Player Matchup

Cu Chulainn
Cu Chulainn
Masters
InspireHead
Cu Chulainn
Masters
Level 146
God Stats
11W - 7L
1,718 SR
Queue Stats
393W - 406L
2,441 MMR
Solo
Hun Batz
Hun Batz
Masters
LuIIsVilla
Hun Batz
Masters
Level 146
God Stats
1W - 4L
1,616 SR
Queue Stats
138W - 127L
2,379 MMR
Solo
Horus
Horus
Diamond IV
MatiFührer
Horus
Diamond IV
Level 148
God Stats
2W - 2L
1,634 SR
Queue Stats
101W - 114L
2,211 MMR
Solo
Charybdis
Charybdis
Platinum I
Zeeywolf
Charybdis
Platinum I
Level 129
God Stats
0W - 1L
1,545 SR
Queue Stats
25W - 8L
2,315 MMR
Solo
Merlin
Merlin
Diamond III
iUKnow
Merlin
Diamond III
Level 160
God Stats
1W - 3L
1,595 SR
Queue Stats
135W - 154L
2,269 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 146
1,622 SR
2,323 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 143
1,646 SR
1,808 MMR
Rama
Rama
Masters
 
Rama
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Diamond II
 
Achilles
Diamond II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Terra
Terra
Diamond III
 
Terra
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Diamond IV
NoToc1x
Eset
Diamond IV
Level 160
God Stats
8W - 1L
1,900 SR
Queue Stats
158W - 146L
2,169 MMR
Solo
Bastet
Bastet
Diamond I
Sam4Pendejo
Bastet
Diamond I
Level 108
God Stats
8W - 3L
1,828 SR
Queue Stats
231W - 213L
2,370 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
InspireHead
Cu Chulainn
10
0 / 1 / 1
5,673
516
2,589
6,810
4,272
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
LuIIsVilla
Hun Batz
10
2 / 3 / 0
6,030
548
3,694
8,439
2,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

9
1 / 2 / 1
5,347
486
2,274
10,084
2,784
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
Zeeywolf
Charybdis
10
1 / 5 / 1
5,793
527
5,838
9,061
1,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
iUKnow
Merlin
9
0 / 3 / 1
5,457
496
4,465
5,662
1,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AthenaGebOdinSetArtio

VS

Bans
SusanoIzanamiTiamatHou YiPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
5 / 1 / 3
7,364
669
6,586
9,634
2,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
 
Achilles
10
1 / 1 / 2
6,425
584
6,423
5,617
3,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Terra
 
Terra
11
2 / 1 / 7
6,362
578
4,574
5,462
3,099
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Eset
NoToc1x
Eset
11
1 / 1 / 4
6,339
576
3,695
4,711
1,533
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
13
5 / 0 / 4
7,389
672
8,332
6,156
1,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
4
Kills
14
14
Deaths
4
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
5
1
3
6.5
W
Achilles
 
Achilles
1
1
2
2
W
Terra
 
Terra
2
1
7
5.5
L
Cu Chulainn
InspireHead
Cu Chulainn
0
1
1
0.5
L
Hun Batz
LuIIsVilla
Hun Batz
2
3
0
0.67
L
1
2
1
0.75
W
Eset
NoToc1x
Eset
1
1
4
3
W
Bastet
5
0
4
7
L
Charybdis
Zeeywolf
Charybdis
1
5
1
0.3
L
Merlin
iUKnow
Merlin
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,860
Damage
29,610
40,056
Taken
31,580
12,470
Mitigated
12,772
10,794
Healing
15,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
6,586
4,790
0
3,344
9,634
2,757
0
298
9,308
0
50,638
W
Achilles
 
Achilles
6,423
1,407
0
2,177
5,617
3,390
0
689
4,904
0
29,029
W
Terra
 
Terra
4,574
721
2,105
2,207
5,462
3,099
0
1,340
3,986
10,830
0
L
Cu Chulainn
InspireHead
Cu Chulainn
2,589
222
0
848
6,810
4,272
0
194
5,922
3,900
24,312
L
Hun Batz
LuIIsVilla
Hun Batz
3,694
904
0
2,686
8,439
2,228
0
3,112
5,327
0
36,285
L
2,274
1,111
1,652
2,529
10,084
2,784
0
2,580
7,417
0
7,828
W
Eset
NoToc1x
Eset
3,695
422
206
2,057
4,711
1,533
0
1,699
2,746
49,539
0
W
Bastet
8,332
1,825
0
3,620
6,156
1,993
0
524
5,563
0
46,359
L
Charybdis
Zeeywolf
Charybdis
5,838
3,688
0
2,457
9,061
1,954
0
417
8,644
0
34,513
L
Merlin
iUKnow
Merlin
4,465
532
0
622
5,662
1,232
0
1,966
3,696
36,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,300
Gold Earned
33,879
321
Minions Killed
386
0
Camps Cleared
0
1,121,241
Distance Traveled
1,160,246
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,364
669
98
9
0
202,341
5
W
Achilles
6,425
584
68
6
0
240,570
3
W
Terra
6,362
578
18
2
0
251,084
5
L
Cu Chulainn
5,673
516
60
5
0
251,726
5
L
Hun Batz
6,030
548
86
8
0
244,459
1
L
Horus
5,347
486
10
1
0
229,075
2
W
Eset
6,339
576
111
10
0
221,219
1
W
Bastet
7,389
672
91
8
0
245,032
4
L
Charybdis
5,793
527
79
7
0
189,964
4
L
Merlin
5,457
496
86
8
0
206,017
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role