Player Matchup

Izanami
Izanami
JakCzeMazy
Izanami
Level 16
God Stats
6W - 3L
1,447 SR
Queue Stats
38W - 40L
1,338 Elo+
Solo
Nemesis
Nemesis
LaZe357
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Agni
Agni
M7mdShaRK
Agni
Level 20
God Stats
2W - 3L
1,500 SR
Queue Stats
128W - 103L
1,498 Elo+
Solo
Sun Wukong
Sun Wukong
Mert2112
Sun Wukong
Level 27
God Stats
2W - 1L
1,579 SR
Queue Stats
52W - 43L
1,564 Elo+
Solo
Yemoja
Yemoja
Smorsion
Yemoja
Level 8
God Stats
3W - 4L
1,500 SR
Queue Stats
11W - 12L
1,365 Elo+
Solo
Team Averages
Level 15
1,505 SR
1,453 Elo+

VS

Team Averages
Level 11
1,537 SR
1,498 Elo+
Rama
Rama
 
Rama
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Erick 181657
Sun Wukong
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Agni
Agni
Hikuzoisoffline
Agni
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Likaionas
Guan Yu
Level 7
God Stats
4W - 3L
1,762 SR
Queue Stats
109W - 109L
1,506 Elo+
Solo
Cliodhna
Cliodhna
habolib
Cliodhna
Level 25
God Stats
43W - 60L
1,425 SR
Queue Stats
70W - 79L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JakCzeMazy
Izanami
9
3 / 0 / 0
5,623
511
4,585
4,734
1,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
LaZe357
Nemesis
8
2 / 2 / 3
5,427
493
1,317
4,741
1,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Agni
13
11 / 0 / 1
7,758
705
6,940
5,459
2,002
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
Mert2112
Sun Wukong
11
4 / 2 / 1
6,530
594
4,451
7,862
6,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
Smorsion
Yemoja
9
0 / 0 / 3
5,675
516
472
902
799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
8
0 / 0 / 0
4,626
421
1,351
3,107
647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
Erick 181657
Sun Wukong
6
0 / 7 / 0
4,366
397
1,105
6,838
3,681
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Breastplate

Breastplate

+20
Physical Protection

8
1 / 8 / 0
5,038
458
2,925
6,855
2,135
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Likaionas
Guan Yu
8
1 / 2 / 1
5,212
474
2,932
7,971
5,510
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
habolib
Cliodhna
10
2 / 3 / 0
5,964
542
5,645
7,877
2,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
20
Kills
4
4
Deaths
20
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
0
0
0
L
Sun Wukong
Erick 181657
Sun Wukong
0
7
0
0
L
1
8
0
0.13
W
Izanami
JakCzeMazy
Izanami
3
0
0
3
W
Nemesis
LaZe357
Nemesis
2
2
3
1.75
L
Guan Yu
Likaionas
Guan Yu
1
2
1
0.75
W
Agni
11
0
1
11.5
W
Sun Wukong
Mert2112
Sun Wukong
4
2
1
2.25
W
Yemoja
Smorsion
Yemoja
0
0
3
1.5
L
Cliodhna
habolib
Cliodhna
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,765
Damage
13,958
23,698
Taken
32,648
12,483
Mitigated
14,485
10,999
Healing
7,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
1,351
1,136
0
1,742
3,107
647
0
174
2,933
0
17,797
L
Sun Wukong
Erick 181657
Sun Wukong
1,105
382
0
0
6,838
3,681
106
1,180
5,618
0
12,356
L
2,925
617
0
0
6,855
2,135
299
2,786
4,069
21,128
0
W
Izanami
JakCzeMazy
Izanami
4,585
2,728
0
2,107
4,734
1,225
1,243
0
4,734
0
43,401
W
Nemesis
LaZe357
Nemesis
1,317
502
0
569
4,741
1,593
70
932
3,809
0
15,475
L
Guan Yu
Likaionas
Guan Yu
2,932
610
144
3,582
7,971
5,510
481
934
6,627
0
16,855
W
Agni
6,940
864
0
3,140
5,459
2,002
0
1,993
3,466
46,759
0
W
Sun Wukong
Mert2112
Sun Wukong
4,451
812
0
3,143
7,862
6,864
466
0
7,862
0
25,995
W
Yemoja
Smorsion
Yemoja
472
164
1,412
628
902
799
699
0
902
4,865
0
L
Cliodhna
habolib
Cliodhna
5,645
951
0
1,902
7,877
2,512
0
2,489
5,218
0
34,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,013
Gold Earned
25,206
281
Minions Killed
233
0
Camps Cleared
0
906,145
Distance Traveled
958,322
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,626
421
45
4
0
134,704
0
L
Sun Wukong
4,366
397
28
3
0
180,504
1
L
Agni
5,038
458
43
4
0
195,239
0
W
Izanami
5,623
511
89
8
0
167,362
0
W
Nemesis
5,427
493
39
4
0
137,767
2
L
Guan Yu
5,212
474
43
4
0
210,233
0
W
Agni
7,758
705
85
8
0
206,862
3
W
Sun Wukong
6,530
594
55
5
0
193,695
1
W
Yemoja
5,675
516
13
1
0
200,459
3
L
Cliodhna
5,964
542
74
7
0
237,642
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role