Player Matchup

Ne Zha
Ne Zha
Abbadons_Wrath
Ne Zha
Level 151
God Stats
1W - 1L
1,430 SR
Queue Stats
12W - 8L
1,524 Elo+
Solo
Yemoja
Yemoja
Charbs1996
Yemoja
Level 149
God Stats
1W - 0L
1,428 SR
Queue Stats
142W - 56L
1,725 Elo+
Party 2
Sol
Sol
Vindicatorsix
Sol
Level 109
God Stats
5W - 4L
1,942 SR
Queue Stats
217W - 114L
1,678 Elo+
Party 2
Chaac
Chaac
elmonsterito
Chaac
Level 142
God Stats
4W - 0L
1,781 SR
Queue Stats
200W - 104L
1,657 Elo+
Party 2
Ullr
Ullr
oogglieboogglie
Ullr
Level 146
God Stats
17W - 7L
1,753 SR
Queue Stats
71W - 29L
1,714 Elo+
Party 2
Team Averages
Level 139
1,667 SR
1,660 Elo+

VS

Team Averages
Level 116
1,645 SR
1,601 Elo+
Kuzenbo
Kuzenbo
BigBlokeTings
Kuzenbo
Level 105
God Stats
3W - 4L
1,617 SR
Queue Stats
78W - 77L
1,500 Elo+
Solo
Cupid
Cupid
IRoN_FoXxTaiL
Cupid
Level 146
God Stats
2W - 2L
1,942 SR
Queue Stats
93W - 101L
1,577 Elo+
Solo
Chang'e
Chang'e
JiraiyaSageMode
Chang'e
Level 44
God Stats
0W - 1L
1,575 SR
Queue Stats
4W - 5L
1,694 Elo+
Solo
Neith
Neith
spartencheiftan
Neith
Level 146
God Stats
5W - 5L
1,589 SR
Queue Stats
171W - 143L
1,607 Elo+
Party 1
Poseidon
Poseidon
zachbomb97
Poseidon
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
214W - 179L
1,625 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 6
13,524
712
16,092
17,125
8,207
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
Charbs1996
Yemoja
19
1 / 0 / 5
12,696
668
11,080
17,233
24,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
2 / 3 / 9
13,386
705
17,228
17,096
7,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
12 / 6 / 5
16,127
849
26,692
24,351
16,157
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
1 / 3 / 5
12,584
662
8,262
14,326
6,290
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
19
1 / 2 / 10
11,834
623
18,269
24,589
33,999
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
2 / 4 / 1
11,520
606
5,581
17,517
6,005
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
2 / 1 / 6
12,519
659
10,106
15,252
10,717
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
4 / 5 / 3
12,538
660
19,263
15,978
5,157
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
zachbomb97
Poseidon
20
4 / 8 / 4
13,232
696
17,590
16,774
4,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
37
20
Kills
13
13
Deaths
20
30
Assists
24
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
L
Kuzenbo
1
2
10
3
W
Yemoja
Charbs1996
Yemoja
1
0
5
3.5
L
2
4
1
0.63
L
2
1
6
5
W
2
3
9
2.17
W
12
6
5
2.42
W
1
3
5
1.17
L
4
5
3
1.1
L
Poseidon
zachbomb97
Poseidon
4
8
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,354
Damage
70,809
90,131
Taken
90,110
62,539
Mitigated
60,034
28,770
Healing
22,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,092
5,159
0
5,522
17,125
8,207
1,425
8,743
8,382
0
54,396
L
Kuzenbo
18,269
4,141
0
1,045
24,589
33,999
45
7,863
16,147
43,865
0
W
Yemoja
Charbs1996
Yemoja
11,080
1,515
4,186
3,871
17,233
24,168
1,193
7,504
9,729
41,733
0
L
5,581
2,300
2,588
2,242
17,517
6,005
805
4,123
13,150
0
48,490
L
10,106
785
4,708
6,914
15,252
10,717
1
5,573
9,414
37,928
0
W
17,228
4,753
0
5,779
17,096
7,717
1,287
8,861
8,235
66,537
0
W
26,692
5,305
0
8,402
24,351
16,157
500
14,456
9,895
0
55,427
W
8,262
2,146
0
1,010
14,326
6,290
2,834
6,967
7,359
0
62,340
L
19,263
2,089
0
2,410
15,978
5,157
0
4,326
11,426
0
53,812
L
Poseidon
zachbomb97
Poseidon
17,590
1,656
0
2,585
16,774
4,156
146
6,039
10,416
59,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,317
Gold Earned
61,643
493
Minions Killed
439
10
Camps Cleared
6
1,820,526
Distance Traveled
1,758,068
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
13,524
712
80
4
3
371,341
3
L
Kuzenbo
11,834
623
42
2
1
410,707
3
W
Yemoja
12,696
668
61
3
2
374,936
10
L
Cupid
11,520
606
111
6
2
310,705
7
L
Chang'e
12,519
659
63
3
0
385,252
7
W
Sol
13,386
705
139
7
1
364,782
1
W
Chaac
16,127
849
80
4
2
347,447
0
W
Ullr
12,584
662
133
7
2
362,020
2
L
Neith
12,538
660
92
5
2
313,291
0
L
Poseidon
13,232
696
131
7
1
338,113
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role