Player Matchup

Chang'e
Chang'e
Platinum III
 
Chang'e
Platinum III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Gold II
BlazeKush9983
Terra
Gold II
Level 88
God Stats
1W - 1L
1,635 SR
Queue Stats
179W - 203L
1,712 MMR
Solo
Odin
Odin
Platinum II
worldofsaver
Odin
Platinum II
Level 126
God Stats
3W - 8L
1,528 SR
Queue Stats
400W - 468L
1,838 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 124
1,554 SR
1,683 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 133
1,578 SR
1,907 MMR
Raijin
Raijin
Platinum I
NSG_Kaizoku
Raijin
Platinum I
Level 148
God Stats
1W - 1L
1,557 SR
Queue Stats
73W - 74L
2,059 MMR
Party 1
Ares
Ares
Platinum II
NSG_RAKETTA
Ares
Platinum II
Level 127
God Stats
23W - 20L
1,625 SR
Queue Stats
41W - 29L
1,972 MMR
Party 1
Izanami
Izanami
Gold I
Uef x Blako x
Izanami
Gold I
Level 124
God Stats
1W - 1L
1,552 SR
Queue Stats
51W - 45L
1,689 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
0 / 3 / 0
8,066
576
9,546
10,363
4,032
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 5 / 0
8,081
577
4,160
12,642
12,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 3 / 0
7,671
548
6,586
11,102
11,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bans
GilgameshPersephoneGebChaacAthena

VS

Bans
CabrakanHou YiHelUllrAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
15
7 / 0 / 4
10,369
741
8,370
8,101
4,095
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 0 / 9
10,310
736
11,008
12,650
12,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
13
2 / 0 / 6
9,149
654
7,959
8,085
2,596
Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
30
0
Kills
11
11
Deaths
0
0
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
3
0
0
L
0
5
0
0
W
Raijin
7
0
4
9
W
2
0
9
6.5
W
Izanami
2
0
6
5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,292
Damage
27,337
34,107
Taken
28,836
27,564
Mitigated
19,195
8,858
Healing
9,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
9,546
176
1,382
2,130
10,363
4,032
0
6,416
3,947
41,521
0
L
4,160
139
1,112
2,367
12,642
12,263
0
6,989
5,653
14,646
0
W
Raijin
8,370
458
88
1,993
8,101
4,095
114
4,441
3,439
46,504
0
W
11,008
631
0
4,628
12,650
12,504
322
5,367
6,935
24,130
0
W
Izanami
7,959
5,975
0
3,049
8,085
2,596
1,873
4,228
3,604
0
42,851
L
6,586
784
0
1,867
11,102
11,269
0
6,581
4,521
0
19,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,818
Gold Earned
29,828
144
Minions Killed
182
5
Camps Cleared
7
695,570
Distance Traveled
792,888
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,066
576
81
6
5
248,815
4
L
Terra
8,081
577
34
2
0
200,546
4
W
Raijin
10,369
741
78
6
5
248,879
5
W
Ares
10,310
736
23
2
0
278,443
6
W
Izanami
9,149
654
81
6
2
265,566
5
L
Odin
7,671
548
29
2
0
246,209
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role