Player Matchup

Baron Samedi
Baron Samedi
Emptytombs
Baron Samedi
Level 108
God Stats
11W - 5L
1,717 SR
Queue Stats
87W - 54L
1,653 Elo+
Party 1
Anhur
Anhur
ViolentHomicide
Anhur
Level 109
God Stats
3W - 7L
1,444 SR
Queue Stats
114W - 165L
1,610 Elo+
Solo
Amaterasu
Amaterasu
dudeyouredead
Amaterasu
Level 31
God Stats
11W - 2L
1,757 SR
Queue Stats
116W - 56L
1,671 Elo+
Party 1
Team Averages
Level 83
1,640 SR
1,645 Elo+

VS

Team Averages
Level 118
1,634 SR
1,521 Elo+
Hera
Hera
CountBleck777
Hera
Level 120
God Stats
8W - 9L
1,439 SR
Queue Stats
500W - 598L
1,536 Elo+
Solo
Cliodhna
Cliodhna
MindSlapsh
Cliodhna
Level 125
God Stats
7W - 5L
1,618 SR
Queue Stats
369W - 355L
1,475 Elo+
Party 2
Anhur
Anhur
fierballDX
Anhur
Level 108
God Stats
4W - 0L
1,846 SR
Queue Stats
157W - 132L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Emptytombs
Baron Samedi
15
2 / 3 / 7
11,322
596
7,973
13,091
13,262
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 4 / 6
10,857
571
6,087
8,643
2,846
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Amaterasu
dudeyouredead
Amaterasu
17
11 / 4 / 3
13,341
702
18,935
24,050
27,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 8
12,523
659
12,456
12,341
4,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
MindSlapsh
Cliodhna
15
5 / 3 / 4
12,188
641
9,527
12,939
8,051
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
15
3 / 5 / 5
12,110
637
10,360
14,584
5,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
28
15
Kills
11
11
Deaths
15
16
Assists
17
Player
Kills
Deaths
Assists
KDA
W
3
7
8
1
L
Baron Samedi
Emptytombs
Baron Samedi
2
3
7
1.83
W
Cliodhna
MindSlapsh
Cliodhna
5
3
4
2.33
L
2
4
6
1.25
L
Amaterasu
dudeyouredead
Amaterasu
11
4
3
3.13
W
Anhur
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,995
Damage
32,343
45,784
Taken
39,864
43,714
Mitigated
18,134
17,546
Healing
6,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,456
2,831
0
2,637
12,341
4,102
566
2,544
9,797
37,834
0
L
Baron Samedi
Emptytombs
Baron Samedi
7,973
345
2,597
5,024
13,091
13,262
533
3,973
9,118
37,171
0
W
Cliodhna
MindSlapsh
Cliodhna
9,527
437
0
923
12,939
8,051
663
1,877
11,062
0
41,685
L
6,087
1,659
0
1,690
8,643
2,846
0
3,113
5,530
0
34,263
L
Amaterasu
dudeyouredead
Amaterasu
18,935
5,719
0
8,235
24,050
27,606
246
6,593
17,457
0
56,377
W
Anhur
10,360
4,990
515
2,815
14,584
5,981
1,906
4,305
10,279
0
44,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,520
Gold Earned
36,821
191
Minions Killed
176
11
Camps Cleared
6
912,258
Distance Traveled
1,034,927
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
12,523
659
44
2
3
327,388
3
L
Baron Samedi
11,322
596
48
3
1
316,554
10
W
Cliodhna
12,188
641
61
3
0
401,635
2
L
Anhur
10,857
571
72
4
2
215,914
2
L
Amaterasu
13,341
702
71
4
8
379,790
4
W
Anhur
12,110
637
71
4
3
305,904
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role