Player Matchup

Baron Samedi
Baron Samedi
TranquilScorpion
Baron Samedi
Level 160
God Stats
2W - 0L
1,896 SR
Queue Stats
257W - 128L
1,755 Elo+
Party 1
Da Ji
Da Ji
Yienni
Da Ji
Level 149
God Stats
12W - 13L
1,562 SR
Queue Stats
627W - 335L
1,793 Elo+
Party 1
The Morrigan
The Morrigan
YouAreShat
The Morrigan
Level 16
God Stats
27W - 4L
1,969 SR
Queue Stats
151W - 41L
1,802 Elo+
Party 1
Team Averages
Level 108
1,809 SR
1,784 Elo+

VS

Team Averages
Level 65
1,362 SR
1,365 Elo+
Baba Yaga
Baba Yaga
CozziBoiiNasty
Baba Yaga
Level 87
God Stats
2W - 4L
1,378 SR
Queue Stats
342W - 390L
1,443 Elo+
Party 2
Rama
Rama
IISPOILXDII
Rama
Level 66
God Stats
1W - 2L
1,262 SR
Queue Stats
130W - 212L
1,219 Elo+
Solo
Achilles
Achilles
l Sell Carts
Achilles
Level 42
God Stats
2W - 4L
1,447 SR
Queue Stats
39W - 43L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
TranquilScorpion
Baron Samedi
12
5 / 1 / 16
8,071
807
12,083
8,500
3,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Yienni
Da Ji
13
12 / 0 / 10
9,024
902
10,388
5,374
2,162
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

The Morrigan
YouAreShat
The Morrigan
12
6 / 0 / 12
8,342
834
8,511
5,885
2,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
CozziBoiiNasty
Baba Yaga
9
0 / 7 / 1
5,783
578
5,245
9,479
3,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 9 / 1
5,775
578
2,236
12,252
3,533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
l Sell Carts
Achilles
9
1 / 7 / 0
6,536
654
4,730
14,753
11,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
3
23
Kills
1
1
Deaths
23
38
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
CozziBoiiNasty
Baba Yaga
0
7
1
0.07
L
0
9
1
0.06
W
Baron Samedi
TranquilScorpion
Baron Samedi
5
1
16
13
W
Da Ji
Yienni
Da Ji
12
0
10
17
W
The Morrigan
YouAreShat
The Morrigan
6
0
12
12
L
Achilles
l Sell Carts
Achilles
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,982
Damage
12,211
19,759
Taken
36,484
8,264
Mitigated
18,616
8,326
Healing
4,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
CozziBoiiNasty
Baba Yaga
5,245
302
0
1,973
9,479
3,735
0
5,560
3,658
16,638
0
L
2,236
1,274
343
1,319
12,252
3,533
0
7,439
4,491
0
10,492
W
Baron Samedi
TranquilScorpion
Baron Samedi
12,083
528
990
4,247
8,500
3,624
661
2,924
5,157
23,578
0
W
Da Ji
Yienni
Da Ji
10,388
2,781
0
1,419
5,374
2,162
61
1,112
4,224
0
18,340
W
The Morrigan
YouAreShat
The Morrigan
8,511
1,320
372
1,298
5,885
2,478
220
1,370
4,357
33,762
2,860
L
Achilles
l Sell Carts
Achilles
4,730
558
0
565
14,753
11,348
0
6,539
7,919
0
17,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,437
Gold Earned
18,094
108
Minions Killed
71
7
Camps Cleared
2
564,405
Distance Traveled
457,003
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
5,783
578
22
2
1
150,262
1
L
Rama
5,775
578
21
2
0
137,829
0
W
Baron Samedi
8,071
807
33
3
1
170,609
0
W
Da Ji
9,024
902
21
2
2
206,240
2
W
The Morrigan
8,342
834
54
5
4
187,556
3
L
Achilles
6,536
654
28
3
1
168,912
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role