Player Matchup

Thoth
Thoth
MegaDecidueye
Thoth
Level 154
God Stats
10W - 1L
1,807 SR
Queue Stats
246W - 185L
1,773 Elo+
Party 1
Horus
Horus
ShrimpEmporium
Horus
Level 159
God Stats
3W - 2L
1,539 SR
Queue Stats
266W - 196L
1,719 Elo+
Party 1
Thanatos
Thanatos
VanGoh
Thanatos
Level 21
God Stats
2W - 3L
1,786 SR
Queue Stats
62W - 42L
1,633 Elo+
Party 1
Team Averages
Level 111
1,711 SR
1,708 Elo+

VS

Team Averages
Level 10
1,610 SR
1,369 Elo+
Fenrir
Fenrir
Leonardo5185
Fenrir
Level 9
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 15L
1,171 Elo+
Solo
Ganesha
Ganesha
VitaminD323
Ganesha
Level 16
God Stats
5W - 4L
1,831 SR
Queue Stats
53W - 72L
1,403 Elo+
Solo
Baba Yaga
Baba Yaga
teletiddy
Baba Yaga
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 5
8,150
815
13,519
5,574
1,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 1 / 10
7,694
769
4,845
10,216
8,045
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thanatos
VanGoh
Thanatos
11
4 / 2 / 5
7,287
729
4,859
6,892
2,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
0 / 5 / 2
5,841
584
3,473
8,548
3,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ganesha
VitaminD323
Ganesha
10
0 / 1 / 2
5,787
579
2,320
6,659
5,877
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baba Yaga
teletiddy
Baba Yaga
10
2 / 6 / 1
6,558
656
4,930
10,970
3,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
12
Kills
2
3
Deaths
12
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
5
2
0.2
W
6
0
5
8.5
W
2
1
10
7
W
Thanatos
VanGoh
Thanatos
4
2
5
3.25
L
Ganesha
VitaminD323
Ganesha
0
1
2
1
L
Baba Yaga
teletiddy
Baba Yaga
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,223
Damage
10,723
22,682
Taken
26,177
12,825
Mitigated
13,078
14,035
Healing
1,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
3,473
199
0
250
8,548
3,288
0
3,664
4,884
56
5,636
W
13,519
586
0
1,226
5,574
1,790
517
2,030
3,361
49,752
0
W
4,845
2,190
2,701
6,018
10,216
8,045
398
3,468
6,482
0
8,498
W
Thanatos
VanGoh
Thanatos
4,859
478
0
4,090
6,892
2,990
181
1,727
5,024
0
17,103
L
Ganesha
VitaminD323
Ganesha
2,320
88
375
532
6,659
5,877
0
3,813
2,846
12,770
0
L
Baba Yaga
teletiddy
Baba Yaga
4,930
79
0
585
10,970
3,913
0
6,098
4,872
15,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,131
Gold Earned
18,186
126
Minions Killed
55
8
Camps Cleared
1
583,958
Distance Traveled
513,719
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,841
584
11
1
0
184,275
1
W
Thoth
8,150
815
86
9
5
195,195
1
W
Horus
7,694
769
7
1
1
189,482
0
W
Thanatos
7,287
729
33
3
2
199,281
2
L
Ganesha
5,787
579
3
0
0
169,384
4
L
Baba Yaga
6,558
656
41
4
1
160,060
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role