Player Matchup

Sol
Sol
BearsGoRawrs
Sol
Level 6
God Stats
1W - 1L
1,714 SR
Queue Stats
9W - 5L
1,806 Elo+
Party 2
Izanami
Izanami
MalaTempora
Izanami
Level 22
God Stats
6W - 3L
1,783 SR
Queue Stats
96W - 87L
1,548 Elo+
Solo
Anhur
Anhur
NonToxicSmurf
Anhur
Level 21
God Stats
6W - 10L
1,604 SR
Queue Stats
103W - 73L
1,664 Elo+
Solo
Thanatos
Thanatos
WindCrash
Thanatos
Level 7
God Stats
6W - 2L
1,854 SR
Queue Stats
24W - 14L
1,812 Elo+
Party 2
Nemesis
Nemesis
zonork01
Nemesis
Level 28
God Stats
4W - 3L
1,799 SR
Queue Stats
164W - 144L
1,609 Elo+
Solo
Team Averages
Level 17
1,751 SR
1,688 Elo+

VS

Team Averages
Level 36
1,566 SR
1,683 Elo+
Fenrir
Fenrir
CashlessYeti
Fenrir
Level 124
God Stats
1W - 0L
1,540 SR
Queue Stats
140W - 117L
1,714 Elo+
Party 1
Charybdis
Charybdis
Chabybdis
Charybdis
Level 7
God Stats
9W - 5L
1,723 SR
Queue Stats
57W - 47L
1,608 Elo+
Solo
Tsukuyomi
Tsukuyomi
JungleGoBrr
Tsukuyomi
Level 28
God Stats
3W - 3L
1,338 SR
Queue Stats
95W - 73L
1,624 Elo+
Solo
Hachiman
Hachiman
Locklend
Hachiman
Level 6
God Stats
2W - 4L
1,730 SR
Queue Stats
12W - 10L
1,834 Elo+
Party 1
Olorun
Olorun
TheLionSin184
Olorun
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 32L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 3
10,907
519
12,577
13,555
3,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
MalaTempora
Izanami
19
6 / 5 / 2
12,302
586
12,278
14,872
6,579
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
5 / 3 / 2
12,575
599
14,418
14,228
7,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
WindCrash
Thanatos
14
5 / 9 / 3
9,690
461
8,551
18,057
13,362
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
zonork01
Nemesis
16
2 / 8 / 7
10,397
495
9,399
18,551
8,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
4 / 3 / 14
10,705
510
11,219
20,365
20,617
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charybdis
Chabybdis
Charybdis
20
12 / 2 / 10
13,250
631
14,382
14,481
4,954
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
JungleGoBrr
Tsukuyomi
20
8 / 4 / 9
12,573
599
21,006
13,930
4,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hachiman
Locklend
Hachiman
17
4 / 7 / 3
10,569
503
4,343
14,064
4,089
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
2 / 5 / 1
12,106
576
6,372
15,063
9,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
67
21
Kills
30
30
Deaths
21
17
Assists
37
Player
Kills
Deaths
Assists
KDA
L
3
5
3
0.9
W
Fenrir
4
3
14
3.67
W
Charybdis
Chabybdis
Charybdis
12
2
10
8.5
W
Tsukuyomi
JungleGoBrr
Tsukuyomi
8
4
9
3.13
W
Hachiman
Locklend
Hachiman
4
7
3
0.79
L
Izanami
MalaTempora
Izanami
6
5
2
1.4
L
5
3
2
2
W
2
5
1
0.5
L
Thanatos
WindCrash
Thanatos
5
9
3
0.72
L
Nemesis
zonork01
Nemesis
2
8
7
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,223
Damage
57,322
79,263
Taken
77,903
39,751
Mitigated
43,872
30,744
Healing
20,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,577
3,200
0
5,182
13,555
3,791
283
547
13,008
75,777
0
W
Fenrir
11,219
3,602
0
1,821
20,365
20,617
0
4,210
16,155
112
32,948
W
Charybdis
Chabybdis
Charybdis
14,382
5,818
0
6,148
14,481
4,954
0
3,326
11,155
0
73,006
W
Tsukuyomi
JungleGoBrr
Tsukuyomi
21,006
5,508
0
2,558
13,930
4,806
0
3,910
10,020
0
101,490
W
Hachiman
Locklend
Hachiman
4,343
3,268
0
3,282
14,064
4,089
1,294
549
13,515
0
56,144
L
Izanami
MalaTempora
Izanami
12,278
7,282
0
5,417
14,872
6,579
2,248
58
14,814
0
102,323
L
14,418
7,765
0
5,845
14,228
7,138
1,194
2,657
11,571
0
96,277
W
6,372
2,732
0
6,724
15,063
9,406
3,576
582
14,481
77,850
0
L
Thanatos
WindCrash
Thanatos
8,551
1,969
0
10,092
18,057
13,362
251
0
18,057
0
42,250
L
Nemesis
zonork01
Nemesis
9,399
4,230
0
4,208
18,551
8,881
33
3,280
15,271
0
72,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,871
Gold Earned
59,203
671
Minions Killed
611
0
Camps Cleared
0
1,934,905
Distance Traveled
1,934,833
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,907
519
127
6
0
397,156
6
W
Fenrir
10,705
510
36
2
0
427,544
5
W
Charybdis
13,250
631
115
5
0
407,565
1
W
Tsukuyomi
12,573
599
169
8
0
449,617
7
W
Hachiman
10,569
503
111
5
0
372,431
6
L
Izanami
12,302
586
193
9
0
365,699
1
L
Anhur
12,575
599
169
8
0
352,800
3
W
Olorun
12,106
576
180
9
0
277,676
2
L
Thanatos
9,690
461
65
3
0
387,375
2
L
Nemesis
10,397
495
117
6
0
431,875
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role