Player Matchup

Olorun
Olorun
Bushi-Sam16
Olorun
Level 26
God Stats
4W - 9L
1,493 SR
Queue Stats
224W - 246L
1,473 Elo+
Solo
Agni
Agni
GatoConSueño
Agni
Level 8
God Stats
5W - 3L
1,746 SR
Queue Stats
208W - 140L
1,558 Elo+
Party 2
Cthulhu
Cthulhu
Gomsalo
Cthulhu
Level 11
God Stats
4W - 7L
1,354 SR
Queue Stats
17W - 13L
1,637 Elo+
Party 2
Nemesis
Nemesis
KKalista
Nemesis
Level 23
God Stats
1W - 2L
1,547 SR
Queue Stats
13W - 10L
1,521 Elo+
Party 3
Sobek
Sobek
Yullinha
Sobek
Level 29
God Stats
2W - 1L
1,851 SR
Queue Stats
13W - 12L
1,477 Elo+
Party 3
Team Averages
Level 19
1,598 SR
1,533 Elo+

VS

Team Averages
Level 23
1,545 SR
1,487 Elo+
Ganesha
Ganesha
HatiWolff
Ganesha
Level 29
God Stats
11W - 5L
1,653 SR
Queue Stats
48W - 58L
1,404 Elo+
Party 1
Mulan
Mulan
Kr4ayZz3r
Mulan
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 39L
1,425 Elo+
Party 1
Vamana
Vamana
NagatoGP
Vamana
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,660 Elo+
Solo
Discordia
Discordia
Soujha
Discordia
Level 26
God Stats
11W - 9L
1,722 SR
Queue Stats
232W - 225L
1,484 Elo+
Solo
Skadi
Skadi
bardersiano
Skadi
Level 28
God Stats
2W - 4L
1,347 SR
Queue Stats
105W - 80L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
15
1 / 6 / 3
9,187
459
5,786
16,511
5,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
4 / 5 / 1
10,260
513
9,136
11,236
4,148
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Gomsalo
Cthulhu
17
3 / 0 / 0
10,409
520
5,634
8,830
10,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
KKalista
Nemesis
14
3 / 4 / 4
9,031
452
10,461
15,164
8,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sobek
Yullinha
Sobek
12
1 / 2 / 6
8,150
408
3,737
16,381
16,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
HatiWolff
Ganesha
15
0 / 3 / 10
9,958
498
4,239
12,663
9,333
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mulan
Kr4ayZz3r
Mulan
14
0 / 2 / 1
9,113
456
3,449
8,140
6,513
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
NagatoGP
Vamana
20
4 / 1 / 3
12,000
600
8,023
15,361
8,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
Soujha
Discordia
17
3 / 3 / 1
11,137
557
12,279
8,211
2,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

19
10 / 3 / 1
11,800
590
19,928
12,360
4,823
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
33
12
Kills
17
17
Deaths
12
14
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Olorun
1
6
3
0.42
L
4
5
1
0.9
L
Cthulhu
Gomsalo
Cthulhu
3
0
0
3
W
Ganesha
HatiWolff
Ganesha
0
3
10
1.67
L
Nemesis
KKalista
Nemesis
3
4
4
1.25
W
Mulan
Kr4ayZz3r
Mulan
0
2
1
0.25
W
Vamana
NagatoGP
Vamana
4
1
3
5.5
W
Discordia
Soujha
Discordia
3
3
1
1.17
L
Sobek
Yullinha
Sobek
1
2
6
2
W
10
3
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,754
Damage
47,918
68,122
Taken
56,735
45,729
Mitigated
31,838
19,537
Healing
15,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
5,786
3,101
173
6,758
16,511
5,604
230
3,689
12,720
76,294
0
L
9,136
559
150
2,249
11,236
4,148
0
4,487
6,233
76,917
0
L
Cthulhu
Gomsalo
Cthulhu
5,634
215
0
2,395
8,830
10,477
771
1,891
6,849
58,818
0
W
Ganesha
HatiWolff
Ganesha
4,239
278
3,159
3,404
12,663
9,333
510
6,320
6,292
14,045
0
L
Nemesis
KKalista
Nemesis
10,461
4,935
0
3,747
15,164
8,594
0
1,762
13,260
0
66,213
W
Mulan
Kr4ayZz3r
Mulan
3,449
412
0
1,083
8,140
6,513
483
3,257
4,236
0
35,309
W
Vamana
NagatoGP
Vamana
8,023
3,267
0
2,794
15,361
8,215
0
3,922
11,199
331
113,791
W
Discordia
Soujha
Discordia
12,279
668
0
1,653
8,211
2,954
764
5,318
2,893
80,185
0
L
Sobek
Yullinha
Sobek
3,737
381
0
4,065
16,381
16,906
0
3,823
12,294
17,069
0
W
19,928
11,983
0
3,476
12,360
4,823
3,043
4,684
7,676
0
129,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,037
Gold Earned
54,008
535
Minions Killed
646
0
Camps Cleared
0
1,946,743
Distance Traveled
2,015,294
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,187
459
141
7
0
323,195
4
L
Agni
10,260
513
130
7
0
378,794
4
L
Cthulhu
10,409
520
138
7
0
392,726
1
W
Ganesha
9,958
498
3
0
0
375,152
3
L
Nemesis
9,031
452
97
5
0
439,252
1
W
Mulan
9,113
456
93
5
0
383,118
5
W
Vamana
12,000
600
190
10
0
484,615
4
W
Discordia
11,137
557
164
8
0
384,525
6
L
Sobek
8,150
408
29
1
0
412,776
1
W
Skadi
11,800
590
196
10
0
387,884
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role