Player Matchup

Sol
Sol
BIGGUCCIMICHAEL
Sol
Level 29
God Stats
15W - 10L
1,585 SR
Queue Stats
45W - 40L
1,410 Elo+
Solo
Set
Set
Kanadier
Set
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 32L
1,170 Elo+
Party 1
Ares
Ares
LucidGamingCo
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Ymir
Ymir
MajinMoose
Ymir
Level 27
God Stats
5W - 4L
1,633 SR
Queue Stats
99W - 125L
1,284 Elo+
Party 1
Neith
Neith
vale0859
Neith
Level 18
God Stats
13W - 12L
1,447 SR
Queue Stats
140W - 205L
1,277 Elo+
Solo
Team Averages
Level 20
1,533 SR
1,328 Elo+

VS

Team Averages
Level 23
1,548 SR
1,378 Elo+
Neith
Neith
BlaizeRod
Neith
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Hachiman
Hachiman
HUMMIEs
Hachiman
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,284 Elo+
Party 2
Serqet
Serqet
Kcmoa7
Serqet
Level 17
God Stats
5W - 2L
1,742 SR
Queue Stats
57W - 49L
1,374 Elo+
Solo
Zeus
Zeus
Reizero3231
Zeus
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Mulan
Mulan
SebaRemix
Mulan
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 62L
1,232 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
7,020
501
5,686
6,556
1,771
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 6 / 1
7,192
514
6,657
9,499
4,759
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 3 / 1
4,996
357
577
7,357
3,442
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
2 / 3 / 1
6,311
451
1,999
10,288
4,854
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Neith
vale0859
Neith
9
1 / 5 / 1
5,886
420
3,342
8,441
2,477
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BlaizeRod
Neith
12
2 / 0 / 2
7,212
515
5,963
4,986
1,487
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
HUMMIEs
Hachiman
11
5 / 1 / 0
7,265
519
6,486
6,989
2,253
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
Kcmoa7
Serqet
13
5 / 0 / 1
7,801
557
4,878
7,603
2,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
4 / 3 / 0
8,123
580
5,645
7,902
2,940
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mulan
SebaRemix
Mulan
10
2 / 3 / 3
6,766
483
5,501
9,772
6,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
7
Kills
18
18
Deaths
7
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
W
Neith
BlaizeRod
Neith
2
0
2
3
W
Hachiman
HUMMIEs
Hachiman
5
1
0
5
L
3
6
1
0.58
W
Serqet
Kcmoa7
Serqet
5
0
1
5.5
L
0
3
1
0.17
L
2
3
1
0.83
W
4
3
0
1.33
W
Mulan
SebaRemix
Mulan
2
3
3
1.17
L
Neith
vale0859
Neith
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,261
Damage
28,473
42,141
Taken
37,252
17,303
Mitigated
15,833
10,789
Healing
11,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,686
872
0
3,327
6,556
1,771
0
194
6,008
42,026
0
W
Neith
BlaizeRod
Neith
5,963
2,797
0
1,386
4,986
1,487
606
1,002
3,984
0
43,710
W
Hachiman
HUMMIEs
Hachiman
6,486
4,859
0
2,559
6,989
2,253
610
3,606
3,383
0
26,183
L
6,657
4,163
0
130
9,499
4,759
360
3,172
6,217
0
35,216
W
Serqet
Kcmoa7
Serqet
4,878
992
0
3,866
7,603
2,527
0
1,412
6,191
0
41,910
L
577
75
0
2,478
7,357
3,442
0
1,318
6,039
4,802
0
L
1,999
273
993
1,794
10,288
4,854
0
961
9,327
12,274
0
W
5,645
779
0
2,574
7,902
2,940
2,540
1,141
6,761
47,387
0
W
Mulan
SebaRemix
Mulan
5,501
868
0
1,258
9,772
6,626
717
1,219
8,509
0
24,277
L
Neith
vale0859
Neith
3,342
930
0
2,067
8,441
2,477
0
0
8,285
0
27,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,405
Gold Earned
37,167
239
Minions Killed
374
0
Camps Cleared
0
1,120,807
Distance Traveled
1,247,771
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,020
501
78
6
0
266,867
0
W
Neith
7,212
515
86
6
0
231,061
0
W
Hachiman
7,265
519
61
4
0
235,182
0
L
Set
7,192
514
74
5
0
222,968
3
W
Serqet
7,801
557
80
6
0
300,936
2
L
Ares
4,996
357
15
1
0
203,637
4
L
Ymir
6,311
451
22
2
0
241,034
0
W
Zeus
8,123
580
105
8
0
228,407
4
W
Mulan
6,766
483
42
3
0
252,185
1
L
Neith
5,886
420
50
4
0
186,301
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role