Player Matchup

Merlin
Merlin
JohnAllynMyth
Merlin
Level 146
God Stats
1W - 2L
1,589 SR
Queue Stats
134W - 101L
1,564 Elo+
Party 2
Danzaburou
Danzaburou
Nannoc32
Danzaburou
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 34L
1,600 Elo+
Party 2
Athena
Athena
deathslegion24
Athena
Level 77
God Stats
3W - 1L
1,560 SR
Queue Stats
59W - 69L
1,505 Elo+
Party 2
Team Averages
Level 126
1,550 SR
1,557 Elo+

VS

Team Averages
Level 42
1,528 SR
1,416 Elo+
Fafnir
Fafnir
Hortheny
Fafnir
Level 89
God Stats
0W - 1L
1,655 SR
Queue Stats
1W - 4L
1,437 Elo+
Party 1
Sol
Sol
Kxndee
Sol
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
ZachSchmokes
Neith
Level 29
God Stats
5W - 11L
1,430 SR
Queue Stats
193W - 261L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 4
9,011
693
15,170
7,455
3,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Nannoc32
Danzaburou
13
3 / 1 / 4
9,266
713
10,294
7,737
2,969
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 1 / 5
9,456
727
5,041
14,250
11,612
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Hortheny
Fafnir
11
1 / 2 / 1
8,528
656
7,326
17,480
18,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sol
Kxndee
Sol
10
0 / 5 / 1
7,135
549
5,388
9,376
4,295
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 0 / 1
7,891
607
8,579
10,339
4,940
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
7
Kills
2
2
Deaths
7
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Hortheny
Fafnir
1
2
1
0.75
W
2
0
4
4
L
Sol
Kxndee
Sol
0
5
1
0.1
W
Danzaburou
Nannoc32
Danzaburou
3
1
4
5
L
1
0
1
1.5
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,505
Damage
21,293
29,442
Taken
37,195
17,613
Mitigated
27,977
14,444
Healing
12,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Hortheny
Fafnir
7,326
1,970
0
6,737
17,480
18,742
0
8,397
8,435
18,239
0
W
15,170
473
0
3,814
7,455
3,032
352
2,934
4,521
44,591
0
L
Sol
Kxndee
Sol
5,388
1,849
0
1,705
9,376
4,295
0
5,477
3,681
13,057
0
W
Danzaburou
Nannoc32
Danzaburou
10,294
3,041
0
3,400
7,737
2,969
2,150
3,898
3,839
0
46,989
L
8,579
2,311
1,144
3,147
10,339
4,940
0
5,233
4,670
0
37,306
W
5,041
1,270
718
6,512
14,250
11,612
84
6,708
7,542
11,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,733
Gold Earned
23,554
164
Minions Killed
128
8
Camps Cleared
3
740,209
Distance Traveled
703,637
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,528
656
20
2
1
247,257
7
W
Merlin
9,011
693
78
6
6
242,553
4
L
Sol
7,135
549
27
2
0
215,466
0
W
Danzaburou
9,266
713
68
5
1
232,017
2
L
Neith
7,891
607
81
6
2
240,914
0
W
Athena
9,456
727
18
1
1
265,639
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role