Player Matchup

Medusa
Medusa
CS789
Medusa
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 36L
1,379 Elo+
Solo
Camazotz
Camazotz
Cheeseitz21duh
Camazotz
Level 24
God Stats
2W - 0L
1,464 SR
Queue Stats
174W - 178L
1,572 Elo+
Party 1
Horus
Horus
Mariofan1ish
Horus
Level 95
God Stats
11W - 3L
1,768 SR
Queue Stats
120W - 99L
1,597 Elo+
Party 1
Ra
Ra
TDBlizzy
Ra
Level 127
God Stats
2W - 2L
1,378 SR
Queue Stats
107W - 100L
1,511 Elo+
Party 1
Freya
Freya
miguelito292
Freya
Level 109
God Stats
18W - 8L
1,712 SR
Queue Stats
282W - 162L
1,671 Elo+
Party 1
Team Averages
Level 93
1,564 SR
1,546 Elo+

VS

Team Averages
Level 59
1,539 SR
1,519 Elo+
Cliodhna
Cliodhna
Inari0kami13
Cliodhna
Level 112
God Stats
24W - 23L
1,514 SR
Queue Stats
1,037W - 1,055L
1,619 Elo+
Solo
Tsukuyomi
Tsukuyomi
JV20025
Tsukuyomi
Level 68
God Stats
0W - 1L
1,851 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
RajputWarrior
Heimdallr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Raijin
Raijin
Rhxthm
Raijin
Level 22
God Stats
0W - 2L
1,308 SR
Queue Stats
1W - 5L
1,419 Elo+
Party 2
Ymir
Ymir
T0Ez
Ymir
Level 64
God Stats
2W - 5L
1,523 SR
Queue Stats
223W - 188L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CS789
Medusa
17
1 / 3 / 3
10,638
507
4,093
10,009
3,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Camazotz
15
6 / 4 / 8
10,376
494
7,424
18,055
10,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
1 / 3 / 15
10,235
487
5,984
21,439
25,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
2 / 2 / 10
11,024
525
11,406
11,605
5,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
16 / 3 / 4
13,928
663
26,003
21,442
9,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Inari0kami13
Cliodhna
19
8 / 2 / 3
11,320
539
15,997
15,146
5,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tsukuyomi
JV20025
Tsukuyomi
16
4 / 7 / 2
10,179
485
15,453
16,981
6,410
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
RajputWarrior
Heimdallr
13
1 / 7 / 3
8,482
404
5,913
11,915
4,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
Rhxthm
Raijin
12
1 / 8 / 1
8,435
402
10,165
12,329
4,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ymir
T0Ez
Ymir
12
1 / 2 / 7
9,002
429
5,695
17,854
15,080
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
31
26
Kills
15
15
Deaths
26
40
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
CS789
Medusa
1
3
3
0.83
W
Camazotz
6
4
8
2.5
L
Cliodhna
Inari0kami13
Cliodhna
8
2
3
4.75
L
Tsukuyomi
JV20025
Tsukuyomi
4
7
2
0.71
W
1
3
15
2.83
L
Heimdallr
RajputWarrior
Heimdallr
1
7
3
0.36
L
Raijin
Rhxthm
Raijin
1
8
1
0.19
L
Ymir
T0Ez
Ymir
1
2
7
2.25
W
2
2
10
3.5
W
16
3
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,910
Damage
53,223
82,550
Taken
74,225
54,424
Mitigated
35,810
41,027
Healing
17,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
CS789
Medusa
4,093
1,592
0
3,248
10,009
3,669
3,698
1,041
8,944
0
62,507
W
Camazotz
7,424
1,661
0
8,843
18,055
10,125
0
3,160
14,741
0
41,068
L
Cliodhna
Inari0kami13
Cliodhna
15,997
3,147
0
5,820
15,146
5,639
960
7,544
7,488
0
93,741
L
Tsukuyomi
JV20025
Tsukuyomi
15,453
4,416
337
4,041
16,981
6,410
411
5,505
11,288
0
74,513
W
5,984
2,327
2,583
7,149
21,439
25,596
143
5,707
15,396
45
20,332
L
Heimdallr
RajputWarrior
Heimdallr
5,913
2,920
0
1,251
11,915
4,591
0
7,104
4,801
0
48,539
L
Raijin
Rhxthm
Raijin
10,165
1,009
0
250
12,329
4,090
0
5,633
6,624
45,630
0
L
Ymir
T0Ez
Ymir
5,695
1,438
2,370
3,347
17,854
15,080
0
10,930
6,570
18,059
0
W
11,406
1,012
2,173
4,311
11,605
5,770
1,254
1,459
9,996
82,240
0
W
26,003
10,091
0
12,720
21,442
9,264
1,583
3,631
17,613
116,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,201
Gold Earned
47,418
536
Minions Killed
509
0
Camps Cleared
0
1,976,915
Distance Traveled
1,948,519
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,638
507
133
6
0
402,580
0
W
Camazotz
10,376
494
63
3
0
417,082
1
L
Cliodhna
11,320
539
165
8
0
471,321
2
L
Tsukuyomi
10,179
485
135
6
0
388,666
4
W
Horus
10,235
487
22
1
0
381,569
7
L
Heimdallr
8,482
404
99
5
0
363,472
0
L
Raijin
8,435
402
90
4
0
318,289
2
L
Ymir
9,002
429
20
1
0
406,771
8
W
Ra
11,024
525
147
7
0
408,173
6
W
Freya
13,928
663
171
8
0
367,511
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role