Player Matchup

Merlin
Merlin
Eribel2
Merlin
Level 14
God Stats
17W - 7L
1,551 SR
Queue Stats
225W - 228L
1,609 Elo+
Solo
Tyr
Tyr
F6GetHit
Tyr
Level 17
God Stats
3W - 1L
1,627 SR
Queue Stats
15W - 17L
1,518 Elo+
Solo
Pele
Pele
Mr Chicom
Pele
Level 25
God Stats
17W - 20L
1,312 SR
Queue Stats
86W - 96L
1,475 Elo+
Solo
Heimdallr
Heimdallr
RealDabCart
Heimdallr
Level 24
God Stats
3W - 3L
1,642 SR
Queue Stats
52W - 56L
1,548 Elo+
Solo
Neith
Neith
X_-Johnny_Dark-_
Neith
Level 18
God Stats
4W - 1L
1,624 SR
Queue Stats
8W - 6L
1,471 Elo+
Solo
Team Averages
Level 20
1,551 SR
1,524 Elo+

VS

Team Averages
Level 14
1,428 SR
1,526 Elo+
Bakasura
Bakasura
Acelta
Bakasura
Level 10
God Stats
1W - 3L
1,500 SR
Queue Stats
10W - 10L
1,714 Elo+
Solo
Hachiman
Hachiman
Shacfak
Hachiman
Level 5
God Stats
1W - 1L
1,477 SR
Queue Stats
6W - 9L
1,676 Elo+
Solo
Cthulhu
Cthulhu
Zaki-zsom
Cthulhu
Level 26
God Stats
6W - 8L
1,488 SR
Queue Stats
138W - 154L
1,515 Elo+
Solo
Khepri
Khepri
jyou23
Khepri
Level 23
God Stats
0W - 4L
1,195 SR
Queue Stats
104W - 110L
1,406 Elo+
Solo
Ra
Ra
medianmantee
Ra
Level 6
God Stats
2W - 1L
1,479 SR
Queue Stats
2W - 4L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Eribel2
Merlin
20
13 / 4 / 8
12,972
564
20,649
14,854
5,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
3 / 2 / 7
11,840
515
10,089
21,018
17,296
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
20
10 / 5 / 8
13,371
581
20,349
22,119
11,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
RealDabCart
Heimdallr
18
6 / 5 / 6
11,616
505
19,988
17,860
7,527
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 6 / 2
8,606
374
3,053
10,641
3,533
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Acelta
Bakasura
19
8 / 7 / 4
11,981
521
16,848
21,410
11,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hachiman
Shacfak
Hachiman
11
0 / 7 / 1
7,604
331
4,233
12,073
3,412
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Zaki-zsom
Cthulhu
19
8 / 5 / 3
12,446
541
23,047
24,912
38,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Khepri
jyou23
Khepri
16
3 / 5 / 3
10,893
474
5,845
23,227
25,840
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
3 / 8 / 2
9,836
428
5,952
12,938
3,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
35
32
Kills
22
22
Deaths
32
31
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Acelta
Bakasura
8
7
4
1.43
W
Merlin
Eribel2
Merlin
13
4
8
4.25
W
3
2
7
3.25
W
Pele
10
5
8
2.8
W
Heimdallr
RealDabCart
Heimdallr
6
5
6
1.8
L
Hachiman
Shacfak
Hachiman
0
7
1
0.07
W
0
6
2
0.17
L
Cthulhu
Zaki-zsom
Cthulhu
8
5
3
1.9
L
Khepri
jyou23
Khepri
3
5
3
0.9
L
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,128
Damage
55,925
86,492
Taken
94,560
45,540
Mitigated
83,337
29,226
Healing
19,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Acelta
Bakasura
16,848
12,752
0
6,526
21,410
11,550
650
2,866
18,544
0
75,590
W
Merlin
Eribel2
Merlin
20,649
1,375
284
5,415
14,854
5,978
872
5,120
9,035
78,095
0
W
10,089
1,324
0
8,036
21,018
17,296
465
7,709
10,942
0
50,777
W
Pele
20,349
6,422
0
9,685
22,119
11,206
2,725
5,544
15,365
0
121,434
W
Heimdallr
RealDabCart
Heimdallr
19,988
10,303
0
4,906
17,860
7,527
1,659
7,605
9,770
0
93,263
L
Hachiman
Shacfak
Hachiman
4,233
2,131
292
1,332
12,073
3,412
160
3,529
8,544
0
31,664
W
3,053
1,678
0
900
10,641
3,533
325
5,902
3,890
0
27,455
L
Cthulhu
Zaki-zsom
Cthulhu
23,047
700
303
6,131
24,912
38,659
58
4,465
20,447
81,995
0
L
Khepri
jyou23
Khepri
5,845
315
1,850
1,417
23,227
25,840
80
4,329
18,892
28,718
0
L
5,952
972
261
1,704
12,938
3,876
1,261
5,460
7,478
39,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,405
Gold Earned
52,760
548
Minions Killed
427
0
Camps Cleared
0
2,029,726
Distance Traveled
1,976,933
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
11,981
521
125
5
0
474,346
1
W
Merlin
12,972
564
104
5
0
385,671
2
W
Tyr
11,840
515
86
4
0
495,507
3
W
Pele
13,371
581
164
7
0
453,583
2
W
Heimdallr
11,616
505
147
6
0
356,764
5
L
Hachiman
7,604
331
53
2
0
278,471
1
W
Neith
8,606
374
47
2
0
338,201
0
L
Cthulhu
12,446
541
132
6
0
435,183
3
L
Khepri
10,893
474
32
1
0
471,620
4
L
Ra
9,836
428
85
4
0
317,313
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role