Player Matchup

Zeus
Zeus
SLAIDEL
Zeus
Level 80
God Stats
10W - 6L
1,592 SR
Queue Stats
154W - 141L
1,565 Elo+
Solo
Thor
Thor
VIOLAXBURROS
Thor
Level 128
God Stats
3W - 4L
1,566 SR
Queue Stats
81W - 70L
1,484 Elo+
Party 2
Gilgamesh
Gilgamesh
Yorch1298
Gilgamesh
Level 119
God Stats
2W - 2L
1,505 SR
Queue Stats
131W - 133L
1,476 Elo+
Solo
Agni
Agni
aleElias99
Agni
Level 109
God Stats
1W - 0L
1,435 SR
Queue Stats
16W - 6L
1,650 Elo+
Party 2
Neith
Neith
damian9611
Neith
Level 68
God Stats
39W - 35L
1,471 SR
Queue Stats
60W - 70L
1,414 Elo+
Solo
Team Averages
Level 101
1,514 SR
1,518 Elo+

VS

Team Averages
Level 77
1,520 SR
1,462 Elo+
Medusa
Medusa
Buddah0317
Medusa
Level 29
God Stats
0W - 4L
1,500 SR
Queue Stats
45W - 79L
1,533 Elo+
Party 1
Izanami
Izanami
MidnightLadyCrow
Izanami
Level 108
God Stats
0W - 2L
1,622 SR
Queue Stats
73W - 107L
1,462 Elo+
Party 1
Nemesis
Nemesis
MissMessyBun
Nemesis
Level 15
God Stats
10W - 21L
1,287 SR
Queue Stats
64W - 117L
1,277 Elo+
Party 1
Hera
Hera
SnkDarkGunzZ
Hera
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,532 Elo+
Solo
Sol
Sol
Xileena
Sol
Level 107
God Stats
8W - 10L
1,692 SR
Queue Stats
111W - 147L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
SLAIDEL
Zeus
20
14 / 3 / 21
13,770
1,252
28,880
11,661
3,907
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
12 / 0 / 15
12,655
1,150
9,407
6,874
2,726
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
Yorch1298
Gilgamesh
20
4 / 3 / 24
11,849
1,077
12,200
18,714
15,371
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

20
8 / 2 / 24
12,947
1,177
16,354
11,846
4,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Neith
19
5 / 4 / 19
12,126
1,102
17,858
16,688
6,201
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Team 1 Tickets

184

VS

Team 2 Tickets

26

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Buddah0317
Medusa
16
3 / 5 / 4
10,609
964
14,044
12,212
3,985
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
2 / 13 / 3
10,446
950
15,291
22,359
8,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
MissMessyBun
Nemesis
17
0 / 11 / 6
9,723
884
3,847
18,146
5,749
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
3 / 5 / 6
11,405
1,037
11,975
12,873
4,246
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sol
17
4 / 9 / 5
11,701
1,064
17,541
23,492
7,584
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

146
Kill Participation
36
43
Kills
12
12
Deaths
43
103
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Medusa
Buddah0317
Medusa
3
5
4
1
L
2
13
3
0.27
L
Nemesis
MissMessyBun
Nemesis
0
11
6
0.27
W
Zeus
SLAIDEL
Zeus
14
3
21
8.17
L
3
5
6
1.2
W
12
0
15
19.5
L
Sol
4
9
5
0.72
W
Gilgamesh
Yorch1298
Gilgamesh
4
3
24
5.33
W
8
2
24
10
W
Neith
5
4
19
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,699
Damage
62,698
65,783
Taken
89,082
32,581
Mitigated
30,162
8,624
Healing
7,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Buddah0317
Medusa
14,044
6,813
0
438
12,212
3,985
0
7,852
4,128
0
37,904
L
15,291
11,463
0
207
22,359
8,598
0
10,541
11,510
0
30,689
L
Nemesis
MissMessyBun
Nemesis
3,847
239
0
348
18,146
5,749
0
10,264
7,700
0
16,424
W
Zeus
SLAIDEL
Zeus
28,880
2,594
105
1,207
11,661
3,907
0
5,259
6,402
46,325
0
L
11,975
2,387
0
0
12,873
4,246
0
6,244
6,539
32,728
0
W
9,407
855
0
270
6,874
2,726
0
2,116
4,758
0
21,789
L
Sol
17,541
6,952
0
6,041
23,492
7,584
0
10,426
12,930
50,473
0
W
Gilgamesh
Yorch1298
Gilgamesh
12,200
2,113
0
2,141
18,714
15,371
0
8,033
10,681
3,213
27,731
W
16,354
677
207
1,648
11,846
4,376
0
4,689
7,157
37,273
0
W
Neith
17,858
7,268
131
2,915
16,688
6,201
0
9,419
7,269
0
44,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,347
Gold Earned
53,884
232
Minions Killed
230
8
Camps Cleared
6
1,010,671
Distance Traveled
936,971
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,609
964
38
3
0
194,558
0
L
Izanami
10,446
950
38
3
4
183,975
0
L
Nemesis
9,723
884
27
2
0
219,921
0
W
Zeus
13,770
1,252
43
4
0
158,841
0
L
Hera
11,405
1,037
62
6
0
145,325
0
W
Thor
12,655
1,150
35
3
4
224,232
0
L
Sol
11,701
1,064
65
6
2
193,192
0
W
Gilgamesh
11,849
1,077
33
3
3
214,550
1
W
Agni
12,947
1,177
62
6
1
218,664
0
W
Neith
12,126
1,102
59
5
0
194,384
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role