Player Matchup

Fenrir
Fenrir
RatherFresh
Fenrir
Level 7
God Stats
3W - 6L
1,466 SR
Queue Stats
23W - 45L
1,416 Elo+
Party 1
Charybdis
Charybdis
Sun mommie
Charybdis
Level 24
God Stats
0W - 1L
1,511 SR
Queue Stats
202W - 183L
1,487 Elo+
Party 1
Janus
Janus
WickedCandle
Janus
Level 45
God Stats
0W - 4L
1,494 SR
Queue Stats
165W - 154L
1,447 Elo+
Party 1
Team Averages
Level 25
1,490 SR
1,450 Elo+

VS

Team Averages
Level 26
1,587 SR
1,577 Elo+
Nemesis
Nemesis
Azaelix
Nemesis
Level 27
God Stats
1W - 0L
1,620 SR
Queue Stats
24W - 12L
1,459 Elo+
Solo
Zeus
Zeus
Check4Traps
Zeus
Level 43
God Stats
1W - 1L
1,446 SR
Queue Stats
67W - 54L
1,533 Elo+
Party 2
Medusa
Medusa
IlChowDinglI
Medusa
Level 8
God Stats
4W - 1L
1,695 SR
Queue Stats
10W - 11L
1,739 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 7 / 1
6,958
696
3,674
12,041
6,849
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Charybdis
Sun mommie
Charybdis
10
0 / 4 / 3
6,114
611
3,145
7,585
2,307
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 5 / 2
6,570
657
4,514
8,052
2,179
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Azaelix
Nemesis
12
7 / 1 / 7
8,228
823
4,633
6,641
3,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
3 / 2 / 10
7,974
797
12,742
5,572
1,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
12
6 / 0 / 9
8,402
840
7,434
5,742
2,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
3
Kills
16
16
Deaths
3
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Azaelix
Nemesis
7
1
7
10.5
W
3
2
10
4
W
Medusa
6
0
9
10.5
L
Fenrir
2
7
1
0.36
L
Charybdis
Sun mommie
Charybdis
0
4
3
0.38
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,333
Damage
24,809
27,678
Taken
17,955
11,335
Mitigated
7,585
1,701
Healing
4,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Azaelix
Nemesis
4,633
1,202
0
1,842
6,641
3,357
815
1,454
5,187
0
21,157
W
12,742
767
0
1,351
5,572
1,838
648
1,496
4,076
39,379
0
W
Medusa
7,434
2,897
0
1,245
5,742
2,390
736
1,821
3,921
0
20,681
L
Fenrir
3,674
975
0
143
12,041
6,849
0
4,499
7,542
0
4,839
L
Charybdis
Sun mommie
Charybdis
3,145
1,353
0
452
7,585
2,307
303
3,222
4,363
0
15,995
L
4,514
59
489
617
8,052
2,179
0
5,021
3,031
20,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,642
Gold Earned
24,604
78
Minions Killed
107
0
Camps Cleared
6
542,107
Distance Traveled
573,722
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,228
823
30
3
6
204,638
1
W
Zeus
7,974
797
49
5
0
167,073
1
W
Medusa
8,402
840
28
3
0
202,011
0
L
Fenrir
6,958
696
2
0
0
180,575
0
L
Charybdis
6,114
611
44
4
0
177,447
3
L
Janus
6,570
657
32
3
0
184,085
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role