Player Matchup

Cliodhna
Cliodhna
CESAR TXZ FD
Cliodhna
Level 160
God Stats
26W - 23L
1,231 SR
Queue Stats
157W - 170L
1,527 Elo+
Solo
Achilles
Achilles
LONEGRAYWOLF87
Achilles
Level 155
God Stats
7W - 7L
1,553 SR
Queue Stats
637W - 619L
1,511 Elo+
Solo
Jormungandr
Jormungandr
MIKEY BONITO
Jormungandr
Level 56
God Stats
1W - 2L
1,666 SR
Queue Stats
107W - 116L
1,515 Elo+
Solo
Sol
Sol
Misthgun22
Sol
Level 105
God Stats
2W - 2L
1,567 SR
Queue Stats
54W - 60L
1,418 Elo+
Party 2
Medusa
Medusa
Salegria
Medusa
Level 123
God Stats
10W - 6L
1,996 SR
Queue Stats
58W - 56L
1,551 Elo+
Party 2
Team Averages
Level 120
1,603 SR
1,504 Elo+

VS

Team Averages
Level 128
1,619 SR
1,543 Elo+
Osiris
Osiris
Insert_Two_Coins
Osiris
Level 123
God Stats
2W - 0L
1,760 SR
Queue Stats
16W - 10L
1,621 Elo+
Party 1
Fafnir
Fafnir
KillerJohan85
Fafnir
Level 155
God Stats
8W - 9L
1,605 SR
Queue Stats
350W - 367L
1,467 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MaximusStraight
Morgan Le Fay
Level 126
God Stats
15W - 12L
1,544 SR
Queue Stats
279W - 321L
1,489 Elo+
Party 1
Hercules
Hercules
Mojofro
Hercules
Level 109
God Stats
42W - 53L
1,465 SR
Queue Stats
486W - 515L
1,466 Elo+
Solo
Neith
Neith
captinjoe2
Neith
Level 125
God Stats
4W - 2L
1,721 SR
Queue Stats
41W - 24L
1,673 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
CESAR TXZ FD
Cliodhna
15
0 / 5 / 3
9,368
586
9,016
12,183
5,223
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
18
3 / 5 / 5
11,116
695
12,520
21,126
24,825
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jormungandr
MIKEY BONITO
Jormungandr
17
2 / 1 / 7
10,416
651
13,669
20,623
25,172
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

19
5 / 6 / 0
11,834
740
14,897
17,625
8,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
Salegria
Medusa
17
0 / 6 / 5
9,981
624
10,399
13,292
6,068
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 13
12,457
779
12,593
20,397
22,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
2 / 3 / 17
12,718
795
10,483
21,623
24,734
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Morgan Le Fay
MaximusStraight
Morgan Le Fay
17
1 / 2 / 9
10,683
668
8,659
7,376
3,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
Mojofro
Hercules
18
1 / 2 / 8
11,369
711
11,915
18,902
13,489
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
20
13 / 1 / 9
14,954
935
27,660
14,320
7,718
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
79
10
Kills
23
23
Deaths
10
20
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
CESAR TXZ FD
Cliodhna
0
5
3
0.3
W
6
2
13
6.25
W
2
3
17
3.5
L
Achilles
3
5
5
1.1
L
Jormungandr
MIKEY BONITO
Jormungandr
2
1
7
5.5
W
Morgan Le Fay
MaximusStraight
Morgan Le Fay
1
2
9
2.75
L
5
6
0
0.83
W
Hercules
Mojofro
Hercules
1
2
8
2.5
L
Medusa
Salegria
Medusa
0
6
5
0.42
W
Neith
13
1
9
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,501
Damage
71,310
84,849
Taken
82,618
69,525
Mitigated
71,657
15,397
Healing
31,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
CESAR TXZ FD
Cliodhna
9,016
0
0
568
12,183
5,223
0
1,816
10,247
0
31,283
W
12,593
6,210
0
4,654
20,397
22,223
670
8,243
12,154
169
30,353
W
10,483
1,934
2,195
6,414
21,623
24,734
311
6,554
15,069
35,421
0
L
Achilles
12,520
1,888
0
5,799
21,126
24,825
363
4,069
16,746
0
34,516
L
Jormungandr
MIKEY BONITO
Jormungandr
13,669
2,431
0
1,524
20,623
25,172
6
5,959
14,009
32,600
0
W
Morgan Le Fay
MaximusStraight
Morgan Le Fay
8,659
921
0
1,443
7,376
3,493
1,840
2,843
4,533
26,149
0
L
14,897
2,104
0
6,405
17,625
8,237
40
2,913
14,546
53,441
3,218
W
Hercules
Mojofro
Hercules
11,915
3,407
711
8,003
18,902
13,489
2,332
5,896
13,006
0
37,193
L
Medusa
Salegria
Medusa
10,399
4,052
0
1,101
13,292
6,068
465
3,720
9,378
0
49,629
W
Neith
27,660
12,983
0
7,972
14,320
7,718
2,463
5,279
9,041
0
76,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,715
Gold Earned
62,181
347
Minions Killed
326
10
Camps Cleared
6
1,493,116
Distance Traveled
1,441,256
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
9,368
586
58
4
1
295,248
2
W
Osiris
12,457
779
35
2
2
310,360
0
W
Fafnir
12,718
795
44
3
2
282,786
2
L
Achilles
11,116
695
48
3
2
311,383
3
L
Jormungandr
10,416
651
46
3
1
304,315
7
W
Morgan Le Fay
10,683
668
52
3
0
225,011
0
L
Sol
11,834
740
104
7
5
291,558
2
W
Hercules
11,369
711
66
4
0
333,047
3
L
Medusa
9,981
624
91
6
1
290,612
6
W
Neith
14,954
935
129
8
2
290,052
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role