0
W
Nemesis
Crank1R
Nemesis
4,525
1,307
0
734
7,486
2,999
475
1,655
5,831
0
17,514
L
Tsukuyomi
Dnzlpp
Tsukuyomi
8,596
1,841
13
3,309
11,573
3,370
0
753
10,820
0
27,782
L
4,330
1,765
0
1,026
9,602
2,110
174
22
9,580
0
25,656
W
Ymir
876
101
0
108
5,087
3,284
272
829
4,258
7,215
0
W
Hou Yi
7,334
3,502
0
2,230
9,216
3,109
816
1,944
7,272
0
43,770
L
Olorun
2,886
1,549
256
2,083
8,446
2,452
162
0
8,446
19,512
0
L
Kukulkan
kasirim
Kukulkan
2,987
480
0
263
6,205
1,569
0
0
6,205
16,481
0
W
Gilgamesh
newgametag3829
Gilgamesh
9,620
3,432
0
3,204
7,297
5,577
440
1,236
6,061
0
35,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,838
Gold Earned
36,970
172
Minions Killed
267
0
Camps Cleared
0
1,217,601
Distance Traveled
1,506,357
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,179
511
74
5
0
314,296
0
L
Yemoja
5,603
350
14
1
0
229,788
4
W
Nemesis
7,124
445
36
2
0
287,543
3
L
Tsukuyomi
6,578
411
48
3
0
332,619
0
L
Loki
6,770
423
38
2
0
271,117
0
W
Ymir
5,700
356
16
1
0
292,103
0
W
Hou Yi
7,761
485
82
5
0
278,667
0
L
Olorun
6,380
399
43
3
0
203,100
0
L
Kukulkan
5,507
344
29
2
0
180,977
1
W
Gilgamesh
8,206
513
59
4
0
333,748
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role