Player Matchup

Sun Wukong
Sun Wukong
AuroraAtDawn
Sun Wukong
Level 84
God Stats
1W - 1L
1,252 SR
Queue Stats
32W - 38L
1,414 Elo+
Party 3
Horus
Horus
FalconRed64
Horus
Level 107
God Stats
2W - 0L
1,669 SR
Queue Stats
31W - 39L
1,413 Elo+
Party 1
Thor
Thor
SkinnyOneshot
Thor
Level 91
God Stats
2W - 2L
1,369 SR
Queue Stats
25W - 37L
1,383 Elo+
Party 1
Chiron
Chiron
SprungMantis165
Chiron
Level 65
God Stats
1W - 2L
1,516 SR
Queue Stats
20W - 32L
1,230 Elo+
Party 3
Fenrir
Fenrir
StickyHand2
Fenrir
Level 66
God Stats
1W - 2L
1,475 SR
Queue Stats
11W - 25L
1,260 Elo+
Party 1
Team Averages
Level 83
1,456 SR
1,340 Elo+

VS

Team Averages
Level 89
1,440 SR
1,395 Elo+
Mercury
Mercury
ChefZombiePlays
Mercury
Level 124
God Stats
1W - 2L
1,706 SR
Queue Stats
102W - 120L
1,341 Elo+
Solo
Nemesis
Nemesis
Little_Krampus
Nemesis
Level 38
God Stats
2W - 5L
1,347 SR
Queue Stats
58W - 89L
1,348 Elo+
Party 4
Chronos
Chronos
RenegadeV1990
Chronos
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
1,450 Elo+
Party 2
Ra
Ra
gottabejoe
Ra
Level 88
God Stats
3W - 3L
1,442 SR
Queue Stats
334W - 303L
1,457 Elo+
Party 4
Odin
Odin
squirtsize
Odin
Level 67
God Stats
0W - 1L
1,203 SR
Queue Stats
13W - 17L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AuroraAtDawn
Sun Wukong
20
2 / 2 / 37
12,072
755
12,380
26,509
22,346
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

19
11 / 5 / 29
12,252
766
20,321
19,630
17,016
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

19
9 / 4 / 28
12,164
760
22,809
14,033
5,728
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
17 / 1 / 17
13,816
864
24,762
11,863
5,813
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
19
8 / 7 / 20
11,873
742
13,873
15,639
11,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 12 / 7
8,581
536
3,887
17,815
5,251
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
3 / 11 / 9
10,549
659
9,029
20,567
15,305
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chronos
19
7 / 8 / 6
11,358
710
24,449
21,341
9,623
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
6 / 10 / 7
10,914
682
14,995
20,755
8,805
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
2 / 7 / 8
10,558
660
13,038
18,805
16,069
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

178
Kill Participation
56
47
Kills
19
19
Deaths
48
131
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AuroraAtDawn
Sun Wukong
2
2
37
10.25
L
1
12
7
0.38
W
11
5
29
5.1
L
3
11
9
0.68
L
Chronos
7
8
6
1.25
W
9
4
28
5.75
W
17
1
17
25.5
W
Fenrir
8
7
20
2.57
L
6
10
7
0.95
L
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,145
Damage
65,398
87,674
Taken
99,283
62,046
Mitigated
55,053
40,125
Healing
22,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AuroraAtDawn
Sun Wukong
12,380
2,206
3,412
10,802
26,509
22,346
725
11,187
15,322
0
30,884
L
3,887
2,642
1,495
995
17,815
5,251
488
0
17,815
0
8,082
W
20,321
8,504
4,316
5,349
19,630
17,016
1,514
8,800
10,830
0
33,670
L
9,029
2,344
1,051
2,235
20,567
15,305
0
0
20,567
0
16,383
L
Chronos
24,449
8,678
501
2,575
21,341
9,623
0
0
21,341
46,449
0
W
22,809
2,949
1,500
1,667
14,033
5,728
311
6,359
7,674
0
35,697
W
24,762
10,197
5,325
6,122
11,863
5,813
2,713
6,900
4,963
0
48,376
W
Fenrir
13,873
4,390
186
1,446
15,639
11,143
0
6,198
9,441
0
23,873
L
14,995
359
6,099
5,154
20,755
8,805
218
0
20,755
35,435
0
L
13,038
2,136
727
1,273
18,805
16,069
303
0
18,805
0
24,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,177
Gold Earned
51,960
150
Minions Killed
134
0
Camps Cleared
0
1,478,976
Distance Traveled
1,233,933
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,072
755
26
2
0
332,954
1
L
Mercury
8,581
536
4
0
0
244,238
0
W
Horus
12,252
766
34
2
0
276,857
0
L
Nemesis
10,549
659
10
1
0
248,378
1
L
Chronos
11,358
710
51
3
0
236,278
3
W
Thor
12,164
760
24
2
0
294,502
0
W
Chiron
13,816
864
51
3
0
295,100
1
W
Fenrir
11,873
742
15
1
0
279,563
0
L
Ra
10,914
682
46
3
0
236,747
0
L
Odin
10,558
660
23
1
0
268,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role