Player Matchup

Sol
Sol
ALEJANDROy JOSE
Sol
Level 126
God Stats
3W - 4L
1,447 SR
Queue Stats
260W - 268L
1,528 Elo+
Solo
Xing Tian
Xing Tian
Beanecus
Xing Tian
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 22L
1,598 Elo+
Party 2
Izanami
Izanami
DagronMastur69
Izanami
Level 108
God Stats
1W - 2L
1,629 SR
Queue Stats
139W - 106L
1,639 Elo+
Party 2
Artio
Artio
Hocusbrocus
Artio
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Olorun
Olorun
uknowme_MH
Olorun
Level 126
God Stats
9W - 5L
1,518 SR
Queue Stats
371W - 378L
1,561 Elo+
Solo
Team Averages
Level 106
1,519 SR
1,565 Elo+

VS

Team Averages
Level 77
1,459 SR
1,542 Elo+
Ravana
Ravana
LeDonut
Ravana
Level 103
God Stats
6W - 1L
1,285 SR
Queue Stats
569W - 507L
1,557 Elo+
Party 1
Olorun
Olorun
Ricarad
Olorun
Level 67
God Stats
4W - 4L
1,392 SR
Queue Stats
566W - 508L
1,555 Elo+
Party 1
Odin
Odin
Xmen7890
Odin
Level 79
God Stats
9W - 8L
1,446 SR
Queue Stats
418W - 341L
1,559 Elo+
Party 1
Gilgamesh
Gilgamesh
gremlin11
Gilgamesh
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 56L
1,496 Elo+
Solo
Jormungandr
Jormungandr
megaluss
Jormungandr
Level 109
God Stats
5W - 1L
1,672 SR
Queue Stats
127W - 124L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
5,409
1,082
5,450
4,316
1,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
Beanecus
Xing Tian
9
0 / 4 / 3
5,343
1,069
2,526
8,438
6,654
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 2 / 4
5,216
1,043
8,910
5,439
1,939
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
0 / 3 / 4
5,098
1,020
1,841
8,147
6,773
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
uknowme_MH
Olorun
9
2 / 1 / 0
5,560
1,112
2,178
2,121
936
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
LeDonut
Ravana
11
4 / 1 / 7
6,516
1,303
5,382
3,753
2,166
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
Ricarad
Olorun
12
3 / 1 / 9
6,741
1,348
6,691
3,857
1,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Odin
11
2 / 1 / 10
6,700
1,340
2,287
6,500
5,686
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
gremlin11
Gilgamesh
11
1 / 1 / 7
6,335
1,267
4,369
8,437
4,757
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jormungandr
megaluss
Jormungandr
12
2 / 0 / 10
6,555
1,311
6,987
6,909
6,760
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
55
3
Kills
12
12
Deaths
4
13
Assists
43
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
L
Xing Tian
Beanecus
Xing Tian
0
4
3
0.38
L
0
2
4
1
L
0
3
4
0.67
W
Ravana
LeDonut
Ravana
4
1
7
7.5
W
Olorun
Ricarad
Olorun
3
1
9
7.5
W
Odin
2
1
10
7
W
Gilgamesh
gremlin11
Gilgamesh
1
1
7
4.5
W
Jormungandr
megaluss
Jormungandr
2
0
10
7
L
Olorun
uknowme_MH
Olorun
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,905
Damage
25,716
28,461
Taken
29,456
17,989
Mitigated
21,259
7,550
Healing
14,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,450
1,268
384
641
4,316
1,687
0
1,214
3,102
10,850
913
L
Xing Tian
Beanecus
Xing Tian
2,526
430
0
428
8,438
6,654
0
4,093
4,345
3,108
0
L
8,910
4,095
338
1,488
5,439
1,939
0
3,452
1,987
0
18,372
L
1,841
87
1,259
1,694
8,147
6,773
0
3,338
4,809
2,565
0
W
Ravana
LeDonut
Ravana
5,382
1,868
980
775
3,753
2,166
628
1,563
2,190
0
8,536
W
Olorun
Ricarad
Olorun
6,691
3,723
1,070
1,285
3,857
1,890
1,739
2,061
1,796
13,323
0
W
Odin
2,287
536
641
999
6,500
5,686
364
2,486
4,014
0
6,916
W
Gilgamesh
gremlin11
Gilgamesh
4,369
338
1,942
3,638
8,437
4,757
120
3,208
5,229
0
9,357
W
Jormungandr
megaluss
Jormungandr
6,987
1,257
724
1,948
6,909
6,760
427
2,260
4,649
14,699
0
L
Olorun
uknowme_MH
Olorun
2,178
1,260
955
363
2,121
936
0
1,581
540
5,276
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,626
Gold Earned
32,847
51
Minions Killed
58
0
Camps Cleared
0
406,337
Distance Traveled
612,198
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,409
1,082
8
2
0
90,845
3
L
Xing Tian
5,343
1,069
0
0
0
92,891
0
L
Izanami
5,216
1,043
32
6
0
90,054
0
L
Artio
5,098
1,020
1
0
0
100,885
0
W
Ravana
6,516
1,303
3
1
0
125,758
0
W
Olorun
6,741
1,348
24
5
0
108,908
0
W
Odin
6,700
1,340
6
1
0
133,280
0
W
Gilgamesh
6,335
1,267
8
2
0
133,600
3
W
Jormungandr
6,555
1,311
17
3
0
110,652
0
L
Olorun
5,560
1,112
10
2
0
31,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role