Player Matchup

Fafnir
Fafnir
Relyk Nella
Fafnir
Level 7
God Stats
5W - 1L
1,864 SR
Queue Stats
14W - 18L
1,470 Elo+
Solo
Bakasura
Bakasura
Soren44
Bakasura
Level 5
God Stats
1W - 2L
1,406 SR
Queue Stats
1W - 3L
1,381 Elo+
Party 2
Kukulkan
Kukulkan
Stufoflegend914
Kukulkan
Level 26
God Stats
8W - 11L
1,552 SR
Queue Stats
32W - 30L
1,404 Elo+
Solo
Mulan
Mulan
jsanders94
Mulan
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,261 Elo+
Party 2
Chaac
Chaac
xOpsBLING20
Chaac
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,284 Elo+
Solo
Team Averages
Level 12
1,564 SR
1,360 Elo+

VS

Team Averages
Level 25
1,522 SR
1,594 Elo+
Gilgamesh
Gilgamesh
Gholop
Gilgamesh
Level 5
God Stats
7W - 0L
1,500 SR
Queue Stats
14W - 2L
1,875 Elo+
Party 3
Neith
Neith
Kamiaz
Neith
Level 29
God Stats
27W - 20L
1,545 SR
Queue Stats
85W - 72L
1,481 Elo+
Party 1
Cthulhu
Cthulhu
Leprechaun max
Cthulhu
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,653 Elo+
Party 3
Anubis
Anubis
SinMere
Anubis
Level 28
God Stats
31W - 25L
1,504 SR
Queue Stats
74W - 67L
1,462 Elo+
Party 1
Thanatos
Thanatos
Waldoe11
Thanatos
Level 29
God Stats
15W - 17L
1,560 SR
Queue Stats
101W - 87L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
5
0 / 4 / 0
4,082
408
953
6,372
3,101
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
Soren44
Bakasura
6
0 / 6 / 0
4,360
436
1,328
6,348
2,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Kukulkan
8
0 / 2 / 0
4,794
479
2,441
3,770
1,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
6
0 / 6 / 0
4,400
440
1,993
7,281
3,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 3 / 0
4,763
476
1,804
6,755
4,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Gholop
Gilgamesh
12
8 / 0 / 1
7,295
730
6,567
6,152
3,025
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
Kamiaz
Neith
9
5 / 0 / 2
5,958
596
5,401
2,308
636
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

7
1 / 0 / 5
5,326
533
812
5,436
2,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
SinMere
Anubis
10
2 / 0 / 4
5,791
579
2,636
3,234
1,381
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
Waldoe11
Thanatos
9
5 / 1 / 0
6,009
601
4,348
5,892
2,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
33
0
Kills
21
21
Deaths
1
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Gholop
Gilgamesh
8
0
1
8.5
W
Neith
Kamiaz
Neith
5
0
2
6
W
1
0
5
3.5
L
Fafnir
0
4
0
0
W
Anubis
SinMere
Anubis
2
0
4
4
L
Bakasura
Soren44
Bakasura
0
6
0
0
L
Kukulkan
0
2
0
0
W
Thanatos
Waldoe11
Thanatos
5
1
0
5
L
Mulan
0
6
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,519
Damage
19,764
30,526
Taken
23,022
14,451
Mitigated
9,936
4,341
Healing
10,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Gholop
Gilgamesh
6,567
2,560
0
2,481
6,152
3,025
165
990
4,967
0
43,010
W
Neith
Kamiaz
Neith
5,401
3,338
0
779
2,308
636
1,736
123
2,073
0
23,752
W
812
317
0
929
5,436
2,569
570
0
5,357
6,487
0
L
Fafnir
953
437
0
661
6,372
3,101
117
2,234
4,138
4,262
0
W
Anubis
SinMere
Anubis
2,636
455
0
1,619
3,234
1,381
735
1,539
1,533
25,163
0
L
Bakasura
Soren44
Bakasura
1,328
770
0
887
6,348
2,128
339
166
6,182
0
12,898
L
Kukulkan
2,441
40
202
563
3,770
1,032
472
60
3,710
24,185
0
W
Thanatos
Waldoe11
Thanatos
4,348
1,648
0
4,644
5,892
2,325
255
526
5,326
0
30,128
L
Mulan
1,993
570
0
483
7,281
3,996
0
859
6,422
0
14,349
L
1,804
422
0
1,545
6,755
4,194
485
129
6,626
0
16,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,399
Gold Earned
30,379
146
Minions Killed
247
0
Camps Cleared
0
837,805
Distance Traveled
954,095
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,295
730
78
8
0
217,456
1
W
Neith
5,958
596
53
5
0
190,065
1
W
Cthulhu
5,326
533
12
1
0
167,204
0
L
Fafnir
4,082
408
13
1
0
163,659
0
W
Anubis
5,791
579
50
5
0
185,921
3
L
Bakasura
4,360
436
36
4
0
162,374
0
L
Kukulkan
4,794
479
44
4
0
162,536
4
W
Thanatos
6,009
601
54
5
0
193,449
0
L
Mulan
4,400
440
28
3
0
167,283
4
L
Chaac
4,763
476
25
3
0
181,953
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role