Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
BKit00
Skadi
Level 18
God Stats
1W - 2L
1,433 SR
Queue Stats
29W - 52L
1,304 Elo+
Party 2
Ymir
Ymir
IsmaRM22
Ymir
Level 75
God Stats
8W - 8L
1,578 SR
Queue Stats
249W - 263L
1,562 Elo+
Party 2
Agni
Agni
JGore Inc
Agni
Level 108
God Stats
3W - 4L
1,500 SR
Queue Stats
58W - 67L
1,412 Elo+
Solo
Sobek
Sobek
UltraShimp7
Sobek
Level 23
God Stats
0W - 2L
1,298 SR
Queue Stats
18W - 35L
1,200 Elo+
Party 2
Team Averages
Level 67
1,462 SR
1,396 Elo+

VS

Team Averages
Level 93
1,536 SR
1,558 Elo+
Charybdis
Charybdis
MASKED-KILLA22
Charybdis
Level 159
God Stats
3W - 3L
1,589 SR
Queue Stats
411W - 386L
1,605 Elo+
Party 1
Ymir
Ymir
Ward Rebound
Ymir
Level 46
God Stats
20W - 19L
1,498 SR
Queue Stats
47W - 40L
1,498 Elo+
Party 3
Artio
Artio
cbigos03
Artio
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
48W - 42L
1,482 Elo+
Party 3
Cliodhna
Cliodhna
tooreal229
Cliodhna
Level 157
God Stats
11W - 5L
1,787 SR
Queue Stats
274W - 264L
1,602 Elo+
Party 1
Agni
Agni
xHeadshot_Zombie
Agni
Level 20
God Stats
1W - 1L
1,305 SR
Queue Stats
31W - 18L
1,602 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
0 / 5 / 1
6,913
407
2,518
14,260
3,925
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Skadi
BKit00
Skadi
11
0 / 7 / 0
6,550
385
2,123
10,177
2,286
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
15
2 / 4 / 0
9,062
533
9,002
17,883
15,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Agni
13
2 / 4 / 1
8,021
472
5,891
7,071
1,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 11 / 0
5,700
335
1,329
12,908
4,559

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
MASKED-KILLA22
Charybdis
17
11 / 0 / 10
10,375
610
14,635
10,828
3,968
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 0 / 12
9,475
557
3,444
6,096
6,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artio
cbigos03
Artio
16
1 / 1 / 4
9,338
549
7,341
12,687
11,457
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cliodhna
tooreal229
Cliodhna
18
13 / 1 / 2
10,887
640
12,368
11,833
5,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
3 / 2 / 3
10,122
595
6,588
9,149
2,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
62
4
Kills
31
31
Deaths
4
2
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
5
1
0.1
L
Skadi
BKit00
Skadi
0
7
0
0
L
Ymir
2
4
0
0.5
L
Agni
2
4
1
0.63
W
Charybdis
MASKED-KILLA22
Charybdis
11
0
10
16
L
0
11
0
0
W
3
0
12
9
W
Artio
cbigos03
Artio
1
1
4
3
W
Cliodhna
tooreal229
Cliodhna
13
1
2
14
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,863
Damage
44,376
62,299
Taken
50,593
28,254
Mitigated
29,618
11,180
Healing
22,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
2,518
570
0
5,145
14,260
3,925
0
2,606
11,558
0
39,669
L
Skadi
BKit00
Skadi
2,123
336
0
233
10,177
2,286
0
1,354
8,771
0
28,187
L
Ymir
9,002
3,333
0
4,200
17,883
15,542
0
7,934
9,898
52,366
0
L
Agni
5,891
215
0
1,046
7,071
1,942
0
2,531
4,244
42,598
0
W
Charybdis
MASKED-KILLA22
Charybdis
14,635
11,560
0
4,278
10,828
3,968
2,611
1,960
8,860
0
91,897
L
1,329
257
0
556
12,908
4,559
0
2,421
10,455
9,741
0
W
3,444
400
0
3,159
6,096
6,011
733
922
5,168
30,163
0
W
Artio
cbigos03
Artio
7,341
1,019
125
6,177
12,687
11,457
1,209
7,177
5,510
55,132
0
W
Cliodhna
tooreal229
Cliodhna
12,368
1,364
0
7,197
11,833
5,242
0
1,334
10,441
0
83,095
W
6,588
233
0
1,628
9,149
2,940
0
4,487
4,166
70,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,246
Gold Earned
50,197
345
Minions Killed
589
0
Camps Cleared
0
1,458,886
Distance Traveled
1,660,474
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,913
407
68
4
0
368,439
4
L
Skadi
6,550
385
61
4
0
318,816
3
L
Ymir
9,062
533
117
7
0
258,232
4
L
Agni
8,021
472
86
5
0
263,006
4
W
Charybdis
10,375
610
141
8
0
294,634
1
L
Sobek
5,700
335
13
1
0
250,393
2
W
Ymir
9,475
557
46
3
0
308,328
4
W
Artio
9,338
549
115
7
0
313,141
3
W
Cliodhna
10,887
640
134
8
0
410,822
1
W
Agni
10,122
595
153
9
0
333,549
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role