Player Matchup

Sol
Sol
Gold III
REdwardsJr
Sol
Gold III
Level 136
God Stats
55W - 63L
1,489 SR
Queue Stats
403W - 497L
1,577 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 136
1,489 SR
1,577 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 31
1,367 SR
1,101 MMR
Horus
Horus
Bronze III
simendj
Horus
Bronze III
Level 31
God Stats
1W - 5L
1,367 SR
Queue Stats
3W - 12L
1,101 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 0
11,757
735
9,008
15,627
7,327
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
HeraBakasuraPeleNeithAh Muzen Cab

VS

Bans
Zhong KuiIzanamiSusanoNu WaSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
simendj
Horus
17
2 / 0 / 1
10,860
679
9,195
16,454
19,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
2
3
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
3
0
0
L
Horus
simendj
Horus
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,008
Damage
9,195
15,627
Taken
16,454
7,327
Mitigated
19,031
7,588
Healing
4,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,008
3,423
0
7,588
15,627
7,327
2,011
559
13,962
71,766
0
L
Horus
simendj
Horus
9,195
3,186
0
4,702
16,454
19,031
0
10,020
6,434
0
50,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,757
Gold Earned
10,860
150
Minions Killed
75
8
Camps Cleared
4
260,593
Distance Traveled
274,154
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,757
735
150
9
8
260,593
2
L
Horus
10,860
679
75
5
4
274,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role