Player Matchup

He Bo
He Bo
 
He Bo
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
F8L_Savage
Horus
Level 88
God Stats
3W - 4L
1,245 SR
Queue Stats
306W - 407L
1,315 Elo+
Solo
Cernunnos
Cernunnos
KoRuPtIoNs FuRy
Cernunnos
Level 88
God Stats
3W - 3L
1,125 SR
Queue Stats
275W - 272L
1,398 Elo+
Solo
Hera
Hera
captainanime21
Hera
Level 126
God Stats
1W - 0L
1,719 SR
Queue Stats
74W - 60L
1,377 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
freko76
Ah Muzen Cab
Level 147
God Stats
5W - 1L
1,619 SR
Queue Stats
411W - 433L
1,343 Elo+
Solo
Team Averages
Level 119
1,442 SR
1,386 Elo+

VS

Team Averages
Level 105
1,599 SR
1,388 Elo+
Nox
Nox
Brrtman
Nox
Level 44
God Stats
1W - 1L
1,702 SR
Queue Stats
72W - 93L
1,370 Elo+
Solo
Chang'e
Chang'e
Frankvickers
Chang'e
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 24L
1,307 Elo+
Party 1
Xing Tian
Xing Tian
Masari wM
Xing Tian
Level 129
God Stats
0W - 1L
1,791 SR
Queue Stats
19W - 21L
1,452 Elo+
Party 2
Amaterasu
Amaterasu
RostamTheGreat87
Amaterasu
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 92L
1,431 Elo+
Party 1
Cthulhu
Cthulhu
TheyHateSire
Cthulhu
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,380 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
20
8 / 3 / 11
12,054
804
16,219
9,459
4,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Horus
17
4 / 5 / 11
10,704
714
6,067
12,942
6,937
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cernunnos
KoRuPtIoNs FuRy
Cernunnos
15
2 / 6 / 14
9,981
665
16,969
14,229
5,656
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

20
3 / 4 / 18
11,501
767
18,392
12,470
4,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
freko76
Ah Muzen Cab
20
9 / 5 / 14
12,985
866
29,344
15,979
6,406
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
18
3 / 3 / 9
10,394
693
14,570
14,224
7,099
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
Frankvickers
Chang'e
14
0 / 6 / 8
8,872
591
5,262
16,814
6,995
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
Masari wM
Xing Tian
17
5 / 7 / 5
9,999
667
9,791
24,566
22,644
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Amaterasu
17
7 / 4 / 10
10,701
713
7,862
18,457
9,026
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
TheyHateSire
Cthulhu
18
8 / 6 / 9
11,211
747
17,965
22,954
25,801
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
64
26
Kills
23
23
Deaths
26
68
Assists
41
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
8
3
11
4.5
L
Nox
3
3
9
2.5
W
Horus
4
5
11
1.9
L
Chang'e
Frankvickers
Chang'e
0
6
8
0.67
W
Cernunnos
KoRuPtIoNs FuRy
Cernunnos
2
6
14
1.5
L
Xing Tian
Masari wM
Xing Tian
5
7
5
1.07
L
Amaterasu
7
4
10
3
L
Cthulhu
TheyHateSire
Cthulhu
8
6
9
2.08
W
3
4
18
3
W
Ah Muzen Cab
freko76
Ah Muzen Cab
9
5
14
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,991
Damage
55,450
65,079
Taken
97,015
28,091
Mitigated
71,565
28,409
Healing
25,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
16,219
973
1,350
3,483
9,459
4,112
551
4,819
4,640
30,505
0
L
Nox
14,570
611
2,084
2,172
14,224
7,099
793
4,352
9,706
37,140
0
W
Horus
6,067
3,513
5,446
3,648
12,942
6,937
941
11,603
1,339
0
7,811
L
Chang'e
Frankvickers
Chang'e
5,262
738
2,462
3,679
16,814
6,995
190
4,338
12,212
15,895
0
W
Cernunnos
KoRuPtIoNs FuRy
Cernunnos
16,969
8,999
1,187
1,449
14,229
5,656
81
10,633
3,596
0
22,213
L
Xing Tian
Masari wM
Xing Tian
9,791
303
1,044
2,888
24,566
22,644
176
9,415
14,515
18,788
0
L
Amaterasu
7,862
1,968
1,500
4,985
18,457
9,026
534
7,837
10,194
0
11,751
L
Cthulhu
TheyHateSire
Cthulhu
17,965
557
2,425
2,688
22,954
25,801
0
6,624
15,777
33,415
0
W
18,392
4,776
1,717
3,232
12,470
4,980
1,560
8,753
3,717
39,828
0
W
Ah Muzen Cab
freko76
Ah Muzen Cab
29,344
10,318
1,919
4,978
15,979
6,406
1,854
11,780
4,199
0
55,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,225
Gold Earned
51,177
142
Minions Killed
165
0
Camps Cleared
0
1,261,503
Distance Traveled
1,287,252
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
12,054
804
28
2
0
234,200
2
L
Nox
10,394
693
60
4
0
274,675
1
W
Horus
10,704
714
6
0
0
280,908
0
L
Chang'e
8,872
591
45
3
0
203,980
0
W
Cernunnos
9,981
665
12
1
0
243,631
0
L
Xing Tian
9,999
667
15
1
0
260,328
0
L
Amaterasu
10,701
713
19
1
0
275,345
0
L
Cthulhu
11,211
747
26
2
0
272,924
0
W
Hera
11,501
767
48
3
0
252,104
0
W
Ah Muzen Cab
12,985
866
48
3
0
250,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role