Player Matchup

Neith
Neith
SirChadwikDa3rd
Neith
Level 44
God Stats
45W - 56L
1,468 SR
Queue Stats
47W - 57L
1,373 Elo+
Solo
Horus
Horus
WaveRiderZero
Horus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 27L
1,368 Elo+
Party 2
Ao Kuang
Ao Kuang
x Salve
Ao Kuang
Level 37
God Stats
8W - 17L
1,341 SR
Queue Stats
33W - 58L
1,332 Elo+
Party 2
Team Averages
Level 36
1,436 SR
1,358 Elo+

VS

Team Averages
Level 96
1,407 SR
1,344 Elo+
Danzaburou
Danzaburou
AdidasBoy805
Danzaburou
Level 85
God Stats
22W - 20L
1,449 SR
Queue Stats
163W - 203L
1,362 Elo+
Solo
Kuzenbo
Kuzenbo
CarnageJester
Kuzenbo
Level 85
God Stats
23W - 30L
1,362 SR
Queue Stats
85W - 162L
1,311 Elo+
Party 1
Nu Wa
Nu Wa
HartofPotato
Nu Wa
Level 118
God Stats
39W - 61L
1,411 SR
Queue Stats
163W - 249L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 3
6,515
652
6,253
6,999
2,098
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 6 / 3
6,836
684
2,581
9,837
7,565
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ao Kuang
x Salve
Ao Kuang
11
3 / 5 / 3
7,380
738
4,931
11,435
3,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AdidasBoy805
Danzaburou
11
4 / 2 / 6
7,725
773
8,346
6,097
2,074
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
11
2 / 2 / 9
7,846
785
5,676
11,249
12,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
6 / 2 / 4
8,038
804
8,682
4,349
1,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
6
Kills
12
12
Deaths
6
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AdidasBoy805
Danzaburou
4
2
6
3.5
W
Kuzenbo
2
2
9
3.25
W
6
2
4
4
L
1
1
3
2.5
L
2
6
3
0.58
L
Ao Kuang
x Salve
Ao Kuang
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,765
Damage
22,704
28,271
Taken
21,695
13,052
Mitigated
16,454
6,735
Healing
7,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AdidasBoy805
Danzaburou
8,346
3,794
0
1,753
6,097
2,074
1,288
1,636
4,461
0
20,382
W
Kuzenbo
5,676
1,666
423
4,653
11,249
12,951
340
1,537
9,712
13,697
0
W
8,682
3,568
516
614
4,349
1,429
750
2,324
2,025
30,414
0
L
6,253
2,234
183
1,370
6,999
2,098
0
4,976
1,765
0
35,439
L
2,581
1,449
238
1,040
9,837
7,565
0
4,534
5,073
194
10,431
L
Ao Kuang
x Salve
Ao Kuang
4,931
1,836
0
3,904
11,435
3,389
0
4,237
6,952
15,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,731
Gold Earned
23,609
110
Minions Killed
105
2
Camps Cleared
5
419,233
Distance Traveled
503,443
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,725
773
35
4
1
163,553
1
W
Kuzenbo
7,846
785
22
2
0
189,998
2
W
Nu Wa
8,038
804
48
5
4
149,892
2
L
Neith
6,515
652
71
7
1
157,044
1
L
Horus
6,836
684
16
2
0
120,886
0
L
Ao Kuang
7,380
738
23
2
1
141,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role