Player Matchup

Susano
Susano
 
Susano
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
 
Merlin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Aresincognito
Gilgamesh
Level 141
God Stats
20W - 12L
1,637 SR
Queue Stats
562W - 534L
1,532 Elo+
Party 4
Sol
Sol
Cocojnr
Sol
Level 146
God Stats
11W - 11L
1,651 SR
Queue Stats
530W - 509L
1,566 Elo+
Solo
Ullr
Ullr
DanMosely
Ullr
Level 137
God Stats
13W - 12L
1,529 SR
Queue Stats
489W - 451L
1,546 Elo+
Party 4
Team Averages
Level 140
1,563 SR
1,529 Elo+

VS

Team Averages
Level 124
1,675 SR
1,567 Elo+
Cerberus
Cerberus
ArtemisMcClain
Cerberus
Level 157
God Stats
6W - 6L
1,599 SR
Queue Stats
116W - 116L
1,588 Elo+
Party 3
Achilles
Achilles
ELBRIGIS
Achilles
Level 117
God Stats
15W - 12L
1,652 SR
Queue Stats
560W - 549L
1,613 Elo+
Party 1
Zeus
Zeus
EderPlay
Zeus
Level 115
God Stats
2W - 2L
1,679 SR
Queue Stats
503W - 531L
1,495 Elo+
Party 1
Charybdis
Charybdis
ForChainzz
Charybdis
Level 121
God Stats
3W - 1L
1,902 SR
Queue Stats
17W - 25L
1,522 Elo+
Party 3
Mercury
Mercury
Planck662607
Mercury
Level 111
God Stats
17W - 24L
1,544 SR
Queue Stats
550W - 540L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
11
3 / 0 / 5
6,324
575
4,876
6,554
2,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
 
Merlin
10
3 / 2 / 1
6,230
566
2,137
5,652
1,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Aresincognito
Gilgamesh
10
2 / 0 / 5
6,179
562
3,506
5,791
1,626
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Short Bow

Short Bow

+15%
Attack Speed

Sol
11
0 / 2 / 0
6,411
583
4,053
6,071
1,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
10
4 / 1 / 2
6,579
598
4,428
4,461
1,115
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
9
2 / 2 / 0
5,828
530
2,937
6,870
4,435
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
ELBRIGIS
Achilles
11
1 / 1 / 1
6,084
553
3,177
8,963
5,212
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zeus
9
0 / 3 / 2
5,517
502
3,207
4,079
965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
ForChainzz
Charybdis
9
0 / 3 / 0
5,194
472
1,398
5,005
966
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mercury
Planck662607
Mercury
9
2 / 3 / 1
5,448
495
3,986
6,206
2,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
12
Kills
5
5
Deaths
12
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
3
0
5
5.5
W
Merlin
 
Merlin
3
2
1
1.75
W
Gilgamesh
Aresincognito
Gilgamesh
2
0
5
4.5
L
Cerberus
2
2
0
1
W
Sol
0
2
0
0
W
Ullr
4
1
2
5
L
Achilles
ELBRIGIS
Achilles
1
1
1
1.5
L
Zeus
0
3
2
0.33
L
Charybdis
ForChainzz
Charybdis
0
3
0
0
L
Mercury
Planck662607
Mercury
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,000
Damage
14,705
28,529
Taken
31,123
8,174
Mitigated
13,940
11,123
Healing
8,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
4,876
1,223
0
2,543
6,554
2,119
0
654
5,810
0
30,685
W
Merlin
 
Merlin
2,137
326
0
1,960
5,652
1,333
0
3,026
2,462
35,478
0
W
Gilgamesh
Aresincognito
Gilgamesh
3,506
1,225
758
1,380
5,791
1,626
0
1,416
4,339
0
16,366
L
Cerberus
2,937
119
915
1,083
6,870
4,435
0
694
6,176
14,323
0
W
Sol
4,053
1,730
0
3,122
6,071
1,981
0
0
6,071
40,327
5,553
W
Ullr
4,428
2,063
0
1,360
4,461
1,115
300
758
3,703
0
36,045
L
Achilles
ELBRIGIS
Achilles
3,177
473
0
3,237
8,963
5,212
0
3,159
5,804
0
32,284
L
Zeus
3,207
475
0
740
4,079
965
0
1,165
2,914
27,195
0
L
Charybdis
ForChainzz
Charybdis
1,398
1,010
0
1,347
5,005
966
0
0
5,005
0
27,349
L
Mercury
Planck662607
Mercury
3,986
1,350
0
901
6,206
2,362
0
447
5,759
0
24,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,723
Gold Earned
28,071
354
Minions Killed
287
0
Camps Cleared
0
1,052,447
Distance Traveled
1,055,689
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
6,324
575
67
6
0
256,727
2
W
Merlin
6,230
566
88
8
0
189,577
3
W
Gilgamesh
6,179
562
20
2
0
214,415
2
L
Cerberus
5,828
530
30
3
0
218,501
1
W
Sol
6,411
583
98
9
0
191,142
4
W
Ullr
6,579
598
81
7
0
200,586
3
L
Achilles
6,084
553
76
7
0
203,698
2
L
Zeus
5,517
502
73
7
0
186,299
2
L
Charybdis
5,194
472
67
6
0
205,107
4
L
Mercury
5,448
495
41
4
0
242,084
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role