Player Matchup

Scylla
Scylla
EthanTweaks
Scylla
Level 56
God Stats
8W - 5L
1,500 SR
Queue Stats
273W - 298L
1,511 Elo+
Party 1
Danzaburou
Danzaburou
ItsDaddyDrew
Danzaburou
Level 28
God Stats
25W - 9L
1,616 SR
Queue Stats
120W - 134L
1,464 Elo+
Party 1
Gilgamesh
Gilgamesh
dbalenci
Gilgamesh
Level 82
God Stats
8W - 11L
1,508 SR
Queue Stats
308W - 357L
1,463 Elo+
Party 1
Team Averages
Level 55
1,541 SR
1,479 Elo+

VS

Team Averages
Level 67
1,411 SR
1,393 Elo+
Fenrir
Fenrir
GeekinFam
Fenrir
Level 108
God Stats
0W - 1L
1,117 SR
Queue Stats
18W - 34L
1,442 Elo+
Party 2
Poseidon
Poseidon
MikeCaPwn
Poseidon
Level 69
God Stats
1W - 3L
1,713 SR
Queue Stats
51W - 88L
1,438 Elo+
Solo
Neith
Neith
Yidskie
Neith
Level 25
God Stats
4W - 4L
1,402 SR
Queue Stats
16W - 24L
1,300 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
5 / 4 / 13
11,023
689
13,012
10,051
3,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
ItsDaddyDrew
Danzaburou
15
8 / 6 / 15
12,183
761
14,710
15,151
6,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
dbalenci
Gilgamesh
17
11 / 1 / 9
12,605
788
15,113
15,895
10,740
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GeekinFam
Fenrir
14
8 / 7 / 2
11,117
695
13,193
22,307
22,647
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Poseidon
MikeCaPwn
Poseidon
13
2 / 10 / 4
10,052
628
11,921
13,910
5,286
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Yidskie
Neith
13
1 / 7 / 6
9,683
605
7,341
12,816
5,011
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
23
24
Kills
11
11
Deaths
24
37
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Scylla
5
4
13
2.88
L
Fenrir
GeekinFam
Fenrir
8
7
2
1.29
W
Danzaburou
ItsDaddyDrew
Danzaburou
8
6
15
2.58
L
Poseidon
MikeCaPwn
Poseidon
2
10
4
0.4
L
Neith
Yidskie
Neith
1
7
6
0.57
W
Gilgamesh
dbalenci
Gilgamesh
11
1
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,835
Damage
32,455
41,097
Taken
49,033
20,922
Mitigated
32,944
7,724
Healing
6,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
13,012
2,583
0
846
10,051
3,700
229
2,345
7,706
37,149
0
L
Fenrir
GeekinFam
Fenrir
13,193
2,724
0
3,185
22,307
22,647
0
7,754
14,219
0
27,410
W
Danzaburou
ItsDaddyDrew
Danzaburou
14,710
8,568
0
2,360
15,151
6,482
0
5,799
9,352
0
31,226
L
Poseidon
MikeCaPwn
Poseidon
11,921
1,850
0
1,060
13,910
5,286
473
3,316
10,328
37,704
0
L
Neith
Yidskie
Neith
7,341
3,256
0
2,193
12,816
5,011
480
3,837
8,745
0
23,605
W
Gilgamesh
dbalenci
Gilgamesh
15,113
4,130
0
4,518
15,895
10,740
1,017
4,158
11,737
6,742
33,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,811
Gold Earned
30,852
159
Minions Killed
145
6
Camps Cleared
6
828,722
Distance Traveled
695,101
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,023
689
69
4
0
285,373
2
L
Fenrir
11,117
695
29
2
4
258,789
2
W
Danzaburou
12,183
761
37
2
2
236,421
0
L
Poseidon
10,052
628
72
5
2
194,989
0
L
Neith
9,683
605
44
3
0
241,323
0
W
Gilgamesh
12,605
788
53
3
4
306,928
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role