Player Matchup

Mulan
Mulan
DonniiBoi
Mulan
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,463 Elo+
Solo
Sylvanus
Sylvanus
Dragonsi2
Sylvanus
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 11L
1,109 Elo+
Solo
Neith
Neith
Jacksparrow1914
Neith
Level 102
God Stats
2W - 0L
1,503 SR
Queue Stats
6W - 4L
1,367 Elo+
Party 1
Terra
Terra
LilWEEZYcarter3
Terra
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,172 Elo+
Party 1
Nemesis
Nemesis
hidoku doyo
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,449 Elo+
Solo
Team Averages
Level 25
1,501 SR
1,312 Elo+

VS

Team Averages
Level 11
1,507 SR
1,401 Elo+
Loki
Loki
Anarky775259
Loki
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,252 Elo+
Solo
Zeus
Zeus
Jhaj_08
Zeus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 58L
1,509 Elo+
Solo
Neith
Neith
PkM_-Dragonite
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,252 Elo+
Solo
Ra
Ra
Werpax_0216
Ra
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 19L
1,548 Elo+
Solo
Skadi
Skadi
x Smokin Joey x
Skadi
Level 25
God Stats
137W - 132L
1,536 SR
Queue Stats
180W - 164L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
DonniiBoi
Mulan
20
1 / 4 / 15
12,799
914
11,919
25,594
22,107
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sylvanus
Dragonsi2
Sylvanus
20
1 / 1 / 14
13,790
985
4,013
14,514
23,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
25 / 0 / 4
18,700
1,336
46,561
18,621
8,712
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
1 / 2 / 18
13,761
983
5,547
30,014
35,488
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nemesis
hidoku doyo
Nemesis
20
2 / 6 / 15
12,611
901
11,455
19,445
9,886
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Team 1 Tickets

201

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 6 / 4
11,383
813
6,294
9,463
3,306
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zeus
Jhaj_08
Zeus
18
0 / 6 / 6
11,656
833
17,572
16,653
7,369
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

19
3 / 4 / 5
12,614
901
13,012
15,567
7,403
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

19
4 / 9 / 4
12,979
927
31,349
21,837
9,136
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
5 / 5 / 4
12,985
928
28,323
21,192
8,240
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
36
30
Kills
13
13
Deaths
30
66
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
6
4
0.5
W
Mulan
DonniiBoi
Mulan
1
4
15
2.13
W
Sylvanus
Dragonsi2
Sylvanus
1
1
14
8
W
25
0
4
27
L
Zeus
Jhaj_08
Zeus
0
6
6
0.5
W
1
2
18
5
L
3
4
5
1.38
L
4
9
4
0.67
W
Nemesis
hidoku doyo
Nemesis
2
6
15
1.58
L
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,495
Damage
96,550
108,188
Taken
84,712
99,495
Mitigated
35,454
30,238
Healing
9,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,294
1,387
0
0
9,463
3,306
0
864
8,599
0
9,844
W
Mulan
DonniiBoi
Mulan
11,919
3,237
0
904
25,594
22,107
0
11,391
14,203
0
31,370
W
Sylvanus
Dragonsi2
Sylvanus
4,013
1,771
1,697
3,805
14,514
23,302
0
5,290
9,224
17,906
0
W
46,561
17,811
1,614
8,407
18,621
8,712
0
9,847
8,774
0
101,821
L
Zeus
Jhaj_08
Zeus
17,572
3,353
0
0
16,653
7,369
0
2,215
14,438
32,514
0
W
5,547
1,190
6,068
7,144
30,014
35,488
0
15,089
14,925
13,851
0
L
13,012
5,320
154
1,992
15,567
7,403
0
1,522
14,045
0
27,173
L
31,349
3,097
2,191
3,961
21,837
9,136
0
3,555
18,282
61,668
0
W
Nemesis
hidoku doyo
Nemesis
11,455
5,608
0
599
19,445
9,886
0
7,304
12,141
0
18,691
L
28,323
20,532
0
1,131
21,192
8,240
0
1,404
19,788
0
49,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,661
Gold Earned
61,617
222
Minions Killed
199
3
Camps Cleared
4
1,291,314
Distance Traveled
1,103,842
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
11,383
813
9
1
0
130,834
0
W
Mulan
12,799
914
33
2
1
267,596
2
W
Sylvanus
13,790
985
31
2
0
212,057
0
W
Neith
18,700
1,336
124
9
1
268,815
0
L
Zeus
11,656
833
38
3
1
204,822
0
W
Terra
13,761
983
17
1
1
277,913
0
L
Neith
12,614
901
32
2
0
257,608
1
L
Ra
12,979
927
88
6
1
273,796
4
W
Nemesis
12,611
901
17
1
0
264,933
2
L
Skadi
12,985
928
32
2
2
236,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role