Player Matchup

Sol
Sol
 
Sol
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
 
Thanatos
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
BestNooob1O
Bellona
Level 63
God Stats
179W - 172L
1,513 SR
Queue Stats
595W - 707L
1,480 Elo+
Solo
Artemis
Artemis
CivilBracelet19
Artemis
Level 158
God Stats
3W - 1L
1,579 SR
Queue Stats
202W - 193L
1,566 Elo+
Party 1
Geb
Geb
Kalku13
Geb
Level 88
God Stats
21W - 17L
1,572 SR
Queue Stats
147W - 148L
1,463 Elo+
Party 1
Team Averages
Level 116
1,533 SR
1,502 Elo+

VS

Team Averages
Level 101
1,472 SR
1,437 Elo+
Charybdis
Charybdis
Alex260305
Charybdis
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,467 Elo+
Solo
Hun Batz
Hun Batz
Cxnstant
Hun Batz
Level 102
God Stats
10W - 30L
1,380 SR
Queue Stats
364W - 451L
1,371 Elo+
Solo
Sobek
Sobek
Hypnaa
Sobek
Level 87
God Stats
35W - 39L
1,499 SR
Queue Stats
495W - 456L
1,545 Elo+
Solo
Horus
Horus
MoonTerm
Horus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,403 Elo+
Solo
Zeus
Zeus
hapha
Zeus
Level 147
God Stats
4W - 7L
1,483 SR
Queue Stats
235W - 258L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
9 / 0 / 4
9,474
677
6,531
11,107
3,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Thanatos
 
Thanatos
16
2 / 1 / 9
9,343
667
6,063
10,285
3,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
BestNooob1O
Bellona
12
1 / 0 / 1
7,152
511
1,373
5,444
3,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
14 / 1 / 5
10,069
719
14,491
7,264
2,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Geb
10
2 / 1 / 13
7,494
535
4,604
9,041
9,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Alex260305
Charybdis
9
0 / 9 / 0
5,866
419
5,579
9,156
2,374
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
Cxnstant
Hun Batz
11
2 / 7 / 1
7,033
502
3,300
11,209
2,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
Hypnaa
Sobek
13
1 / 2 / 0
7,441
532
5,920
9,101
7,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
MoonTerm
Horus
5
0 / 6 / 0
4,956
354
1,657
9,936
4,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zeus
hapha
Zeus
10
0 / 4 / 1
6,137
438
1,701
4,814
861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
5
28
Kills
3
3
Deaths
28
32
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
0
4
11
W
Thanatos
 
Thanatos
2
1
9
6.5
L
Charybdis
Alex260305
Charybdis
0
9
0
0
W
Bellona
BestNooob1O
Bellona
1
0
1
1.5
W
14
1
5
16.5
L
Hun Batz
Cxnstant
Hun Batz
2
7
1
0.36
L
Sobek
Hypnaa
Sobek
1
2
0
0.5
W
Geb
2
1
13
8.5
L
Horus
MoonTerm
Horus
0
6
0
0
L
Zeus
hapha
Zeus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,062
Damage
18,157
43,141
Taken
44,216
22,468
Mitigated
17,928
20,517
Healing
8,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,531
3,413
0
7,137
11,107
3,449
4,358
0
11,107
65,795
0
W
Thanatos
 
Thanatos
6,063
2,036
0
9,266
10,285
3,811
908
1,280
8,913
0
74,606
L
Charybdis
Alex260305
Charybdis
5,579
3,273
58
744
9,156
2,374
0
3,710
5,446
0
28,349
W
Bellona
BestNooob1O
Bellona
1,373
106
0
1,386
5,444
3,056
216
2,098
2,741
0
24,503
W
14,491
8,169
0
2,145
7,264
2,533
3,317
2,129
4,925
0
59,450
L
Hun Batz
Cxnstant
Hun Batz
3,300
1,296
0
490
11,209
2,832
0
2,152
9,057
0
37,060
L
Sobek
Hypnaa
Sobek
5,920
372
0
3,930
9,101
7,750
0
1,586
7,515
39,549
0
W
Geb
4,604
710
0
583
9,041
9,619
0
1,012
7,834
14,894
0
L
Horus
MoonTerm
Horus
1,657
919
208
2,180
9,936
4,111
0
3,687
6,249
0
7,952
L
Zeus
hapha
Zeus
1,701
158
0
630
4,814
861
0
0
4,814
24,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,532
Gold Earned
31,433
436
Minions Killed
270
0
Camps Cleared
0
1,347,919
Distance Traveled
1,065,655
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,474
677
128
9
0
243,393
2
W
Thanatos
9,343
667
129
9
0
300,920
0
L
Charybdis
5,866
419
52
4
0
238,172
3
W
Bellona
7,152
511
62
4
0
271,569
3
W
Artemis
10,069
719
103
7
0
259,954
2
L
Hun Batz
7,033
502
67
5
0
247,169
2
L
Sobek
7,441
532
79
6
0
246,167
3
W
Geb
7,494
535
14
1
0
272,083
3
L
Horus
4,956
354
6
0
0
171,201
3
L
Zeus
6,137
438
66
5
0
162,946
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role