Player Matchup

Thoth
Thoth
 
Thoth
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
Cferrell5
Chaac
Level 17
God Stats
21W - 10L
1,887 SR
Queue Stats
27W - 18L
1,603 Elo+
Party 3
Ymir
Ymir
Noahd711
Ymir
Level 136
God Stats
21W - 22L
1,720 SR
Queue Stats
388W - 327L
1,673 Elo+
Party 3
Cabrakan
Cabrakan
Qmungus69
Cabrakan
Level 18
God Stats
3W - 0L
1,915 SR
Queue Stats
13W - 9L
1,643 Elo+
Party 2
Ullr
Ullr
driftados236
Ullr
Level 102
God Stats
1W - 1L
1,468 SR
Queue Stats
120W - 91L
1,569 Elo+
Party 2
Team Averages
Level 75
1,698 SR
1,597 Elo+

VS

Team Averages
Level 27
1,546 SR
1,556 Elo+
Izanami
Izanami
CGHQ
Izanami
Level 25
God Stats
44W - 51L
1,607 SR
Queue Stats
51W - 67L
1,522 Elo+
Solo
Mulan
Mulan
Dippyfresh1338
Mulan
Level 18
God Stats
1W - 1L
1,466 SR
Queue Stats
1W - 1L
1,651 Elo+
Party 1
Anubis
Anubis
Huudlum420
Anubis
Level 23
God Stats
1W - 1L
1,585 SR
Queue Stats
1W - 8L
1,651 Elo+
Party 1
Ne Zha
Ne Zha
ImGay4Arbys
Ne Zha
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,498 Elo+
Solo
Bacchus
Bacchus
TKO12355
Bacchus
Level 39
God Stats
3W - 7L
1,572 SR
Queue Stats
3W - 7L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
18
14 / 1 / 14
11,861
1,078
18,848
3,973
1,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
Cferrell5
Chaac
14
5 / 3 / 15
9,353
850
7,168
10,282
10,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ymir
15
5 / 0 / 22
10,561
960
9,655
14,465
16,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cabrakan
Qmungus69
Cabrakan
14
0 / 2 / 23
8,007
728
7,105
8,381
5,544
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
9 / 0 / 11
10,301
936
9,893
3,779
1,928
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CGHQ
Izanami
15
1 / 5 / 4
7,717
702
7,484
8,390
1,983
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 5 / 1
7,093
645
6,692
11,960
7,276
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Anubis
Huudlum420
Anubis
13
0 / 5 / 1
6,622
602
3,361
8,446
2,591
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ne Zha
12
2 / 9 / 3
7,175
652
4,314
11,746
4,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
TKO12355
Bacchus
12
1 / 9 / 3
6,961
633
5,777
19,430
15,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
18
33
Kills
6
6
Deaths
33
85
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
14
1
14
21
L
Izanami
CGHQ
Izanami
1
5
4
0.6
W
Chaac
Cferrell5
Chaac
5
3
15
4.17
L
2
5
1
0.5
L
Anubis
Huudlum420
Anubis
0
5
1
0.1
L
Ne Zha
2
9
3
0.39
W
Ymir
5
0
22
16
W
Cabrakan
Qmungus69
Cabrakan
0
2
23
5.75
L
Bacchus
TKO12355
Bacchus
1
9
3
0.28
W
9
0
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,669
Damage
27,628
40,880
Taken
59,972
35,585
Mitigated
31,009
8,301
Healing
7,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
18,848
541
0
820
3,973
1,722
1,825
1,114
2,859
52,865
0
L
Izanami
CGHQ
Izanami
7,484
3,660
0
525
8,390
1,983
0
4,556
3,690
0
43,270
W
Chaac
Cferrell5
Chaac
7,168
921
0
1,501
10,282
10,124
617
2,015
8,267
3,122
17,092
L
6,692
683
0
1,645
11,960
7,276
1
8,105
3,438
3,115
11,110
L
Anubis
Huudlum420
Anubis
3,361
142
0
1,082
8,446
2,591
0
3,460
4,858
16,012
0
L
Ne Zha
4,314
1,398
0
532
11,746
4,122
0
5,981
5,462
0
17,225
W
Ymir
9,655
2,547
0
2,820
14,465
16,267
231
3,956
10,509
13,419
0
W
Cabrakan
Qmungus69
Cabrakan
7,105
1,328
0
2,364
8,381
5,544
311
2,821
5,560
12,872
0
L
Bacchus
TKO12355
Bacchus
5,777
723
271
3,075
19,430
15,037
0
13,824
4,942
16,557
0
W
9,893
4,581
0
796
3,779
1,928
2,032
618
3,161
0
31,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,083
Gold Earned
35,568
216
Minions Killed
208
11
Camps Cleared
5
1,102,743
Distance Traveled
866,743
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
11,861
1,078
99
9
6
229,799
3
L
Izanami
7,717
702
104
9
0
179,166
1
W
Chaac
9,353
850
29
3
0
206,918
0
L
Mulan
7,093
645
26
2
1
179,460
2
L
Anubis
6,622
602
38
3
0
172,536
0
L
Ne Zha
7,175
652
18
2
4
171,473
0
W
Ymir
10,561
960
11
1
1
221,478
4
W
Cabrakan
8,007
728
14
1
0
210,575
0
L
Bacchus
6,961
633
22
2
0
164,108
0
W
Ullr
10,301
936
63
6
4
233,973
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role