Player Matchup

Cthulhu
Cthulhu
J DuFFinAtoR
Cthulhu
Level 105
God Stats
46W - 27L
1,577 SR
Queue Stats
641W - 618L
1,579 Elo+
Solo
Izanami
Izanami
MAZENN2
Izanami
Level 148
God Stats
0W - 1L
1,328 SR
Queue Stats
47W - 47L
1,579 Elo+
Solo
Nu Wa
Nu Wa
Ritzyfran2828
Nu Wa
Level 148
God Stats
80W - 81L
1,589 SR
Queue Stats
198W - 254L
1,386 Elo+
Solo
Team Averages
Level 134
1,498 SR
1,515 Elo+

VS

Team Averages
Level 109
1,622 SR
1,570 Elo+
Odin
Odin
MoistManlyMan
Odin
Level 160
God Stats
8W - 5L
1,663 SR
Queue Stats
1,195W - 349L
1,837 Elo+
Party 1
Kukulkan
Kukulkan
Shadows duel
Kukulkan
Level 7
God Stats
1W - 2L
1,285 SR
Queue Stats
6W - 15L
968 Elo+
Solo
Cliodhna
Cliodhna
TitteringStoffe
Cliodhna
Level 160
God Stats
17W - 2L
1,919 SR
Queue Stats
1,518W - 279L
1,907 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
J DuFFinAtoR
Cthulhu
9
2 / 6 / 2
7,614
692
5,876
15,401
15,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
MAZENN2
Izanami
11
1 / 4 / 3
7,471
679
6,041
9,038
4,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 6 / 2
6,732
612
6,945
10,443
3,282
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 9
8,258
751
9,538
7,786
6,650
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
Shadows duel
Kukulkan
11
0 / 2 / 9
7,381
671
3,121
6,036
2,019
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cliodhna
14
13 / 2 / 3
9,729
884
19,353
12,647
6,052
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
4
Kills
16
16
Deaths
4
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
J DuFFinAtoR
Cthulhu
2
6
2
0.5
L
Izanami
MAZENN2
Izanami
1
4
3
0.63
W
3
0
9
7.5
L
1
6
2
0.33
W
Kukulkan
Shadows duel
Kukulkan
0
2
9
2.25
W
Cliodhna
13
2
3
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,862
Damage
32,012
34,882
Taken
26,469
22,609
Mitigated
14,721
3,978
Healing
7,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
J DuFFinAtoR
Cthulhu
5,876
687
106
975
15,401
15,266
0
3,311
12,090
11,441
0
L
Izanami
MAZENN2
Izanami
6,041
3,307
0
1,668
9,038
4,061
0
1,272
7,766
0
28,786
W
9,538
2,324
629
1,844
7,786
6,650
217
3,768
4,018
9,541
22,860
L
6,945
3,034
484
745
10,443
3,282
0
1,008
9,435
19,495
0
W
Kukulkan
Shadows duel
Kukulkan
3,121
570
588
418
6,036
2,019
905
4,096
1,940
25,002
0
W
Cliodhna
19,353
2,795
0
3,885
12,647
6,052
828
5,214
7,433
0
39,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,817
Gold Earned
25,368
97
Minions Killed
140
3
Camps Cleared
5
545,096
Distance Traveled
652,821
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,614
692
11
1
0
205,868
0
L
Izanami
7,471
679
72
7
2
179,173
2
W
Odin
8,258
751
33
3
2
214,544
0
L
Nu Wa
6,732
612
14
1
1
160,055
4
W
Kukulkan
7,381
671
57
5
0
211,026
4
W
Cliodhna
9,729
884
50
5
3
227,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role