Player Matchup

Anhur
Anhur
Masters
Brayhan115
Anhur
Masters
Level 159
God Stats
14W - 4L
1,707 SR
Queue Stats
108W - 37L
2,517 MMR
Party 1
Sol
Sol
Masters
HazardTCG
Sol
Masters
Level 128
God Stats
20W - 1L
2,121 SR
Queue Stats
108W - 37L
2,517 MMR
Party 1
Cerberus
Cerberus
Diamond I
igorkigor96
Cerberus
Diamond I
Level 157
God Stats
2W - 1L
1,640 SR
Queue Stats
108W - 38L
2,346 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 148
1,823 SR
2,460 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 143
1,653 SR
1,842 MMR
Medusa
Medusa
Gold II
Goobermayn
Medusa
Gold II
Level 145
God Stats
77W - 66L
1,622 SR
Queue Stats
232W - 263L
1,687 MMR
Solo
Odin
Odin
Diamond II
You Thought Boi
Odin
Diamond II
Level 145
God Stats
12W - 10L
1,756 SR
Queue Stats
300W - 339L
2,276 MMR
Solo
Hades
Hades
Silver I
lleweid45
Hades
Silver I
Level 140
God Stats
2W - 4L
1,582 SR
Queue Stats
17W - 25L
1,563 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
11
5 / 1 / 7
7,031
879
6,736
5,453
2,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
6 / 0 / 6
7,198
900
10,979
4,601
1,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cerberus
igorkigor96
Cerberus
10
1 / 0 / 9
6,620
828
4,706
9,426
7,660
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
TiamatGebMorgan Le FayFenrirPersephone

VS

Bans
GilgameshThothAchillesZeusChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Goobermayn
Medusa
7
0 / 5 / 1
4,804
601
3,495
5,363
1,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 4 / 0
5,120
640
3,321
8,505
5,177
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hades
lleweid45
Hades
9
0 / 3 / 1
5,156
645
5,664
12,037
4,095
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
12
Kills
1
1
Deaths
12
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anhur
5
1
7
8.5
L
Medusa
Goobermayn
Medusa
0
5
1
0.1
W
6
0
6
9
L
1
4
0
0.25
W
Cerberus
igorkigor96
Cerberus
1
0
9
5.5
L
Hades
lleweid45
Hades
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,421
Damage
12,480
19,480
Taken
25,905
11,735
Mitigated
10,935
7,513
Healing
5,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
6,736
3,312
0
1,223
5,453
2,263
513
2,331
3,042
0
24,153
L
Medusa
Goobermayn
Medusa
3,495
1,444
369
886
5,363
1,663
208
3,116
2,247
0
9,295
W
10,979
5,138
0
2,933
4,601
1,812
2,429
1,467
3,048
32,923
3,398
L
3,321
606
0
1,043
8,505
5,177
44
4,528
3,977
0
8,204
W
Cerberus
igorkigor96
Cerberus
4,706
268
217
3,140
9,426
7,660
84
2,338
6,725
13,074
0
L
Hades
lleweid45
Hades
5,664
534
382
3,173
12,037
4,095
0
6,737
5,300
22,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,849
Gold Earned
15,080
107
Minions Killed
61
5
Camps Cleared
2
453,787
Distance Traveled
376,574
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,031
879
40
5
0
152,311
2
L
Medusa
4,804
601
11
1
0
96,188
3
W
Sol
7,198
900
53
7
5
140,530
2
L
Odin
5,120
640
12
2
0
129,004
1
W
Cerberus
6,620
828
14
2
0
160,946
0
L
Hades
5,156
645
38
5
2
151,382
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role