Player Matchup

Cthulhu
Cthulhu
Arbiter l000
Cthulhu
Level 85
God Stats
0W - 1L
1,319 SR
Queue Stats
3W - 5L
1,473 Elo+
Party 1
Heimdallr
Heimdallr
Avak313
Heimdallr
Level 111
God Stats
2W - 2L
1,717 SR
Queue Stats
10W - 6L
1,646 Elo+
Party 1
Cliodhna
Cliodhna
TheGhostlyCake
Cliodhna
Level 49
God Stats
0W - 1L
1,665 SR
Queue Stats
9W - 6L
1,655 Elo+
Party 1
Team Averages
Level 82
1,567 SR
1,591 Elo+

VS

Team Averages
Level 110
1,518 SR
1,358 Elo+
Anhur
Anhur
AaronTheBaron54
Anhur
Level 62
God Stats
1W - 0L
1,628 SR
Queue Stats
56W - 68L
1,336 Elo+
Solo
Cliodhna
Cliodhna
ObeliskVanagandr
Cliodhna
Level 144
God Stats
12W - 16L
1,507 SR
Queue Stats
98W - 119L
1,383 Elo+
Party 2
Ah Puch
Ah Puch
SaberGalanodel
Ah Puch
Level 125
God Stats
10W - 14L
1,421 SR
Queue Stats
112W - 165L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Arbiter l000
Cthulhu
14
2 / 6 / 10
10,107
674
7,842
18,507
16,582
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
Avak313
Heimdallr
15
10 / 7 / 2
11,196
746
12,304
14,754
5,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cliodhna
12
0 / 8 / 9
8,566
571
7,333
13,263
4,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 11
10,924
728
10,627
9,686
5,900
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

15
9 / 4 / 9
11,276
752
16,892
10,393
4,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
8 / 8 / 9
11,797
786
14,602
15,433
5,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
50
12
Kills
21
21
Deaths
13
21
Assists
29
Player
Kills
Deaths
Assists
KDA
W
4
1
11
9.5
L
Cthulhu
Arbiter l000
Cthulhu
2
6
10
1.17
L
Heimdallr
Avak313
Heimdallr
10
7
2
1.57
W
9
4
9
3.38
W
8
8
9
1.56
L
Cliodhna
0
8
9
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,479
Damage
42,121
46,524
Taken
35,512
26,245
Mitigated
15,894
4,364
Healing
6,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,627
2,495
137
1,158
9,686
5,900
232
2,699
6,987
0
36,490
L
Cthulhu
Arbiter l000
Cthulhu
7,842
635
1,125
1,468
18,507
16,582
0
5,197
13,310
18,463
0
L
Heimdallr
Avak313
Heimdallr
12,304
3,575
0
0
14,754
5,485
436
4,671
10,083
0
27,887
W
16,892
1,226
0
2,220
10,393
4,937
984
2,507
7,886
0
48,644
W
14,602
703
0
3,429
15,433
5,057
441
3,280
12,150
42,854
0
L
Cliodhna
7,333
329
0
1,771
13,263
4,178
0
4,994
8,269
0
19,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,869
Gold Earned
33,997
94
Minions Killed
166
4
Camps Cleared
8
726,527
Distance Traveled
816,905
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,924
728
38
3
0
255,506
1
L
Cthulhu
10,107
674
31
2
1
252,728
2
L
Heimdallr
11,196
746
31
2
1
230,834
2
W
Cliodhna
11,276
752
60
4
7
269,112
3
W
Ah Puch
11,797
786
68
5
1
292,287
1
L
Cliodhna
8,566
571
32
2
2
242,965
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role