Player Matchup

Cthulhu
Cthulhu
JFTIV
Cthulhu
Level 135
God Stats
2W - 1L
1,220 SR
Queue Stats
189W - 159L
1,619 Elo+
Party 1
Skadi
Skadi
SuperSpiritF
Skadi
Level 104
God Stats
2W - 4L
1,483 SR
Queue Stats
10W - 9L
1,521 Elo+
Party 1
Ah Puch
Ah Puch
hitman24250
Ah Puch
Level 146
God Stats
20W - 12L
1,671 SR
Queue Stats
274W - 214L
1,614 Elo+
Party 1
Team Averages
Level 128
1,458 SR
1,585 Elo+

VS

Team Averages
Level 73
1,665 SR
1,543 Elo+
Hercules
Hercules
Legend2Marvel
Hercules
Level 69
God Stats
45W - 47L
1,577 SR
Queue Stats
322W - 247L
1,547 Elo+
Party 2
Artemis
Artemis
TrulyTheLegend
Artemis
Level 108
God Stats
0W - 1L
1,722 SR
Queue Stats
9W - 11L
1,532 Elo+
Solo
Nox
Nox
VRUZPrismx
Nox
Level 43
God Stats
31W - 14L
1,697 SR
Queue Stats
182W - 115L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JFTIV
Cthulhu
18
4 / 10 / 11
14,502
659
18,576
31,183
29,904
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
5 / 8 / 6
13,402
609
14,788
17,865
4,965
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
hitman24250
Ah Puch
20
8 / 0 / 9
15,875
722
24,951
17,218
6,243
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Legend2Marvel
Hercules
17
5 / 5 / 10
13,597
618
16,607
25,981
21,590
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
2 / 10 / 9
12,636
574
11,750
19,111
6,066
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

19
11 / 2 / 5
14,608
664
22,921
19,392
6,282
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
42
17
Kills
18
18
Deaths
17
26
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
JFTIV
Cthulhu
4
10
11
0.95
L
Hercules
Legend2Marvel
Hercules
5
5
10
2
W
5
8
6
1
L
2
10
9
0.65
L
11
2
5
6.75
W
Ah Puch
hitman24250
Ah Puch
8
0
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,315
Damage
51,278
66,266
Taken
64,484
41,112
Mitigated
33,938
16,454
Healing
11,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
JFTIV
Cthulhu
18,576
551
1,577
5,374
31,183
29,904
108
12,340
18,843
60,215
0
L
Hercules
Legend2Marvel
Hercules
16,607
5,228
0
7,524
25,981
21,590
0
15,268
10,713
535
37,896
W
14,788
7,608
0
870
17,865
4,965
582
7,196
10,669
0
45,252
L
11,750
4,352
579
2,132
19,111
6,066
0
13,052
6,059
0
42,985
L
22,921
2,385
0
1,516
19,392
6,282
53
15,765
3,627
68,626
0
W
Ah Puch
hitman24250
Ah Puch
24,951
872
728
7,905
17,218
6,243
1,296
4,305
12,913
85,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,779
Gold Earned
40,841
247
Minions Killed
214
11
Camps Cleared
8
1,169,885
Distance Traveled
1,089,250
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
14,502
659
85
4
3
392,345
3
L
Hercules
13,597
618
53
2
4
389,327
4
W
Skadi
13,402
609
50
2
3
350,180
1
L
Artemis
12,636
574
51
2
0
292,237
0
L
Nox
14,608
664
110
5
4
407,686
6
W
Ah Puch
15,875
722
112
5
5
427,360
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role